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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    That's what 13th Age does. I do think there's some use of having low-level slots – they become used for utility spells rather than combat spells. The highest-level character I can recall playing is a 13th level sorcerer in a PF2 game that is currently unfortunately on hiatus for the foreseeable...
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    D&D General Where did I get the demiplane Charontlis from?

    One of the two peoples being focused on in the Jakandor setting are called the Charonti. They are the descendants of an ancient world-spanning magocratic empire that fell to a plague millennia ago. Maybe it has something to do with them?
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    AD&D 2E Jakandor

    More LN/LG than LE, I think (with the caveat that they consider the use of mindless undead a neutral thing – 2e was more into the idea of zombies being robots made of flesh than them being unholy abominations animated by pure evil and hungering for the flesh of the living unless actively held...
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    Dragonbane general thread [+]

    This is gonna take some history. As many people know, Dragonbane is the English translation of the most recent edition of the Swedish RPG Drakar och Demoner, which originated as a translation of Basic Roleplaying + Magic World* back in 1982. The game was rewritten in 1984 into the version most...
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    Spoilers Star Trek: Deep Space Nine

    I think in most cases such watch lists are intended for people who are already fans and thus they already know the characters, so in that case it makes perfect sense to skip the lower-quality character episodes.
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    Spoilers Star Trek: Deep Space Nine

    What some people call "filler", I call "character episodes" or "worldbuilding". While they may not have the impact of something like Way of the Warrior or The Maquis, episodes like The House of Quark or Rejoined let us get to know the characters, so we care about them when the big things go...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Minor quibble: there's no exclamation mark in "Draw Steel".
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    D&D General Weapons should break left and right

    I think that from an actual physics perspective, the problem with hands-free brooms is that they don't have any stability. With a horse, a saddle and stirrups are immensely helpful because the horse itself usually isn't going to just roll over and the center of gravity of rider + horse is going...
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    Pineapple Express: Someone Is Wrong on the Internet?

    From Terry Pratchett's Carpe Jugulum, a discussion between Esmeralda Weatherwax and Mightily-Praiseworthy-Are-Ye-Who-Exalteth-Om Oats: “And that’s what your holy men discuss, is it?” “Not usually. There is a very interesting debate raging at the moment about the nature of sin, for example.”...
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    Pineapple Express: Someone Is Wrong on the Internet?

    Picture with moderately NSFW text on it:
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    You can if you use theatre of the mind and the fights are simple. "You come into a room where four orcs are sitting around a table playing some kind of dice game. They grab their axes and rush to attack!" I remember the designers talking about how they could have three fights on one of their...
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    Spoilers Star Trek: Deep Space Nine

    I'm pretty sure Enterprise-D crew were allowed to bring families along for the ride (they even had kindergarten there), but I think TNG were pretty silent on whether or not they were just passengers or if they actually did work there as well.
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    To me it's also a matter of balancing an encounter without having to worry about the next four. I think you're confusing your terms here. In Draw Steel, the Power roll is the stand-in for the attack roll, and is 2d10+one of your stats – your class-relevant stats will usually start at 2 and go...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    The thing about daily attrition to me is that it feels a lot like playing the boardgame Britannia. In Britannia, you play a series of peoples all invading England/Great Britain (well, except for the peoples who are there at the start of the game in 45 AD). So each player gets a list of which...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Abilities meant for use outside of combat can either be used at will or have some built-in limitation. For example, a Void Elementalist always has the ability A Beyonding Of Vision, which lets them see invisible things, detect illusions, and see and understand magic auras. That's just a thing...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I don't know, it seems to be working fine in Draw Steel. The only attrition there is to your recoveries, while your offensive power actually increases over the course of the day (because every previous Victory gives you one extra starting resource to work with, which can often be the difference...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Yeah but what I'm talking about is that you have one and only one fireball available at a time, but you'll have it in each room. Smaller tank, so you don't get this situation, but free refills.
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    That's not the read I'm getting. One group wants attrition of offensive power throughout the day*. You use a fireball on those 8 orcs – great, that made that encounter easy, but now you're down one fireball. You need to carefully ration when and how you use your magic (because it's mostly spells...
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