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  1. curious.PNG

    curious.PNG

  2. W'rkncacnter

    Level Up (A5E) Removing Pointless Death (+)

    somehow this is simultaneously extremely punishing and barely punishing at all. like, on the one hand, disadvantage practically makes a skill useless just due to the insane swinginess, but on the other...pick con the first time, no debuff at all. pick strength the second time, barely a debuff...
  3. W'rkncacnter

    D&D General Weapons should break left and right

    yeah personally i think basic buffs like that should just be part of character progression (like pf2e's automatic bonus progression rule) so that actual magic items can do interesting stuff. if you want you could still give magic items +1 bonuses and such on top of that which can be used in case...
  4. W'rkncacnter

    D&D General Weapons should break left and right

    he said a swear and it didn't get censored. a mod might've censored it manually by now though.
  5. W'rkncacnter

    D&D General Weapons should break left and right

    HOW DO THESE KEEP GETTING THROUGH?! ARE YOU PEOPLE MAGIC?!
  6. W'rkncacnter

    Level Up (A5E) Combat Maneuvers Feeling a bit Underpowered?

    oh dear god, precision attack plus stunning assault...yeah no i'd never allow that.
  7. W'rkncacnter

    D&D 5E (2024) What should the 15th Class be?

    are these really worth being a WHOLE CLASS, though, or just a subclass or two? genuine question, i'm not sure.
  8. W'rkncacnter

    D&D 5E (2024) What should the 15th Class be?

    a magic baker is just an alchemist artificer, and a lawyer is just a charisma rogue. ;) but seriously, an anti-magic user (like a wh40k null) would be sick. i do think that might fit better as, like, a fighter subclass or something, but still.
  9. W'rkncacnter

    D&D General Weapons should break left and right

    the only swords i can think of that were used as primary weapons would be greatswords (e.g. zweihanders, claymores, odachis, miaodaos, etc.) and the gladius. i think also the falx? am i missing any?
  10. W'rkncacnter

    3PP Release The Night of the Knife: A Campaign Quartet Adventure

    judicator's judgement from on high...? i figured it was an intentional balance decision, but i think giving a pistol to the iconic is a little...misleading? since it implies pistols are synergetic with the class when they're not. i do agree (and i'd go a step further and say that all martials...
  11. W'rkncacnter

    3PP Release The Night of the Knife: A Campaign Quartet Adventure

    i will say, the classes seem very strong. they all get a lot of skills (the inquisitor and slayer get FIVE, which is crazy because that's more then a rogue), and the inquisitor gets extra attack AND sneak attack-esque radiant damage AND up to 7th level spells. i think other then skills the other...
  12. W'rkncacnter

    ZEITGEIST Zeitgeist on Roll20 progress

    sorry to hear the year did you so badly. hopefully the rest of the year and the next are better for you.
  13. W'rkncacnter

    ZEITGEIST Zeitgeist on Roll20 progress

    hey man, it's been a while. you doing alright?
  14. W'rkncacnter

    Other D&D Variant What is your favorite version of D&D offshoot/D20 fantasy today? Tell us why it is the best!

    out of all of these listed i've only had the opportunity to play a5e and pf2e. i quite like both of them - pf2e is a very cohesive game, and a5e feels to me like if you actually finished writing 5e 2014. i'm pretty interested in trying 13th age, i own castles and crusades (though likely won't...
  15. W'rkncacnter

    D&D General Weapons should break left and right

    i mean yeah spears are done kinda dirty ngl that said other polearms exist, so...spears shouldn't ALWAYS be better...
  16. W'rkncacnter

    Level Up (A5E) How does Combat Directives (marshal) work, actually?

    ...oh, so...so we agree, then (except maybe whether or not you get a second attack from any attack maneuvers, i would say no to that and say instead that the maneuver gets added as a rider to the commanding presence attack). also i'm pretty sure OP was never asking if you can take ANY action...
  17. W'rkncacnter

    D&D General Hit Points are a great mechanic

    ah, my bad, sorry about that
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