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  1. FrogReaver

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Okay, then please provide the explicit statement. If I'm somehow overlooking it please repost it.
  2. FrogReaver

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Of course it was as that's the only way to get to your conclusions. But it's kind of pointless to continue butting heads over something so silly. So consider this my last words on that topic.
  3. FrogReaver

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    I'm not following you well here. I get the relative values, but when you start talking about 2 actions per turn at level 5 I'm completely lost. Here's the thing. It doesn't matter how much better actual encounter powers are than at-wills. You get that same allotment every encounter. Your...
  4. FrogReaver

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Never assume silence means an assumption of no relationship. Silence more often indicates the relationship is too complex to comment on.
  5. FrogReaver

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Yea. I mean obviously it could have nothing to do with the content itself. ;) I liked 4e at the time but it wasn’t for everyone and it was a huge departure of all that came before. In some minds it’s always just the presentation, or just the order, or whatever other trivial non-content based...
  6. FrogReaver

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    I think 4e’s best concepts applicable to pacing were 1. Healing Surges and 5 minute short rests. 2. Keeping the floor and ceiling outputs of all out dailies vs encounter powers relatively close (though maybe too close). One could probably turn per short rest powers into encounter powers in...
  7. FrogReaver

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    It's comical that you complain about giving casters 'a rifle with 8 bullets' as if that's to many, but then advocate for methods of replenishing those bullets much faster than any long rest and that can eventually be stocked up to whatever limit the player desires. So now the player starts...
  8. FrogReaver

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    That and there's diminishing returns anyways. Most of the 'good spells' are concentration. And it's not like it's worthwhile to go concentration spell cast every single turn. But also, there's reaction spells in there as well. So it can potentially be used up in 4 rounds. But again...
  9. FrogReaver

    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    My list S Tier Arcana A Tier Persuasion B Tier Perception Survival Insight Athletics C Tier Deception Nature Acrobatics Investigation Sleight of Hand D Tier Animal Handling Intimidation Stealth Religion History F Tier Medicine Performance *Note some even D Tier skills can still be very...
  10. FrogReaver

    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    One thing I don’t see discussed very much with skills in general 1. Impact of success vs Frequency 2. Individual or party rolls 3. Downsides to failure As an example, Perception is almost always rolled by all characters. So even though its impact is solid, there’s too much redundancy there to...
  11. FrogReaver

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Terrain worked for 4e due to the battlemat prerequisite. Those kinds of things are an absolute pain in theatre of the mind. Since 5e proposes to do either then you see the lowest common denominator. Your general statement here is fine. The specific example is just wrong. Mobility and movement...
  12. FrogReaver

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Most players seem to play fairly linear adventure paths. I don’t think pacing and 5MWD is as big of a concern for them in the first place as the adventure paths narrative pacing and time pressure usually curtails the worst of the 5MWDs. So if that’s who you are solving pacing for I’d argue it’s...
  13. FrogReaver

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    That’s cool and all but you’ve not really explained it. The biggest takeaway is that you really like the implementation. But you’ve not explained how the intertwining game systems make it work for pacing and balance at all. As an example I can swing hard or not. How much harder is hard? What...
  14. FrogReaver

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Very gamist idea, but what if quick recovery like a long rest costed xp?
  15. FrogReaver

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    I’m not familiar enough about that game to know if it does or doesn’t work there. I’m skeptical enough that I wouldn’t just take anyone’s word for it, not because the game couldnt do that, but because most people suck at in depth analysis. Explaining what about those interlocking systems...
  16. FrogReaver

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    I don’t know about better overall as there’s more to consider than just balance and pacing. But in terms of balance and pacing, it usually makes for a very high variance system where players can trade much better performance now for much worse performance later (often 2-10x better performance...
  17. FrogReaver

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    IMO. In terms of balance and pacing that kind of system is absolutely terrible. I think it’s obvious as to why, but I’ll elaborate further if needed.
  18. FrogReaver

    Judge decides case based on AI-hallucinated case law

    Assuming all the textbooks were of equal quality, I’d much prefer the one my professor wrote. There’s pros to having all the information presented the way he teaches it. But we all know all textbooks aren’t equal and when there’s a monetary incentive for the professor that process gets very...
  19. FrogReaver

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    I think balance and pacing and inextricably linked. I disagree. The same floor level can be set with or without per encounter abilities. They typically are more interesting from a game perspective but they don’t really change balance/pacing. What your proposal actually does (assuming each...
  20. FrogReaver

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Yes. Your question was much more interesting.
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