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  1. 5E975CBA-F098-4DF1-8049-F78A0D2C0CB3.jpeg

    5E975CBA-F098-4DF1-8049-F78A0D2C0CB3.jpeg

  2. MacConnell

    Some Stories Are True

    The village Elder had some knowledge of a Sprite, but all information about such creatures was more the product of religion or superstition, rather than anything practical. The runes were unknown, though it was suggested that it might be writing from the days of the Yahdram, something the party...
  3. MacConnell

    Door to Nowhere

    Two full seconds pass in a staring match until the speaker and his partner both fire arrows. Being in her line of sight and ready, as soon as the two arrows of the enemy fly, Astarte releases her own. Plumeir is out of position and does not realize that conflict has ensued, but in about two more...
  4. MacConnell

    Upward from Land's End

    The foothills and scrubland being rocky environments, it is of no consequence for Sprthnt to find a rock suitable for his desire, and it is a simple matter to string the chitinous elytra. Though it is not their season, with the drier environment and scarceness of animals, many acorns still...
  5. 9D12BE42-6B54-4983-94DE-E5659A5B84D6.jpeg

    9D12BE42-6B54-4983-94DE-E5659A5B84D6.jpeg

  6. 6D10568B-0995-4C8B-A2D0-F48F206E9EB0.jpeg

    6D10568B-0995-4C8B-A2D0-F48F206E9EB0.jpeg

  7. MacConnell

    Door to Nowhere

    Each square represents about about 45 minutes of forest walking, the red dot, the party's current location. The man waved his hand in a dismissive gesture. “No children. You go, now.” To emphasize his point he and his partner drew their arrows and took aim at Taylar. Despite the use of...
  8. MacConnell

    Door to Nowhere

    Taylar hears the words of Astarte but almost imperceptibly shakes his head to reaffirm his defiance of hiding. His willingness to be seen should offer a greater chance for the other to remain concealed. Taking the trail, which is not straight, his presence quickly becomes known to the Nishurins...
  9. MacConnell

    Upward from Land's End

    It takes her some time, but Britta identifies the ingot as a piece of Aluminum. For its practical use, it is combined with zinc to manufacture the alloy called Ularin, which is used in the production of light weapons and arrowheads. Britta also realizes that, for her, an ingot will enhance the...
  10. MacConnell

    Upward from Land's End

    Being yet adolescents and not fully considered or even considering themselves adults, even Sprthnt who technically had enough Cycles but lacked the appearance and the development, seemingly being the same age as Antapkos, life was all adventure. Seeing anything new offered the possibility of an...
  11. MacConnell

    (SRF) Aspiration's Beginning

    The logic of the quiet commentary from Gaio Verde was undeniable, and Brenda agreed. Brock and Garindell ceased before a single cut had been made. Fit, excited, and energetic, the five youths made a rather quick return to their village, first coming up to the back of the Boar’s Head, signaling...
  12. MacConnell

    Door to Nowhere

    Having no way of knowing who could be found ahead, the party prepares for the worst, as is the nature of experienced travelers. Both Taylar and Astarte could hear Plumeir move through the trees but he demonstrates some skill, as he sounds more like an animal than a person. After only a few steps...
  13. MacConnell

    Door to Nowhere

    Since neither he nor Astarte could confirm the suspicion from Plumeir, Taylar begins to creep forward along the game trail, motioning for the other to be quiet and alert. The river is somewhat visible to the West and the forest displays nothing of clearing to the East. The game trail offers the...
  14. MacConnell

    Upward from Land's End

    Molo Pesce nodded, then reached in a belt pouch to retrieve a special coin, handing it to Antapkos. “Good. Present this mark to the clerk outside of the Harbor Gate when you have any materials. Word will be sent to me. I will send someone to you if I am busy, myself. The materials that you may...
  15. MacConnell

    Door to Nowhere

    Taylar partitions his distaste for the unsecured remains of warriors in his mind to better focus on the task at hand. Anger pushes the party for a time, after leaving the despicable scene but daylight is waning. Rest is short and fitful. More rain greets the morning. Though necessary for the...
  16. MacConnell

    Upward from Land's End

    Molo Pesce says something to Mishka in Amiradthan then turns to the party. “Walk with me, this way. Not that I am concerned with anyone else hearing our conversation, the privacy is for your benefit.” He begins walking toward the Moonlight District but then diverts from the path so that the way...
  17. MacConnell

    Upward from Land's End

    Magister Molo Pesce exited the Harbor Gate, flanked by two swordsmen. The guards were more of a formality for this Magister, since the image of him presented the idea that he was far more formidable than either of the two swordsmen. He waved the swordsmen to a halt as he approached the...
  18. MacConnell

    Upward from Land's End

    The Harbor is a walled section of the city built, farthest south, on the eastern bank, because it is the cut bank of the Crystal River. The Artisan District is adjacent to the North. The harbor and jetty system are manufactured from large faux stone blocks, after advances were made in the...
  19. MacConnell

    Door to Nowhere

    The red dot marks the current location of the party and the site of the massacre. Each square represents about 40 minutes of forest walking. Like with the previous locale in which Taylar looked for a suitable location to station a sentry, the towering conifers offer plenty of sites; yet in such...
  20. 65410C0A-35B7-48C5-9675-5567316A9838.jpeg

    65410C0A-35B7-48C5-9675-5567316A9838.jpeg

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