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    1760713970228.png

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  3. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    You ever do something you know you could be paid for while specifically not getting paid for it? Me, too, sometimes... Each of these is a thumbnail you can open up to see what's going on under the hood.
  4. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    No. It doesn't. This is your strawman to push over. But it isn't the position I've made clear, repeatedly, throughout this thread. The entire idea rests on the premise that there is a fundamental flaw in the way the game was designed which resulted in an unexpected playstyle becoming dominant...
  5. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    I'm going off a similar gut level and, as shown in the CR 17 dragon encounter, it looks like it lines up with expectations -fairly- well... Ah, yeah. The X is 1d8. So average of 4.5. Of course not every roll will use d8s, and there's also weapon variation to consider (Rogues with Daggers or...
  6. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Also: Running away is not actually an option, in this scenario. Even assuming the players disengage and dash every chance they get, unless one of the party members is a Rogue, they're all getting clubbed. And if one of them -is- a Rogue, he can get bouldered instead. That is without even...
  7. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    It's a thing, yeah. After level 5 you get two Actions per turn. One of which can be a Daily or Encounter. The other of which can be an At-Will, such as Disengage, a Weapon Attack, Grappling, Etc. Which skews these up to: Floor at level 1: 2x+2x+1x+1x = 6x Floor at level 5: 3x+3x+2x+2x = 10x...
  8. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    That's not true, though... 4e dropped in 2008 after the preview in 2007. Pathfinder dropped in 2009. Paizo saw 4e coming, knew the GSL was going to be awful, and started building a bridge in 2007 that wouldn't be finished 'til 2009. But -what- a bridge! Kind of... WotC knew people wouldn't...
  9. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    To add some additional clarity: I'm looking to have the strict damage cantrips (Firebolt, Sacred Flame, Etc) sometimes do multiple dice of damage on a hit. So you might see some more variety in things like 3d4 or 2d6 in addition to 1d12 or 1d8+Int. Stuff that also applies debuffs or control...
  10. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    They were, for sure. But it just goes to show how different from 5e 4e is on a fundamental level. The idea of progression existed, but the progress -had- to be packaged in cute little boxes and bundles as often as possible, even when it was literally the same thing. That was a 3e mindset being...
  11. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    The "Heroic Warpriest" class starts on 87 and ends on 108. At level 2 they get Cure Light Wounds as a Utility Power. At 6th they get Cure Serious Wounds. At 16th they get Cure Critical Wounds. Same power, three different names, entries, descriptions, and quantities of healing that are...
  12. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    That -could- have been really cool, yes. But also a lot of classes just don't -have- a bonus action for most turns. Clerics can Healing Word as a bonus action but that's about it. You really have to settle in on doing options for every class in that kinda structure. Not that I think it'd be 'too...
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  15. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Not specifically, no. I want the combats to play out more or less like the game is designed to, which we can't really know until we get the action economy/nova in line. I think it'll work out so most fights against minions and bandits and the like will be 2-4 rounds (just depending on target...
  16. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    So... here's an example structure. The Swordmage. (To be clear, I haven't designed the class, yet, this is all theorycraft) Importantly: Cantrips do not Scale in this setup. Maybe I should call them "Orisons" or something similar. Level 1 they get cantrips, weapon proficiencies, etc. They also...
  17. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Oh, yeah. No, my idea is to map an encounter structure onto 5e, essentially. That way classes still have lots of mechanical definition between them, even if there's some overarching design structures that group power sources a bit. ... yeeeeah... I'm probably going to wind up doing this thing...
  18. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Just not interested in it. Like I like the idea, conceptually, but the skewing of encounter balance, particularly mingling encounter-recharging powers, feels way too messy.
  19. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Yes... and also no. WotC has no goals except to be the biggest and most economically successful game possible because of shareholder pressures as is common for publicly traded companies. So you're right about that. But the -designers- who work for WotC absolutely have their own intentions and...
  20. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    No, it wouldn't really. I'm not trying to remake 4e whole cloth. Just come up with some ideas that take the positives of that system and apply them to 5e. ... honestly I should start a Patreon and just do all this work myself... Maybe try to release something on Kickstarter in a year or two...
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