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  1. OB1

    Dungeons & Dragons Has Done Away With the Adventuring Day

    Just got my DMG from my FLGS and quickly checked my Level 20 encounter from the end of my last campaign. That was a near TPK with 5 experienced players with a well balanced, well optomized and equiped party of 5 (a TPK was prevented by a super clutch Nat20 Death Save by the party's cleric)...
  2. OB1

    D&D 5E (2014) Run DnDBeyond “encounters” inside the Maps vtt!

    I've been waiting for this since I switched over to Maps from Roll20! It wasn't terrible switching between tabs, but this is going to be much better. Spent 10 minutes playing around with it, and while there are def some rough edges around the UX (I need to be able to add conditions effecting...
  3. OB1

    D&D General Sigil codes

    Agreed. It's not at a Minecraft level of easy UX, but it feels like it will get close to that by the time it's fully polished. If they make the dungeon builder a satisfying experience in it's own right, there could be an absolute explosion of user created content for DMs to pull from as people...
  4. OB1

    D&D General Sigil codes

    @Zaukrie did you get codes for the Alpha release? I'm in the Alpha playtest already and got an October changelog today, but still for the Alpha.
  5. OB1

    D&D 5E (2024) Dungeon Masters Guide Adventures WotC live stream

    Okay, so the new 'Moderate' which used to be 'Hard' calls out that without healing and other resources, it could be a challenge, where as the new 'Difficult' should be a challenge even with full resources. Also interesting that above level 10, they are increasing encounter difficulty from...
  6. OB1

    Dungeons & Dragons Has Done Away With the Adventuring Day

    Agree with all of this and this is my experience DMing as well. And none of that requires a WotC defined Adventuring Day with a set number of encounters to achieve, hence the change in the discussion to pacing. The pace will change based on a lot of factors. The only downside is that a DM...
  7. OB1

    Dungeons & Dragons Has Done Away With the Adventuring Day

    I made the comparison to highlight the fact that player decisions about risk/reward drive the decision to long rest. As you mentioned, there is rarely consequence for long resting as much as you want in BG3 (if you have the resources) and yet when I played, I constantly pushed an adventuring...
  8. OB1

    Dungeons & Dragons Has Done Away With the Adventuring Day

    Yes, it's still important that the DM pace things out, but that will vary by group and situation by their risk/reward calculation. For example, in BG3, my wife likes to long rest after just about every encounter that she can rest after, whereas I like to push it as far as I can between long...
  9. OB1

    Dungeons & Dragons Has Done Away With the Adventuring Day

    So if I had to guess, the reason that the adventuring day guidelines were removed from the DMG is because WotC realized that it's not DMs who determine the length of the adventuring day, it's the PCs. Depending on their personal taste for risk against the rewards being offered to continue, PCs...
  10. OB1

    Dungeons & Dragons Has Done Away With the Adventuring Day

    Don't know if it's set up this way, but what would really be helpful is if it was broken down like this Hard - A challenge for PCs at near full resources, potentially deadly if at half or below Medium - A challenge for PCs at half resources, potentially deadly if at low Easy - A challenge for...
  11. OB1

    D&D 5E (2024) Real Character Generation in 2024 PHB

    This is so spot on. Like, the Stealth/Hide/Invisible Condition rules are so well done for 95%+ of situations that new players will run into, and completely easy for an experienced DM to rule in a way that makes sense in a specific situation. I agree that there is purpose behind the designers...
  12. OB1

    User Name and Avatars: Origin Stories

    My username dates back to my early 80s arcade days, with their 3 character limit for high scores. Instead of my full initials 'ONB' I added in my love of Star Wars to become OB1 (sometimes OBI if I couldn't choose numericals).
  13. OB1

    D&D 5E (2024) Magic Items & Crafting In The New Dungeon Master's Guide

    Love that they're breaking the treasure tables into the types of monsters that would likely have that type of treasure. Super helpful for designing adventures around PCs desire to get a specific type of magic item. As for the crafting rules, I'm a little surprised that at a minimum the...
  14. OB1

    Rings of Power is Back [+] Appreciation

    Oh, and I lost track of the 3rd Elven ring this season. The Elven king and Galadrial have 2, who has the other?
  15. OB1

    Rings of Power is Back [+] Appreciation

    Gandalph get's a B from me only because of the decision not to drag out the 'mystery' of who he was for another season. That 'reveal' didn't work nearly as good as the Sauron reveal last season, but I thought they at least were able to tie it to the arc of his character (even if it was a bit...
  16. OB1

    Rings of Power is Back [+] Appreciation

    Thought they really stuck the landing with episode 8, the Galadrial, Sauron, Celebrimbor, Adar and Durin plot lines were all A+. Elrond, Numenier, the Hobbits and Gandolph I'd give a solid B.
  17. OB1

    D&D General Dmg previews up

    I think it's the 'commonly want in the game' part that's the problem. Experienced DMs simply have too wide a range of want's to make this efficient. That said, I think it would be great if they give some specific examples in relation to building your own campaign, and would love to see their...
  18. OB1

    D&D General Dmg previews up

    I think that since 2014, WotC's focus has been on onboarding new customers first, appealing to veteran players 2nd. I think they correctly surmised that veteran players tastes fracture at a level that makes it difficult to create a product that appeals to all of them, and so instead work to...
  19. OB1

    D&D General Dmg previews up

    For me personally, magic items, the lore glossary, and the art are the big reasons for purchase. For the hobby in general, a solid tutorial on how to DM D&D. We know that lack of DMs is the biggest choke point for the hobby growing, and a book focused on teaching new DMs (as the 24 DMG...
  20. OB1

    D&D General Dmg previews up

    Right, and I'm saying that the best person to write those rules is the DM of the game that wants to use them, not WotC. Providing a set of 'official' variants works against the desire to give the game to the table that it's being played at.
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