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  1. M

    D&D General The Tyranny of Rarity

    Like the Drow example with the specific backstory that assumes the Drow basically work like in the Forgotten Realms. If my evil elves are albinos who live in great fortresses on the northern tundra and worship Kiaransalee goddess of Undeath and Vengeance rather than Lloth, than the specific...
  2. M

    D&D General The Tyranny of Rarity

    I've usually found in the past my issue is not so much with the specific things a player wants to do in terms of character race or class, but rather the assumptions they want to bring with them.
  3. M

    D&D 5E (2014) Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?

    In any case. If you are going to put limits on short rests, it only makes sense to make them easier. There's no reason to keep them at an hour any longer. The hour is there to put limits on them anyway. Make them five or ten minutes then. If you only get two you still need to consider if...
  4. M

    D&D 5E (2014) Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?

    Which is? Servitude? Why are you using the subjunctive? Is this purely hypothetical? Have you actually seen this happen in play?
  5. M

    D&D 5E (2014) Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?

    What I'm trying to work out is if this putting some limit on the number of short rests is in response to some actual gaming issue (and in this case in what kind of game situations is it arising - as I find it hard to imagine) or is just one of those annoying things DMs do to make things "make...
  6. M

    D&D General The Tyranny of Rarity

    This is sort of assuming a certain level of the specificity on the part of what the character wants to do and no more. "Let's design some evil Drow civilisation" assumes that the GM is still making up the Drow civilisation - but in my experience specificity often breeds more specificity. "I...
  7. M

    D&D 5E (2014) Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?

    This is outlining a theoretical problem issue though. Is it also a real issue?
  8. M

    D&D 5E (2014) Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?

    You're replies are all over the place and not making any sense. Is there a problem which is solved by imposing a limit on the number short rests while leaving their duration unchanged? What exactly is that problem? (And has it actually come up in play?)
  9. M

    D&D 5E (2014) Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?

    What exactly are you on about here? I don't think short rests have to take place in real time.
  10. M

    D&D 5E (2014) Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?

    How is this an answer to my question? I asked if there was a reason to impose a hard limit.
  11. M

    D&D 5E (2014) Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?

    As said, earlier I put a limit on the number of short rests because I make it something that can pretty much be done in no time outside of combat. Has anyone put a limit on short rests and kept them at an hour? (And not done something to make long rests harder either) And if so why? Were you...
  12. M

    D&D 5E (2014) Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?

    I do max 2 short rests, but the short rests are basically a few minutes breather. Because it's less boring then listening to the players debate whether it's safe to stay in one place for an hour* all the time. The other reason you might want to put limits on short rest is if you do a different...
  13. M

    D&D General "Red Orc" American Indians and "Yellow Orc" Mongolians in D&D

    I find this thread difficult to parse sometimes. I can't see how we got from a discussion of whether the racism in Howard's work is due to a lack of critical engagement with the atittudes of his time, vs genuine hatefulness to someone wanting to give Orcs of Thar a pass.
  14. M

    D&D General The Tyranny of Rarity

    They knew lots. They knew that people with the heads of dogs who may or not have souls lived in those places, as well as people with a single foot so big they could lie on their back and use it for shade.
  15. M

    D&D General "Red Orc" American Indians and "Yellow Orc" Mongolians in D&D

    Wouldn't we be better to focus on the work itself? In certain contexts it might be useful to know whether Howard's writing was more or less racist than the general attitudes of his time. But if so we really ought to actually establish what that context is first (And the relevance to the...
  16. M

    D&D General "Red Orc" American Indians and "Yellow Orc" Mongolians in D&D

    What exactly is the argument about here? Is any one arguing that the Conan stories do not have some appalling racism in them? I just don't see why the level of moral culpability of a man who died nearly a century go is really all that important.
  17. M

    D&D General The Tyranny of Rarity

    I think the GM is in their right to say "No warforged" because it doesn't fit the mood they're aiming for. But if they don't actively explain the mood they are aiming for, they can't really complain if the PCs keep coming up with other character concepts that also don't fit the mood.
  18. M

    D&D General The Tyranny of Rarity

    You could offer a mechanical carrot. One way would be to take the half-feats and offer half of one of those based on what kind of human they pick. But it doesn't really need to be mechanical. You just need to be clear about what is cool about your game and different to other games. For...
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