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  1. Celebrim

    [GMing] Description techniques

    I start with the layout of the space, do the big gross details of the interior, and then move to whatever is most immediate last, not because I want to create drama, but because I don't want the players to forget that there is a sleeping dragon in the room or a bomb about to go off or some other...
  2. Celebrim

    [GMing] Description techniques

    My main concern is always in describing just enough to the players to make sure the important details of the scene are shared between everyone.
  3. Celebrim

    D&D General Why do people like Alignment?

    Alignment is as I said about core values, ethos, fundamental beliefs. You separate it in two or three ways, first by noting that all people have flaws and predilections which directly or indirectly impact their core values. These are habits that they are often not proud of, consider...
  4. Celebrim

    D&D General Why do people like Alignment?

    At a very broad high level, if they are doing things because they see no other options they are probably neutral.
  5. Celebrim

    D&D General Why do people like Alignment?

    So alignment is always separated from personality to a very large degree. Mistaking alignment for personality is one of the most common mistakes of thinking about it. I mentioned earlier the miserly shop keeper that pinched every penny, never gave store credit, and weighed every grain and...
  6. Celebrim

    D&D General Why do people like Alignment?

    I think it would be a mistake to think that everyone of the same alignment agrees on every issue or that everyone of different alignments have different views on an issue. In fact, some alignments are such that disagreements with members of your own alignment are probably more common than...
  7. Celebrim

    D&D General Why do people like Alignment?

    I also allow in my games alignment detection to be resisted by a bluff check (where the strength of your piety is a penalty on the check) which means that if you are good enough at lying you can pass even magical scrutiny about your intentions and character. And yes, it matters most for Clerics...
  8. Celebrim

    D&D General Why do people like Alignment?

    Well, I mean of course you won't hear "alignment" used. It's a technical term of art as used in D&D and broadly in RPGs - such as in Mass Effect where you can play as a Paragon or Renegade. So you really wouldn't expect it to be used outside this context. And granted, I don't think...
  9. Celebrim

    D&D General Tucker's Kobolds: worth using in 5e?

    It's actually more subtle than that. The story is told from the perspective of a guest at the table who is encountering the kobolds for the first time and finds them novel and exciting. However, there are hints in the story that the long time players are less amused and prone to responding to...
  10. Celebrim

    D&D General Why do people like Alignment?

    I think for the most part 3e did a decent job of describing alignment with the exception that the writers didn't understand or make any distinction (in alignment terms) between self-centeredness and selfish. By that I mean the statement, "Do unto others as you would have them do unto you." is...
  11. Celebrim

    D&D General Why do people like Alignment?

    So, I should make it clear if I had not made it clear that by "playing anything but themselves" I was referring solely to the relationship of alignment between the player and the character. I say that because your response to me in completely rejecting "this" makes absolutely no assertions to...
  12. Celebrim

    D&D General Why do people like Alignment?

    I disagree very strongly. That's not something I see playing out in my game. In my experience, being evil is hugely detrimental and not beneficial. I've rarely if ever seen a player or a party cut their own throat or sabotage their own success through an excess of honor or kindness, but I...
  13. Celebrim

    D&D General Why do people like Alignment?

    As an addendum to my prior response, in general there is no social, emotional or mechanical incentive to put "Evil" on your character sheet and then play a good character. I have seen it happen once, but it wasn't because of an incentive. The player in question could only play himself and he...
  14. Celebrim

    D&D General Why do people like Alignment?

    I would totally support a "Come to the Shepherd God" moment in a tRPG. Repentance, maturation, wisdom, becoming disillusioned with ones former cynicism are all great story lines. I just never see them come up. No one ever plays a character that way. One reason why is that IME, only about...
  15. Celebrim

    D&D General Tucker's Kobolds: worth using in 5e?

    In 3e the average kobold had Craft (trapmaking) +2. In 1e AD&D at the time "Tucker's Kobolds" were created they had "average (low)" intelligence and no affinity for traps. The affinity for traps was created by the legend of "Tucker's Kobolds". "Darastrixhurthi" is likewise the creation of...
  16. Celebrim

    D&D General Tucker's Kobolds: worth using in 5e?

    https://www.enworld.org/threads/tuckers-kobolds-really-that-tough-a-challenge.248319/page-6#post-4623966
  17. Celebrim

    D&D General Tucker's Kobolds: worth using in 5e?

    So, several things. Can the Kobolds make things that aren't represented by amount of skill implied by their stat block? In 1e AD&D this is the intelligence listed for the monster. In 3e AD&D this the Craft (Traps) skill. Are the traps made by the Kobolds in line with the sort of crude...
  18. Celebrim

    D&D General Why do people like Alignment?

    @EzekielRaiden: The important thing is what this does to table dynamics, not the impact it has mechanically on the game. I have seen a lot what I think you are talking about where some players, usually playing in pawn stance, whose whole approach to the game is "win by whatever means...
  19. Celebrim

    D&D General How often do you use Homebrew in your own games?

    My game is homebrew. Rules are just a launching point for that to reduce the amount of work I have to do to something closer to managable.
  20. Celebrim

    D&D General Why do people like Alignment?

    I give small XP rewards for taking actions that advance particular alignments, destroying altars, holy/unholy objects, or restoring lost objects to the proper cults. For example, a minor magic item might be evil aligned. A good character gets an XP reward for destroying it rather than keeping...
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