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  1. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Yeah, I feel you. I had very similar experience. After the party of four fifth level characters cleared an encounter that was about CR 14,* I realised that the CR is a joke and "deadly" means nothing. There was also a few dragons (that were boosted) which I meant to be really tough fights but...
  2. Crimson Longinus

    D&D 5E (2024) [+] What does a non-spellcaster Psion need/look like?

    No need to be hostile. I was not trying to subvert +, I was merely trying to clarify what is meant by "spells" in this context. And I have no super clear recollection of how 3e psionics worked, but "discrete and defined supernatural effects that can be augmented" describes what spells are in...
  3. Crimson Longinus

    D&D 5E (2024) [+] What does a non-spellcaster Psion need/look like?

    Right, but what really is "a spell?" Because if we have discrete powers that have clearly defined effects then that to me is "a spell" even if we call it something else.
  4. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Only because they spend all their spell slots for sending and goofing around.
  5. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Not so sure it works fine. It messes up the balance between short and long rest classes and it requires the fights to be insanely hard to be any sort of a challenge.
  6. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Right, sure, that was my point, we are in agreement. Single fight days do not happen mainly due cheesing, they happen because GMs do not want to run narratives where there are many fights per day.
  7. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Yes, but most of the time their fights are effectively 5MWD fights as there is only one fight per day.
  8. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I think they are common, but not particularly because the players push for them. They're common because people play in Critical Role style where there are a few combats here and there, but rarely several crammed into single day let alone six or eight. And they use standard rest rules because...
  9. Crimson Longinus

    D&D 5E (2014) Thoughts on bonus action potions?

    I don't like bonus action potions. The characters are already indestructible and have way too many HP. There is also not a lot of good use for gold. So this basically means that if your build has no regular use for bonus actions you can just buy extra HP with your plentiful surplus gold making...
  10. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Yeah, this is how I see it as well. Special as "gifted" sure, special as "unique fated superhero," no. But I know a lot of people like the latter.
  11. Crimson Longinus

    What Do You Think Of As "Modern TTRPG Mechanics"?

    I totally agree that in many newer games, especially those of more narrativist style, the mechanics drive the story in significantly different way than in more traditional, perhaps more simulationistic games. I think it is pretty salient difference and something I would imagine a lot of people...
  12. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    They don't? That will teach a lot of people some bad practices...
  13. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Perhaps. But then I am not sure that it is a solvable game design problem as it is just difference in preference. The GM wants the fights to be challenging, whilst the players want easy fights that allows them to feel powerful. 🤷
  14. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I always wondered why basically all legendary monsters had three legendary resistances and actions (I think in 5.5. they vary it a bit more.) I have made several "mini-legendary" monsters by taking a tough monster and giving it a single legendary resistance and action (usually just its basic...
  15. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Well, the amount of combats within the narrative doesn't have to change, as longer rest makes longer "adventure days" so that temporarily separated combats now are on the same resource budget whereas previously they would be on separate ones. Like the common travel example. If you can long rest...
  16. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Absolutely. I think longer long rests should have been the default, as it fits way better the modern CR inspired playstyle where there is a lot of story and combats are rarer. And it is then easier for a GM to say that we're using shorter rests instead. Buffs to PCs are always easier to sell...
  17. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Then there is no problem. I was sorta talking from my perspective. As player I don't like if the game is too easy and that there are too good and obvious solutions. But from skilled play perspective it is not satisfying to self nerf either. "Like yeah, we totally could rest and nova and there...
  18. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    So @tetrasodium's anecdotes about players who do not care about time pressure and think novaloop is the right way to play is something I have hard time relating to. Like the players do not care about the story? "If you rest now, the cultists will have time to open the portal and summon a demon...
  19. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Yeah, this is more what I meant. To be briefly confused is normal, to never realise what the spell actually does is rather more perplexing. And definitely this. Though of course not all GMs remember every spell either. I sure don't*. (*However, before running 5e I did read every bloody spell...
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