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    [SWSE] A New Fear (OOC)

    I'm sorry Apparently the flu vaccine doesn't work as well as it is supposed to, or I am dying a slow death. I really doubt that I'll be able to make the game this evening as I have any strength and have been ill for the past few days (great way to start the semester). Sorry about letting you...
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    Regarding Periapts of Wisdom, Headbands of Intellect, and Cloaks of Charisma

    thank you, this is more-or-less what I thought, but I wanted to be sure (since I was building a battle cleric, whose Strength was actually greater than his Wisdom, and I still wanted to make sure I can get some of the higher level spells) As for losing them, I'll just leave that up to the DM I...
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    Regarding Periapts of Wisdom, Headbands of Intellect, and Cloaks of Charisma

    This is a simple enough question, that I just can't seem to find the answer to, in regards to 3.5: Do the aforementioned magic items (Periapts of Wisdom, Headbands of Intellect, and Cloaks of Charisma) raise your ability scores in such a manner that they allow you to gain bonus spells and let...
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    Bonded objects and familiars. Are they balanced?

    Maybe its just me, but I've been a wizard twice now in PF, and neither time I took a bonded object. Partly because I don't want to risk it/waste the item slot but mainly because they are boring. Sure you get that extra spell per day, of any spell that you know, which is very useful. But I'll...
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    Exalted Modules

    I recently picked up a copy of Exalted 2nd Edition after consistently hearing good things about it from Tappy on the Happy Jacks RPG Podcast (awesome podcast by the way) and have reading through and increasingly liking what I read. However, as it appears am the "always trying a new game"-guy...
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    Problems with removing attacks of opportunity?

    personally, I love the MnM rules for regarding hero points and that is how I do action points in my 4e game. And I also give action points a little more versatility so that it is more encouraging to try something risky or cool. Nothing sucks more than blowing an action point to get a 2nd...
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    Help! I need a rules-lite super hero RPG

    I don't know from personal experience, but maybe pick up Savage Worlds Explorer's Edition and the sourcebook Necessary Evil If you don't know about it, Savage Worlds is a rules-lite generic system that alot of good things are said about, and Necessary Evil is the sourcebook for a supers game...
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    [SWSE] A New Fear (OOC)

    Sure, version b63, use the named server list Jedijake's Saga Edition Game is the name and the GM password is saga (all lowercase)
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    [SWSE] A New Fear (OOC)

    hmmmm, is it just me or can noone get on to the server? those numbers do not seem to be cooperating... EDIT: Ninja'd by Jake
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    [SWSE] A New Fear (OOC)

    Hey that's fine with me, I understand, but just as a heads-up, the game can't really end any later than it has been: ~midnight for you guys and 1:00 for me as I do I have work and classes the following morning. Also, I am going to have to cut out for about fifteen minutes to a half-hour tonight...
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    [SWSE] A New Fear (OOC)

    Yeah, that's the first option. Second option was adding in the con score BEFORE the x3 multiplier for the first hit die
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    [SWSE] A New Fear (OOC)

    I think you made some mistakes with the math... Instead of your math, it should be: (3*12+24) for your first level and then 3*(1.5*12+24) for the next three levels, which works out as follows: (36+24)+3*(18+24) 60+3*(42) 60+126 186 plus whatever your hardened systems gives you The change was...
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    [SWSE] A New Fear (OOC)

    well, double dex when 1 per lightsaber, like I normally have it so that I can be doing lightsaber defense constantly, without having to worry about taking a swift action to activate it.
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    [SWSE] A New Fear (OOC)

    awww, oh well, hope you feel better
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    [SWSE] A New Fear (OOC)

    Does this armor still have the bonus to Fort save as DR? Meaning the Vornskyr Mk II would have a +7 to Fort and 9 DR? And does that +5 to perception stack with Force Perception? Ummm, can I add double my DEX, rather than STR, since I have Ataru? And I might want to start to think about picking...
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    [SWSE] A New Fear (OOC)

    Ummm, I was unaware that Saga Edition had rules for ability damage. Mind letting me know where those rules are, cause I can't seem to find them
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    [SWSE] A New Fear (OOC)

    Right, I'm going to try and work up a translation here: There are three states of "dying" When a blow dealt to you deals less damage than the value of your DT, but knocks you below 0 hit points but above your negative Constitution value, you are slowly bleeding, losing one point of health...
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    [SWSE] A New Fear (OOC)

    Wait, so the typical "Treat Injury" check for first aid, rather than healing character level + 1 for every point over the DC the check is, you use a second wind (so you recover 1/4 of your health) and go up +1 step on the condition track. Huh, suddenly I'm the party's healer too, who wudda thought?
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    [SWSE] A New Fear (OOC)

    Huh, is that a house rule? because all I see for vital transfer is the ability to spend a destiny point to move up +5 steps on the condition track
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    [SWSE] A New Fear (OOC)

    more hit points are always useful alright, alright. Curious though (odds are it won't make a difference) but is it an automatic loss of 1 hp per round, or is there a stabilization roll type of thing? I assume this is damage equal to DT*2 in a single attack? Not cumulative taken over an entire...
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