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  1. TheAlkaizer

    D&D General Games Economies

    Because people do it all the time? People do risky jobs in real life for twice or thrice an ordinary salary all the time. And sure, adventuring can be go slay a dragon and most likely die. But at lower levels, it's a different proposition. I mean, I wouldn't go slay a dragon for 50 GP. But 50GP...
  2. TheAlkaizer

    D&D General Games Economies

    That's a good point. I often forget to do that. That's what I've been doing. I think that's what people call the silver standard. You base your XP on the silver instead, and just move the currency from GP to SP. So if a dungeon says you find 2000 GP (because it intends to give 2000 XP to the...
  3. TheAlkaizer

    Hasbro Opens New Wizards of the Coast Video Game Studio in Montreal to Support D&D Franchise

    There's ton of Canadian (as in anglophone) and American companies with subsidiaries or infrastructures in Montreal. As with any other non-speaking region of the world. They manage. And in video games the working environment is generally not French, it's bilingual. So yeah, your HR will have to...
  4. TheAlkaizer

    XKCD: Could we survive eating only humans?

    The trick is to meal prep. You cook him once and freeze your food for the week.
  5. TheAlkaizer

    Hasbro Opens New Wizards of the Coast Video Game Studio in Montreal to Support D&D Franchise

    Montreal is one of the world's leading cities for video games. The pool is highly experienced, cheaper because of the CAD conversion and there's a ton of people looking for work right now. They're not gonna compete with each other, they might even be able to share resources on downtime or...
  6. TheAlkaizer

    Hasbro Opens New Wizards of the Coast Video Game Studio in Montreal to Support D&D Franchise

    Considering that there's been thousands of layoffs in both Canada and the US and that the market for jobs in video games is incredibly brutal, a ton of people will be very eager to get an income.
  7. TheAlkaizer

    Hasbro Opens New Wizards of the Coast Video Game Studio in Montreal to Support D&D Franchise

    The post I quoted seemed to indicate that this was a repeat, like if they had opened a new studio and closed it. I don't remember it!
  8. TheAlkaizer

    Hasbro Opens New Wizards of the Coast Video Game Studio in Montreal to Support D&D Franchise

    Being next to Invoke and in Montreal is a good thing though. The ecosystem is great, there's a ton of talent and lots of people looking for work right now.
  9. TheAlkaizer

    D&D General Games Economies

    If your loop is about treasure, but treasure has no clear use, your loop is broken. It's not surprise so many people start ignoring them and finding some replacements for a motivation.
  10. TheAlkaizer

    What is your favourite part of TTRPGing?

    For me it's multiple hobbies in one. I really enjoy the GMing part. It's a great creative exutory. It meshes well with my other interests (reading, history, game development, etc) where I get cross-inspiration. Once I hit the table, it's very satisfying to me to try to paint a vivid world, make...
  11. TheAlkaizer

    Traveller: the iconic science fiction roleplaying game

    I'm not saying that Classic will be different, that's why I want to dive in and give it a read. But I've been marked for life by the rules for freight notably. I don't have the book in front of me, but I remember us going through a list of modifiers (number of parsecs, type of worlds, etc)...
  12. TheAlkaizer

    Traveller: the iconic science fiction roleplaying game

    I've bounced hard off Mongoose's Traveller. I loved the character creation, I loved the setting and I enjoyed many core systems like the 2d6 and skill system. But some of the rules were mind-blowingly unusable. I bounced it off with experienced players to see if I was crazy or interpreting the...
  13. TheAlkaizer

    D&D General Games Economies

    I would agree, but paradoxically the games that offer debt as a main motivator (Traveller, Into the Odd) have let to campaigns with incredible momentum. Since trying it, I've started quite a few campaigns in other systems with debt.
  14. TheAlkaizer

    D&D General Games Economies

    That's exactly one of my issues. That works perfectly fine with one-shots. Relatively ordinary but skilled individuals decide to risk it, venture into a dungeon and comes out with life-changing money. But in a longer campaign, that hardly works. At least for my table. I've always tried to...
  15. TheAlkaizer

    D&D General Games Economies

    So, I just read this blogpost by Justin Alexander. This is one of my pet peeves in games. The challenges of having money make sense. My personal preference is in more grounded, gritty campaigns. Often street-level. Having money matter is important to me and I've never followed the...
  16. TheAlkaizer

    D&D General Weapons should break left and right

    By a favorite people, do you mean whatever weapon players pick at character creation and then proceed to never stop using until they find a magic weapon? Because I never had a game where that weapon was interesting or "favorite" in any way. Legendary weapons and magic weapons can have the perk...
  17. TheAlkaizer

    D&D General Weapons should break left and right

    That's right! Thank you for the correction. I think it would mesh well. Your weapons and armor have a quality. It could be as simple as having a crit fail reduce the quality, or receiving a critical hit for an armor. When it's at 0 quality it's broken. It can be repaired. You might find...
  18. TheAlkaizer

    D&D General Weapons should break left and right

    I enjoyed Forbidden Lands rules for that. If I recall, every weapon has a base quality. And as you build your pools, whenever some fails happen (not getting one success + having an equipment die be on a 1) your item loses quality. I've been wanting to make something similar for D&Desque games.
  19. TheAlkaizer

    RSS Feed Recommendations?

    Skeleton Code Machine is a fantastic active blog with lots of exploration of game design in board games and TTRPG. It gets my mind running at my work all the time. Prismatic Wasteland is kind of a classic OSR blog to follow. Cited very often. I like the Vaults of Vaarn blog. It's specifically...
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