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    D&D General Weapons should break left and right

    I think that D&D is fundamentally facing the same issue as Sonic the Hedgehog, when it comes to designign new installments - the franchise has been around so long and evolved so much and so many times, that it now has not one but multiple fanbases that have fundamentally incompatible idea of...
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    D&D General Weapons should break left and right

    Except of course when it comes to wizards running out of spells, then you want things to be like a video game, even when it realistically makes no sense why an archmage would suddenly forget how to do msot basic spells, othertwise the benefit of martials being able to attack each turn (which is...
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    D&D General Weapons should break left and right

    Because the way you are framing your position of what the game should be gives off strong "my way or highway" vibe to how the game would have to be designed to accomodate it.
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    D&D General Weapons should break left and right

    So why should your very limited preference be the deciding factor in how the game is played or designed? I grew up with Slayers and Baldur's Gate 2, other people playing this game could grew up with Malazan Book of the Fallen or Avatar or with Doctor Strange comics or Harry Dresden books. Why is...
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    D&D General Weapons should break left and right

    That sounds like you want the game to be badly designed and just offload the task of fixing it to homebrewers. There is a difference between being on plan B and being forced to stop playing the wizard you came to play and instead become something you never agreed or wanted to play. I suck at...
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    D&D General Weapons should break left and right

    And without tracking ammo, rogue can launch infinite number of bolts for equal amount of damage to your firebolt. Funny how trying to bring tracing ammo would force other changes for balance reasons.
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    D&D General Weapons should break left and right

    And my point is that this is very gamist approach that doesn't really mesh with pretty much any arguments about why pcs should be forced to trace ammo and weapons should break. All arguments about what it takes to be able to construct an arrow we had for last several pages, are arguments for...
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    D&D General Weapons should break left and right

    But it does fit the simulationsit approach. If you want the game where you need to track every arrow and weapons break, then it doesn't make sense for wizard to be operating by video game logic where he spots being wizard, turns into a Joe Schmoe and picks a crossbow once he runs out of...
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    D&D General Weapons should break left and right

    Originated in Pathfinder 1st edition, and the reasoning for it was that the moment magic users run out of spells they just stop being magical and become some rando with a crossbow, so they could as well spam cantrips sicne they're not powerful. Cantrips help keep the fantasy going without...
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    D&D General Weapons should break left and right

    Why? It doesn't make sense for an archmage to simply forget how to do most basic things, because he did one of them five times this very day. Cantrips are realistic and beleivable about worldbuilding regarding magic users. Then you want nothing to do with D&D, at least until they own the IP...
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    D&D General Weapons should break left and right

    Exact opposite of my experience. It simply has no mechanics for it and even when it had, they were burried under things like Gary Gygax flexing how many weird words for prostitute he knows and nobody was using them. Then the game is not creating a realistic medeival society, but made up...
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    D&D General Weapons should break left and right

    Then I jsut don't think we can agree, sicne we clearly want fundamentally different things from the game. Now that is a strawman on your part, tho. When people complain about game being more akin to accounting or doing taxes, it usually means a lot deeper and bigger issue than just "item...
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    D&D General Weapons should break left and right

    "the game does not have mechancis for x", "the game is not for x" and "people should stick to what game does best, which is not x, but y" are for me close enough of arguments to treat them as synonymous.
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    D&D General Weapons should break left and right

    I always see people trying to make claim that D&D is not a collaborative storytelling game, and that people should stick to what it does best...followed by example of something the game is absolutely terrible at and argurably always was, like combat or dungeon crawling. Very capitalist...
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    D&D General Weapons should break left and right

    No, why should wizard give a rat's buttocks about some guy running out of arrows? What is gold that could be paid for creating Endless Quiver to a wizard? What is he going to do with it, pay rent? Like he cannot just conjure gold as he needs. Maybe there is one somewhere but it is a singular...
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    D&D General Weapons should break left and right

    I have been very deliberate to not call you a douche, but say that this is the kind of action that makes one come off as a douche. I am judgign the action, not the person. The DM I mentioned, I do not consider him a douche either, but I think entire gaming group acted like he was one when he...
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    D&D General Weapons should break left and right

    I do not recall whenever they stick around for combat or ran away and hide to let cultists ambush us, but weapons were allowed at the table as long as they could be tucked away and I don't think most Goblins were wearing armor to begin with. You certainly come off as trying to railroad them, or...
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    D&D General Weapons should break left and right

    If your game could be unraveled by players not having to track their ammo, that sounds like a very fragile and poorly-planned game. Even D&D left the term referee behind and for a good reason. Referee is necessary when there are two or more sides competeing, collaborative storytelling games...
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    D&D General Weapons should break left and right

    Once pcs are in situation where snything impedes on their abilities, including stuff they should be good at like tracking and refilling arrow count, Gm should say so to let the players know and adjust. A "wood is rare in desertso you cannot as easily make arrows, I will be requiring regular...
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