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  1. Endur

    D&D 5E (2014) Lolth in D&D Next and Setting Hopping

    So I think Eberron is not likely to be the core setting for 5e. I think its likely that FR will be the core setting, with Lolth being important.
  2. Endur

    Monte on Life and Death (And Resurrection)

    I voted for zombies, vampires, liches, etc.
  3. Endur

    Batman as a D&D character

    Ninja class from Best of Dragon vol. 1. High level, maximum gold, lots of magic items.
  4. Endur

    Red Hand of Doom in the Dragonlance Campaign Setting

    It seems like an obvious fit for a 3.x game. Has anyone adadpted Red Hand of Doom to fit the Dragonlance Campaign Setting?
  5. Endur

    Dragonlance DragonLance in 5e

    Because of this thread, I went to Amazon and bought one of the 3e Dragonlance books (The War of the Lance).
  6. Endur

    Dragonlance DragonLance in 5e

    DL11 Dragons of Glory I only bought one of the original DragonLance modules, but it was awesome. So awesome that it got its own computer game. http://en.wikipedia.org/wiki/War_of_the_Lance_(video_game)
  7. Endur

    D&D 5E (2014) A Sense of Wonder in 5E

    This leads into an issue of role playing versus roll playing. I'd much prefer a player to role player his character dealing with an issue before rolling an appropriate skill check. I don't want to hold it against the player if they do the wrong thing in their wrong play as my percenption of...
  8. Endur

    Higher level characters ONLY fight orcs

    So Rob's point actually gives rise to an interesting cleave rule or great cleave rule. Suppose I hit target x for 90. target x has 13 hit points and dies. Instead of wasting the remaining 77 damage, what if I applied that automatically to another adjacent target as a cleave for 77?
  9. Endur

    D&D 5E (2014) A Sense of Wonder in 5E

    THis post and the other posts above do a good job of talking about the issue. We need our adventure to include "FANTASY". The unknown, puzzles, fresh material, etc. Try to avoid being captured by rules. And try to avoid the endless character design issue.
  10. Endur

    Multipliers in addition to... addition.

    The issue with multipliers isn't so much the multiplier itself, as it is the balance issue. For example, in D&D 3e (pre 3.5), orcs were deadly at low level. Why? Because CR 1/2 orcs had great axes. A great axe critical hit was 1d12 x3 + 9 (str bonus +2 x1.5 two hands = +3 x3 crit = +9)., or...
  11. Endur

    Taunts & Marks vs. Challenges

    I'm in the middle. I'd prefer "marks, etc." as feats or optional powers. The people who want them can take them. My tank would rather just do dps and ignore the control stuff. I still want to wear heavy armor and use a shield with my melee weapon.
  12. Endur

    Death is Final

    comments on this: 1) This is exactly how it should be. If someone dies, hold an entire game session for the ramifications and funeral. Make it a rare event. 2) Don't design adventures that force someone to die (i.e. one adventurer must sacrifice his soul to save the kingdom). It is one thing...
  13. Endur

    Paladins: Lawful Good only and other restrictions

    I think the answer is sort of. If your character is heroic, I believe your character is good. You may have written Chaotic Neutral for Han Solo's alignment on his character sheet, but if he consistently fights for the rebel alliance, rescues captured princesses, fights Darth Vader, and...
  14. Endur

    Death is Final

    Every edition seems to deal with death differently. 1e had raise, etc. But it was expensive and you had to survive a system shock roll (which meant you had to have high con). You also lost a con point, which potentially led to lost hit points, lower system shock, etc. There was a maximum...
  15. Endur

    Paladins: Lawful Good only and other restrictions

    That gets into a tricky question of interpreting what is lawful behavior, and internal codes vs. external codes. The whole philosophy of does a LG paladin have to obey an LE tyrant, etc. I agree Moriarty isn't lawful. I'm less certain regarding Sherlock Holmes. Putting aside the movie...
  16. Endur

    The One Hour Game, continued (BD&D as a baseline)

    I guess what I would want is something as simple as the Basic Edition edited by Holmes, but incorporating all of the simplicities of the Essentials set. i.e. fixing THACO with 4e armor. Fixing saves with fort, reflex, will, etc. I might actually prefer basic set classes & races over 4e...
  17. Endur

    Paladins: Lawful Good only and other restrictions

    Alignment is in some ways a separate issue from Paladins. And yet in some ways it is tied tightly to Paladins, as the champion of LG. I never really saw the Anti-Paladin or Blackguard as a champion of CE; instead, I saw the Anti-Paladin or Blackguard as an opponent for the Paladin (Sherlock...
  18. Endur

    Paladins: Lawful Good only and other restrictions

    A couple of the arguments up stream mentioned Detect Evil and similar abilities. Smite Evil, etc. I agree with the poster up above who suggested replacing Detect Evil with Detect Evil Outsiders and Undead. Also replacing smite evil with Smite Evil Outsiders and Undead. The Paladin's holy...
  19. Endur

    Taunts & Marks vs. Challenges

    One other aspect of this. In AD&D, the ten foot corridor (wide enough for two PCs) was pretty much the standard for dungeon exploration. So there were many, many fights (probably over 50% of fights) where the two fighters in front did the melee, and the casters and archers (and maybe a spear...
  20. Endur

    Paladins: Lawful Good only and other restrictions

    I'm a bit confused by your comment. Nobody is saying that the player can't choose their own alignment. Nobody is saying that they can't play their own character. Nor is anyone saying that Lawful Good = Lawful Stupid. (The Lawful Stupid players I've seen were not Lawful Good). Under AD&D...
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