Search results

  1. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Yeah, I don't think there is a disagreement here. If you leave dead corpses into place where their comrades are likely find them no additional telegraphing is needed: the implications are obvious.
  2. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Sure, but the player decision is still informed by the situation the GM presents, ie. cultists instead of fixed automatons or something. And yes, something the PCs could not have anticipated could happen too if they wait, though generally I feel it is better for agency to telegraph these things...
  3. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I don't disagree with you here. But it is the GM's job to present the situation so that there is time pressure if they do not want the PCs to constantly take risk free rests and if the GM fails to do so, then it is not the players' fault if they rest often. "No you cannot do that, and you're...
  4. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Are your players stupid? That is not how one uses the spell. You use it out of combat to ensure a safe rest.
  5. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    How on Earth is it an exploit? It like saying that as the rule says that you can take only one bonus action per turn, taking an another bonus action on the next turn is an exploit? Like what? o_O Yes, you can do that. I don't think it is a good houserule as it shatters verisimilitude and has...
  6. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Me neither and I think its existence is a serious design flaw. It is crazy to first tie the whole game balance to there being this and that amount of encounters between rests and telling the GM that they should aim for this, and then just hand the PCs an easy tool for taking the rests whenever...
  7. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Nah. We'll be chilling in Leomund's bunker. Besides, I don't think it is plausible for random encounters to be everywhere. But it admittedly is a good tool in certain situations.
  8. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    What bad faith? The rules is that you can not benefit of more than one long rest within 24 hours, meaning that you can benefit from another after it. Like that is literal purpose and function of the rule, it is not some outlandish exploit! Oh, so now you are houseruling? Ok. What does your...
  9. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Then again, D&D has a lot of mindless monsters, golems, undead, slimes etc. Like a while a go in my campaign the characters were exploring forgotten tomb. They fought some things on the way there, they encounters some traps and undead inside the tomb. And had it not been gritty rests with...
  10. Crimson Longinus

    What Do You Think Of As "Modern TTRPG Mechanics"?

    Yeah, perhaps. It is just something I like regardless of what school it is. Though I totally get what you mean by 3e, and it certainly is something that could sour the idea. But I think 3e was too complex on the PC side too and I'm fine with some streamlining for practicality.
  11. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    It is if you're arbitrarily blocking an action that is clearly allowed by the rules and supported by the fictional situation. It is not only railroading, it is very blatant kind of railroading.
  12. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I did that. Some of the characters still feel bad for basically massacring the whole tribe of goblins... And yeah, I sometimes have fights with a lot of low level enemies (usually with some tougher ones.) It however is relatively easy to wipe such with AoE spells. I probably should have bigger...
  13. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Yeah, so blatant railroading; that is terrible GMing. GM should merely remind the players of the time pressure, what might happen if they wait those 32 hours, but respect the decision of the players. Your attitude is very antagonistic. The GM should create the time pressure, the players should...
  14. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Hey, I am more of "a theatre geek" and this is exactly why I want the rules to correspond to the fiction! I want it being possible to talk about things in-character as much as possible, instead of the game aspect being diverged purely on the meta level.
  15. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Then you have time pressure. And the GM should provide these instead of blaming the players for wanting to take a rest. My point was never that this waiting to rest is thing that should constantly be happening, my issue was with you blaming the players for what is a rule and GMing issue. More...
  16. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    So my issue with this is that the character and player decision space becomes divergent. Like the characters cannot make plans based on the knowledge that the wizard can cast only one wish per day. Players might want to make such plans though taking this information into account. So then we are...
  17. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I guess it is a good comparison and I find endless CGI-filled and risk-free fight scenes in modern action movies tiresome as well. It is just so formulaic and repetitive. 🤷
  18. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Yes! Though I find that having the time pressure is way easier with gritty rests, especially with sanctuary requirement. You of course can come up reasons why the thing must be done today, but it is a lot easier to come up with reasons why you cannot pack your bags and go home to chill for a...
  19. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I think the largest dungeon in my current campaign had five encounters, and that's because the characters managed to divide the last encounter in two. I think three fights for a dungeon is perfectly adequate amount most of the time. I just really do not get the appeal of cramming so many fight...
  20. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Yep, exactly this. The player knowledge of the rules simulates this sort of knowledge of the characters.
Top