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  1. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I mean, casters are like half of the classes. And does HP recover after every encounter in PF2? Everyone has HP. I literally do not get the point. If the outcome is not in question and no resources are risked, then there is no need to roll the dice, let alone draw battlemap and take out the...
  2. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    But that means that there is attrition! And eh, "reverse-attrition" in the form of victories that make you stronger, I guess. 🤷 In WoW this does not exit. You start each fight with full resources and it does not matter how well or badly you've done in the previous ones. This is pure encounter...
  3. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    So what is a drawback in that game of a fight going badly, but not so badly that you actually lose? And how is power use limited outside of combat? Are they spells, can they be cast infinitely? What do the recoveries do? What do the victories do?
  4. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Regarding bounded accuracy: Great concept. I have some nitpicks about the execution. Things are too bounded on the enemy side; the AC and saves of the enemies could scale more. AC 22 for ancient dragon is not enough. And yeah, this lack of defences leads to inflation of the HP. Meanwhile on...
  5. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    And I do not think this is a viable or sensible way to do things in a tabletop RPG. Yes, a lot of computer games work like this. But do you know what happens in WoW when the party gets killed in a fight? They respawn at the nearest graveyard and get to try again. But this really cannot happen in...
  6. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Seems overly complicated to me. I want less rest types, not more!
  7. Crimson Longinus

    Which are you, The plan everything out GM, or the Ad lib?

    Right. I would never bother writing most of this down. Like names and and perhaps some summary of mechanical details if I was afraid I would forget them. Like I would know most of the stuff, but I don't see need to write it down, and definitely not long sentences of descriptions and dialogue. I...
  8. Crimson Longinus

    Which are you, The plan everything out GM, or the Ad lib?

    @Celebrim OK, I guess I can see how you it is possible to have such amount of text. And if you like writing it, then it of course is perfectly fine. But I doubt you actually need most of it, nor there is practical reason to write things in complete sentences instead of just summarising the key...
  9. Crimson Longinus

    Which are you, The plan everything out GM, or the Ad lib?

    🤯 Yeah, but why though? Like I even agree with a lot of your rationales for why prepping matters, but to say that this is excessive does not begin to describe my bewilderment. Like what on Earth you could possibly need so many words for? I would not read that amount of text to run an adventure...
  10. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Yeah, you can come up with something, but it will feel kludgy, And I'm sorry, but yours does. Not that it could be helped, the system obviously is not designed for this. The spell recovery in particularly feels inelegant. I can buy it as feature of arcane expert class, so that they can choose...
  11. Crimson Longinus

    D&D 5E (2014) Thoughts on bonus action potions?

    I bring ten thousand gallons of perfume! Weighs nothing! :D
  12. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    In any case, long rests resetting everything is at the core of the problem. All or nothing nature of them makes it really tricky to balance. It sorta works if you use them to bookmark the narrative "chapters", like gritty rests that are extended downtime at the end of an adventure arc, but...
  13. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    It absolutely did. And by that I mean that the rules did suck. Like not as much than AD&D, but that is an extremely low bar. But I rather like many of the principles behind the rules, and the GMing advice from 3e and even older editions. And I think my 5e campaign has been quite successful by...
  14. Crimson Longinus

    D&D 5E (2014) Thoughts on bonus action potions?

    Yeah, you can barely do it in six seconds if that is all you do and you already have it in your hand. There is no way in hell that a person could do that and, say, fight effectively at the same time.
  15. Crimson Longinus

    D&D 5E (2024) [+] What does a non-spellcaster Psion need/look like?

    To have something that might feel more different from D&D's traditional spellcasting, would be to have more freeform power system. I think something similar to the magic system in Mage the Ascension. Something that resembles more of skill use than spellcasting. So you'd have telepathy...
  16. Crimson Longinus

    D&D 5E (2014) Thoughts on bonus action potions?

    Yeah, same. We use full action potions and players use them quite a lot. If they don't, I think it might be related to two factors: 1) Too frequent rests. We've been discussing in the other thread how basically no one runs the recommended amount of fights. But if your rest/fight ratio is too...
  17. Crimson Longinus

    D&D 5E (2024) [+] What does a non-spellcaster Psion need/look like?

    Definitely. So I agree that psionics should not require material components (well perhaps some focusing crystals or something like that might be appropriate for some powers,) but given that 5e already rarely cares about material components with focuses being a thing, and people probably not...
  18. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I did not mean to imply that it is a bad thing, merely that them running out of resources is not due engaging in a lot of combats.
  19. Crimson Longinus

    D&D 5E (2024) [+] What does a non-spellcaster Psion need/look like?

    I feel that the latter is more important. "This guy does different things than the wizard." It would feel different in the story. Slightly different mechanics that produce the same effects to me just seems like an unnecessary complication. It does not produce a difference in the narrative. Of...
  20. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Yeah, but that's a lie though. You need to go at least double, probably triple deadly to get that. Normal deadly is at most what they say medium is: A medium encounter usually has one or two scary moments for the players, but the characters should emerge victorious with no casualties. One or...
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