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    D&D 5E (2014) Thinking about 5E releases...

    Again, I am *not* saying they have not fixed it... .but 'more pages' is not a fix. It is necessary for a fix, but simple page count is not enough. I know HotDQ was bad for XP. I know that RoT was even worse for XP. And maybe *maybe* PotA is better. But as I have shown over and over.... page...
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    D&D 5E (2014) Thinking about 5E releases...

    Speaking of 'moving targets'... now that I have 'done the work' that you requested to show there is no where near enough XP in Episode 7.... are you going to provide those "play reports" that indicate otherwise?? Wait.... you are going to be concerned about 'cherry picking' when you want to use...
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    D&D 5E (2014) Thinking about 5E releases...

    I'm not saying they *haven't* fixed it, I am saying that just because they added pages doesn't really mean they have fixed it. 64 pages over 14 levels is about 4-5 extra pages per level. Episode 7 was 10 pages and 10K XP of content. Boosting it to 15 pages probably will not make it 40K XP in...
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    D&D 5E (2014) Thinking about 5E releases...

    Glad you love it. DnD is designed so that characters level up after a reasonable amount of adventuring. While adventuring they gain XP.... usually for killing things, but also for achieving certain goals or bypassing obstacles, etc. The key here is "a reasonable amount of adventuring". I am...
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    D&D 5E (2014) Thinking about 5E releases...

    I agree that is a bad practice. I say "false dichotomoy" because that is not the only choice. The better solution is to either A) Include enough content so the PCs will level as they are intended, or B) not assume they level and let two chapters/episodes be the same level. We never even saw he...
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    D&D 5E (2014) Thinking about 5E releases...

    False dichotomy. Milestone makes sense to cover things like extra PCs in the party, or if they miss an encounter, or something. If you think they may only get 35K XP and they need 40K.... then Milestone makes sure they are appropriate level. But when they are only getting 10K.... it just...
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    D&D 5E (2014) Thinking about 5E releases...

    I think it is also a bit premature to assume the issue has been 'fixed' just because they added some pages. Episode 7 is 10 pages long, and provides 10K XP. Bumping that to 13-14 pages probably isn't going to equate to 40K XP. And Episode 7 isn't the only episode 'light' on XP.... and from...
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    D&D 5E (2014) Thinking about 5E releases...

    Sorry, but I thought the 'work' was unnecessary since the reality should have been painfully obvious. But I have since done the work to calculate all of the possible XP from the entire episode. So it is a mathematical impossibility. Now, if you have found a play report that is some how able to...
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    D&D 5E (2014) Thinking about 5E releases...

    When I said 'giants', I really meant any of them. And I am not talking about price, but content. G1 still had more content than almost any episode in a current AP. You want to compare the 'single' combined module of G1-3 to a current AP? Cost vs Content? But lets not forget the rest of the...
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    D&D 5E (2014) Thinking about 5E releases...

    Hahaha.... that is absolute BS!! If you kill *everything* in episode 7, track down every kobold, attack things you don't need to, never negotiate, never bypass an encounter..... there is about 10,500 XP worth of creatures in the entire episode. To get *1* PC from lvl 6 to lvl 7 takes 9,000 XP...
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    D&D 5E (2014) Thinking about 5E releases...

    But it is *not* the same as 16 of them... not even close. I am most familiar with HotDQ Episode 4 was a caravan ride, with a list of possible random encounters. Episode 5 was a short trip and a stop at a large "Inn" with a little to investigate. Episode 6 was fairly bulky with content. But...
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    D&D 5E (2014) Thinking about 5E releases...

    The problem I have is the APs (at least at WotC so far) are woefully incomplete. The do *NOT* have enough content to actually get you from level 1 to level 15. We just did Episode 7 in HotDQ, supposed to get you from lvl6 to lvl7.... not even close, I am pretty sure we didn't even get 1/4 of...
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    D&D 5E (2014) Witch Bolt and Elemental Affinity

    Sure, keep it and see how it plays out for you. YOu can always swap it out later.
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    D&D 5E (2014) Treantmonk's Guide to Wizards 5e

    That is the way I read it also. It is a Shield spell tailored for elemental attacks.
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    D&D 5E (2014) Jury duty still ongoing...

    IIRC I read a tweet to J Crawford asking if he was off of Jury Duty yet. Is it known who pulled the jury duty?
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    D&D 5E (2014) Things that "need" errata

    So they can do something more powerful less often then they can do something less powerful.... how is that a surprise? How is that any different than almost every other aspect of the game? The change I would ike to see is allowing them to Frenzy when they Rage, instead of having to wait until...
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    D&D 5E (2014) Level 2 Human: Seeing in dark

    The skulker feat will help you while in dim light, but not in complete darkness.
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    D&D 5E (2014) House Rules That Make The Game Better

    When using proficient skills, add +1 to the base ability before determining bonus: This makes odd ability scores mean something again, and makes proficiency more important. Crits: Player option of roll twice, or max the dice.
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    D&D 5E (2014) Spell Area doubts !

    Yep, but the BIG fun came when you cast it in/near a hallway. In 10' wide hallway with 10' ceilings....it would go over 335'. Hence the miscast turning into a TPK (or close) I don't remember if it was RAW or our group. But Lightning Bolt would bounce off solid walls. Let you double tap bad...
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    D&D 5E (2014) Question about moving and attacking

    Yes, you initially have one move of 30', then the rules allow you to break it up into 2 moves of 10' and 20'. But as the rules state, you "move 10'" You are correct, there is no explicit restriction on attacking while sharing a space.... just the restriction that when you move 10', you can't...
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