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  1. loverdrive

    D&D General The Great Railroad Thread

    I personally just make up rules and don't really consult with the players about the changes, merely inform them. I often have to modify them in the middle of a campaign because quite often it turns out that the initial idea conceived in a vacuum is... Bad. Who would've thought. And I can...
  2. loverdrive

    D&D General The Great Railroad Thread

    "What is and isn't Real Role-playing" sounds like an argument about semantics to me, and those tend to go nowhere. I don't find a single unbroken continuity to be a defining factor of roleplaying games.
  3. loverdrive

    D&D General The Great Railroad Thread

    Yes, but it's not only about story. Trying a difficult combat encounter several times until you win by the skin of your teeth is fun. If PCs just respawn as if nothing happened, it enables the GM to punch harder and challenge them more, and enables players to experiment with new strategies and...
  4. loverdrive

    D&D General Why do people like Alignment?

    I'm not a big fan of alignment specifically, but I think an evocative shorthand that players can latch onto is a good thing, and for the best effect, should be designed (or scavenged from the word of mouth online and offline) by the group (or, let's be realistic, the GM) to suit their wants and...
  5. loverdrive

    D&D General The Great Railroad Thread

    Sure. I'm operating under the presumption that the group actively likes their current situation and would rather continue playing, and thus "just start a new game" is a bummer outcome even outside the game. Does such immortality "devalue" death and reduces tension? Yes. There are no win-win...
  6. loverdrive

    D&D General The Great Railroad Thread

    People tend to avoid having to lose progress, so they tend to not want to die. What's even the alternative, really, presuming have a problem with TPKs? Stopping play altogether? Restarting from the beginning, undoing even more progress?
  7. loverdrive

    D&D General The Great Railroad Thread

    Re: TPKs I think the most straighforward solution is to just "reload" the game instead of ending it. There's no inherent virtue in always keep the narrative going in one smooth line, and people tend to already have an understanding of how it works and how to separate abstract game mechanics...
  8. loverdrive

    D&D General DMs, how do you handle 'split party' situations?

    Does everything have to be a mystery? Yes, performing such a maneuver would be logistically harder. There are no win-win deals. In my opinion, the sacrifice of one specific (but interesting!) possibility is worth increased information bandwith, cutting on time for recapping and redescribing...
  9. loverdrive

    Common Pitfalls in Game Design

    Yeah, I think I legitimately lost braincells reading it. There are some common design pitfalls, it's not uncommon to see mechanics that are there but do nothing, it's even less uncommon to see asinine layouting and organization of books (which are, frankly, more important factors than mechanics...
  10. loverdrive

    D&D General DMs, how do you handle 'split party' situations?

    The party at large is taking a risk of having one of its members for the reward of the intel, and both the risk and the reward are present and meaningful regardless of whether characters have means of communication or not. Would scouting be meaningless if characters just had walkie-talkies or...
  11. loverdrive

    D&D General DMs, how do you handle 'split party' situations?

    If you play videogames, I think there's a difference between: actively playing the game (equivalent of, well, being in the scene that is currently being played) passively watching a cutscene (not being in the scene and just watching other people play) And if a cutscene starts, and you only...
  12. loverdrive

    D&D General DMs, how do you handle 'split party' situations?

    Most people do, and I think it's a big reason people at large aren't fond of splitting the party. At least to me, a longer break means that I can just disengage from the game completely, recharge and then return invigorated, but if I have to actively pay attention it's draining, and when...
  13. loverdrive

    D&D General DMs, how do you handle 'split party' situations?

    I personally think splitting the party is fine but with caveats. As a player, I don't mind to just sit back and watch for a while, take time to think about what's going on, quietly chat with other players and discuss the events of the game (having a separate room is a godsend), and also go for...
  14. loverdrive

    What's the bare minimum for a VTT?

    I need a way to add, move and draw on top of images. That's the minimum thing, and it enables most things that are required for most games -- you can have character sheets, maps, clocks, whatever, by just having a canvas to drop stuff onto and draw on top of. Other than that, smart-ish tokens...
  15. loverdrive

    Organized play

    I've started playing RPGs again. Which means, I have thoughts. So.... I'm playing in a 50 player Grimwild campaign ran by two amazing gamemasters. I'm having so much fun it's unbelievable. Logistically, there's a groupchat with all the players, where GMs post announcements for what are...
  16. loverdrive

    What are your thoughts on TTRPGs with non-standard dice?

    My opinion of custom dice changed a lot. I used to hate them, now I love them. After trying more arcade games I realized how powerful custom controls, purposefully built for the specific game of the cabinet, are, and how much crazy design there is among arcade games, from rhytm games where you...
  17. loverdrive

    GM fiat - an illustration

    All games are about having fun. That's, like, the nature of any recreational activity.
  18. loverdrive

    GM fiat - an illustration

    That's a major reason why my recent designs are built around elaborate and fictionless resolution minigames where you can and should be playing to win. Because playing to win against a resisting opponent is fun, who could've thought.
  19. loverdrive

    Real games of imaginary people

    Honestly, I wouldn't expect anything else. Developing games is hard! The way I see it, it's just a little fun on the side to be had.
  20. loverdrive

    GM fiat - an illustration

    Here's a TRPG with rules that contain the entire game There doesn't exist a single situation that isn't covered by the rules. What now?
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