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  1. Will Doyle

    Epic Level Encounter Design

    Thanks for the replies, folks. Some great stuff to ponder there - looks like epic scope and consequence are key, with battles giving the PCs options to improvise. Epic also seems more suited to forced movement and damaging hazards within the environment. Bigger environments are more important I...
  2. Will Doyle

    Epic Level Encounter Design

    Anybody got any thoughts on Epic level encounter design in 4th edition? I've got my own ideas about what works and what doesn't, but I'm well aware that every group is different! So: How do you keep things challenging when the party has access to so many healing powers? Which epic-tier...
  3. Will Doyle

    OA and IA on the same enemy action ?

    You can do both. Immediate actions and opportunity actions are extremely similar, but: Immediate actions - once per round. Opportunity actions - once per turn, multiple times per round. Both can trigger simultaneously. In answer to your second question: opportunity attacks are...
  4. Will Doyle

    D&D 4E For the post 4E world, what will your game be?

    DDI is still going though. With a couple of years to wait until 5E's release, there's still a load of magazine content to come (unless Wizards start releasing 5E playtest material in Dungeon and Dragon magazine!)
  5. Will Doyle

    What setting would you like to see as RPG?

    I'd quite like to see H.G.Well's "War of the Worlds" done as a brutal survival horror RPG. "Earthsea" could be nice too as a mythic fantasy setting. And another vote for "Aliens", detailing colonial marines, weyland-yutani, network... I know some people who would eat that up. It's not an...
  6. Will Doyle

    Mass Marking - that is not a standard action ?

    "Predatory weapon" from the Adventurer's Vault has an encounter power on a hit that lets you mark one enemy within 5 until the end of your next turn. That's the only one I could find!
  7. Will Doyle

    Terraclips: new life for my Dungeon Tiles

    I've got a couple of terraclips sets and a stack of dungeon tiles, and even though I've mixed the two together a couple of times, it honestly never occured to me to stick the clips on the dungeon tiles! I'm definitely going to have a try myself.
  8. Will Doyle

    Dungeon brain-teasers

    Logic puzzles like this can backfire, and really aren't to everyone's tastes, but I've always loved them. It's difficult to find ones that people don't know already though - that "one lies, one speaks truth" puzzle is as old as the hills, for example. I think the important thing is to skin...
  9. Will Doyle

    D&D 4E If 5e Had Evolved from 4e...

    Thanks, Pour. I'd be interested to see them if you do!
  10. Will Doyle

    D&D 4E If 5e Had Evolved from 4e...

    I've been pondering on this as well recently. Personally I don't see 5E as an evolution of 4E as a system, more of a consolidation of D&D as a brand (and that's honestly not a dig - I'm onboard with that). For me at least, 4E brought some wonderful things to the table in terms of heroic RPG...
  11. Will Doyle

    A portrait of the Shadowfell

    Some great links there! :) I actually really like the lightened appearance of the original pics! This is grim daytime in the Shadowfell - isolated, clammy, fog-shrouded, bleak and haunted. I also see the Shadowfell as being a terrible place full of evil. Just look at the Shadar-Kai - they're...
  12. Will Doyle

    A portrait of the Shadowfell

    Random art link that may be of interest to some. While browsing about the net, I found this guy: http://gimmemorebananas.blogspot.co.uk/2010/12/zdzislaw-beksinski.html He's captured exactly how I'd imagine the Shadowfell would look. So much so that I'm going to introduce a few of his images...
  13. Will Doyle

    [House Rules] Speeding Up Combat

    Depends what monsters you add the damage to: MM3 monsters (and later) could get pretty lethal. Probably works well for the rest though (in my games, I add 5 damage per tier to pre-MM3 monsters (20 at epic). The only thing to bear in mind is that upping damage can make fights quite swingy. If...
  14. Will Doyle

    Words are hard!

    You know, in your parallel univ- oh, forget it. :D And I never did. I just disputed your claim that "it's how 63-million of us spell the word." It's not. And it's not just dying out, it's practically flatlined. Look, here's a handy chart: Gaol vs. jail - Grammarist
  15. Will Doyle

    Words are hard!

    There are indeed a lot of references to gaols, because we have a lot of old prisons scattered about. The national newspapers definitely prefer "jail" over "gaol": a quick search on the Guardian's website brings up 40,073 results for jail versus 346 for gaol. Plus - and this is the nail in the...
  16. Will Doyle

    Words are hard!

    I had a professor tell me that it was pronounced "lick". After a while though, I shifted back to calling it "litch", simply because everyone else pronounces it like that and I was getting sick of the confused looks.
  17. Will Doyle

    Words are hard!

    You are clearly living in a parallel universe, Morrus, because we don't spell it like that in my Britain.
  18. Will Doyle

    Anyone know about historical sea traditions, religion, folklore?

    Sea shanties as they're commonly known were pretty much a creation of the 18th and 19th Centuries, weren't they? Of course, the tradition had its roots in earlier line-haul and fishing songs, but I can't think of any songs from before the classic shanty period. Incidentally, there's a bit of a...
  19. Will Doyle

    Creative ideas wanted!

    Maybe you should consider building more encounters based around in-encounter goals? That way if they flee, they're failing their quests. In this particular case, perhaps you could turn the chase on its head by giving the PCs some reason to chase the villains? Say the villains ambush them with...
  20. Will Doyle

    Who makes the Coolest Evil Noble Family?

    You said grudges. That sounds like Dwarves to me. :)
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