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  1. DEFCON 1

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Heh heh... if one wants to become a competent DM, one should be able to use and do both. :) The problem oftentimes is too many DMs who want to "build" every single fight they put together using all the CR math and the different levels of "Easy, Hard, Deadly" etc... thinking that they are going...
  2. DEFCON 1

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Like I said, different strokes, different folks.
  3. DEFCON 1

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Some people treat game mechanics as the in-game physics of the world the characters are in. One knows specifically how powerful they are (their level) and how many times they can take discrete actions each day (spell slots), including exchanging other discrete actions they have for ones they...
  4. DEFCON 1

    Limited Run Systems

    Campaign length in the design of a game is not based upon using game mechanics a certain number of times and then ending it. It's about when the story you all are creating together comes to a conclusion that everyone agrees on and is happy with it ending. Fiasco is designed specifically to be...
  5. DEFCON 1

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I imagine its because for most people the energy required to move to and learn a new system and find other participants also willing to do that is more of a pain than just glossing over the problem issues in the game they are currently playing. If the flaws can be worked around, why bother...
  6. DEFCON 1

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I'll give you one potential perspective and possible reason why this phenomenon could occur: Because at the end of the day... roleplaying games at their core are more improv theater than they are board game. Despite so many people wanting to deny it. And improv doesn't require "systems", it...
  7. DEFCON 1

    D&D 5E (2024) Views on 24 MM/SRD monster mechanics now

    Well, me personally I've never felt the specificity of just giving "hearing and smell" to its Keen Senses as anything worthwhile, because the game itself does not almost ever distinguish between any of the five senses when it asks for Perception checks. When there's something to be noticed it's...
  8. DEFCON 1

    D&D General What's your view on a pirate-driven campaign?

    Well all I know about a pirate-driven game is that it's "drivin' me nuts!" :D
  9. DEFCON 1

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Eh... I dunno... the G is only 1/3rd of 'RPG'. So it's probably only 33% as important. ;)
  10. DEFCON 1

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Then I don't truly believe they actually want the rules changed that badly. They merely want WotC to acknowledge the idea of the thing more than they want the thing. It's no different than people who still say they want a Warlord in 5E that has been designed and published by Wizards of the...
  11. DEFCON 1

    D&D 5E (2014) Thoughts on bonus action potions?

    I have always allowed for the personal use of Potions of Healing to be a Bonus action, while giving someone else a Potion of Healing (say to wake up someone who was unconscious) remained a regular action. It has always been fine for me. As for other potions... in my games there have never been...
  12. DEFCON 1

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Heh heh... well, * I * think someone who is more concerned with just "winning" combat encounters in an RPG than they are the stories and different adventures their characters get to go on is a weirdo myself... but I'm also an odd duck in that way. :D
  13. DEFCON 1

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    This solution is but one of thousands of solutions that have been bandied about on the interwebs for over a decade. But the problem is that it does not solve the ACTUAL issue we have in my opinion. I don't believe people in places like this actually want a true solution to their own problem...
  14. DEFCON 1

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    This thread is a perfect example of why having the board game take precedence over the narrative is the wrong way to go for a lot people. And in truth goes completely against the whole main premise of this thread in the first place. That of the existence of a so-called "Boss Monster". Why is...
  15. DEFCON 1

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Although it really does depend on how you marinade the steak knife. If you let the steak knife sit in a teriyaki sauce long enough, it does get to a point where the steak knife becomes quite tender. :D
  16. DEFCON 1

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Yeah... because 5E isn't a wargame and anyone who tries to run 5E in that way is using the wrong tool for the job. And which is why WotC's never went out of their way to try and help those people. If a company makes umbrellas and then finds out people are trying to use them as parachutes when...
  17. DEFCON 1

    D&D 5E (2024) Views on 24 MM/SRD monster mechanics now

    I will take the opposite side of the argument from you by saying that just naming something does not make it a "unique trait", if that trait is subsumed during gameplay. To me, that's merely performative design. A creature having "Keen Senses" written in their statblock does not make that...
  18. DEFCON 1

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Pretty much, yeah. Because the number of people who play modern D&D like the wargames of the 70s, where the object was to have the PCs get into nothing but fights over and over and over that possibly could kill them each and every time, had grown smaller and smaller and smaller over the...
  19. DEFCON 1

    D&D 5E (2024) The Great Wizard Extinction.

    I would agree. The four Charisma-based casters in the base 12 classes (Bard, Paladin, Sorcerer, Warlock) is a bit of overkill, and then you have the four Wisdom-based casters (or pseudo-casters) in the Cleric, Druid, Ranger, and Monk). That leaves the Wizard, plus the Fighter and Rogue for...
  20. DEFCON 1

    D&D General Oh Please give me some Happy Backgrounds!!

    This occurs for all kinds of reasons. First and foremost is that the "dark character" or the "Anti-Hero" often is one of the most popular characters in any group setting. Like Wolverine, Batman, Snake Eyes, Martin Riggs from Lethal Weapon, Trevor from GTA V... the ones who don't "have to play...
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