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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Ok, do you have exact number of your stregth score, dex score, con score, intelligence score* and your hp and ac? How they comapre to your squadmates? *- IQ tests do not count due to being unreliable.
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I want to play with people who play the game, not exploit it. "We want to implement game-breaking exploit" "I will ask you not to because it will make game less fun for all, you and me alike". I had this conversation with my players when I banned shoving enemies into the bag of holding, said...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Because "We need to wait PRECISE NUMBER OF HOURS before taking rest for another PRECISE NUMBER OF HOURS" is the kind of knowledge that falls under "exact mechanics" and not "noticing the patterns".
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Bad faith reading of the rule is not the rule. Besides, the DM is given permission by the rules to adjust and make rulings over any rule they deep necessary. I see one such case here and I make ruling to adjust. Simple. Also, saying no is not railroading.
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Saying no to your players is not railroading. "No" is as much a tool in DM's arsenal, as is "yes", "yes and", "yes but", "no but" and "no and"
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I am laughing in all the times I have seen Schwarzenegger, Stallone, Lee, Reeves or Willis mow down literal hundreds of enemies without a single scratch. As I have said, the time pressure is often unspoken and obvious to anyone who is not an idiot or deliberatelly refuses to treat the world as...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    So you went around cherry picking replies to me but ignoring my responses and arguments, so you can pretend I got "totally owned". If you did not want to actually talk to me, you could just not.
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    The problem here is that it assumes that PCs are too dumb to know there is always time pressure. And you know what is one of those unspoken time pressures? Boredroom. You are playing an adventurer, which means you WANT to go on an adventure. If you wanted to chill in your home, you would not be...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    That "roughly" does so much work carrying this sentence it is going to collapse. Any setting in which "roughly" aligned means the characters know exact mechanical exploit, down to number of hours, is held together by a ductape. then he also knows he is in good condition to keep going for a...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    People do things in real life without needing to map video game mechanics to them, I see no reason why it should be different for in-universe rpg characters. You trying to strawman my argument increasingly makes it look like you cannot accept a story with any less 4th wall-breaking than Order of...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    So in other words, the thing you have to do to stop this stupid "One fight, 32 hours of doing nothing to always perform optimally" is to say this interpretation of rules will not fly at your table? Good to know we spend 60 pages arguing over a self-imposed problem coming from poorly thought...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Sorry, but I still do not see the class levels, so you do not know if you are taking challenges appriopriate for your abilities; I do not see exact number of hit points, so you know how much risk of dying next fight is going to put you at and whenever you need to recover; I do not see which of...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Tell me exact number of hit points you have right now, as well as remaining number of spell slots, short and long-rest depended class features and your carrying capacity. You should be able to do that immediatelly, if you are aware of your body's capability at all times. And I explained why I...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    "I am not yet tired and thus trying to rest will be wasted" is sufficient. And there is a sea and a mountain of difference between "chilling and waiting a bit" and "waiting 24 HOURS to take an 8 HOURS rest for total 32 HOURS of doing nothing". This is ridiciluous and if you cannot find me an...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Then they are NOT aware that they can benefit from long rest every 24 hours and thus will not think of waiting 24 hours to take another long rest. Because that is the exact minutia of the rules, that we're aware as players and it is for us players to take care of. Rest of your strawman is...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Then we have to disagree, I find the story trying to bend over backwards to explain mechanics of the game to be at best worth laughing at, at worst killing the storytelling for me. Wizards only using daggers does not require more explanation than common sense "they are easy toi conceal and...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    It is to each player individually to explain how their character sees and understands spell-slots and regaining them, but it is assumed the characters do not see them as acutall spell slots, nor are they aware of a mechanics that says they can regain them after 8 hours.
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    If I wanted to play wargame or video game, I would play wargame or video game. People who treat ttrpgs like these need to learn they're wrong and correct their behavior or I doubt they will stay at my table for long.
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    "hurt, exhausted and missing some magic" - that's what short rest is for. And also NOT what you are after a single fight, as 5 minute Adventuring Day people claim is happenning. No. Unless you're playing Deadpool, you do not know hit points, ac, exact stat numbers of your character or exact...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Literally from Player's Handbook page 186 or you can look in the SRD: I do not know where you got the "real world time table", sicne I was still taking of tame in game. but the 5-minutes adventuring day is directly forbidden by the rules.
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