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  1. OB1

    D&D 5E (2024) I just got a 2024 PHB From Gen Con. AMA!

    I don't think so. You can't use the Magic Action when you action surge or with the extra Haste action. So looks like you're limited to 12 (if you can replace both attacks with cantrips, I'm not sure on that part).
  2. OB1

    D&D 5E (2024) New stealth rules.

    Wow! That is a very interesting change to the rules of 5e. Gonna have to think through the implications of this.
  3. OB1

    D&D 5E (2024) New stealth rules.

    I'd certainly be good with all of these rulings as a player, it's all reasonable. And I don't think that the rule 'needs' to be changed. There are plenty of DM tools to resolve the kinds of edge cases we're talking about without falling into absurdity. I'm only suggesting this as a potential...
  4. OB1

    D&D 5E (2024) New stealth rules.

    I'm only saying that there is no need to specifically provide the Invisible condition when sneaking past guards. DM says "You approach the gate to the interior of the Bandit Camp, two guards are busy playing Three Dragon Ante by the oppening, what do you do?" PCs "Let's sneak past them while...
  5. OB1

    D&D 5E (2024) New stealth rules.

    No, but a single skill can be applied to multiple situations. The Hide action is one way to apply the Stealth skill, not the only way. Are you saying that you can't try and stealth past the guards if you don't start in 3/4 cover or in a heavily obscured area? The Hide action has specific...
  6. OB1

    D&D 5E (2024) New stealth rules.

    @Kinematics but how do you determine when you are found? What I'm trying to solve for is how to allow the invisible condition for it's basic purpose (Surprise, Adv on attack, avoiding opportunity attack) w/o an additional roll to resolve the uncertainty that is there if you move out of your...
  7. OB1

    In-Depth Review of Quests from the Infinite Staircase

    For sure, and I love that his motivation is to collect interesting stories, which of course ties right in with why we play the game!
  8. OB1

    In-Depth Review of Quests from the Infinite Staircase

    Never played any of these back in my 2e days, and am having a blast now running The Lost City for my group of 2 verterans and 2 complete newbies. Everyone dug the initial setup with the staircase, which allowed the group to come together without the PCs having known each other previously. Not...
  9. OB1

    D&D 5E (2024) New stealth rules.

    Freaking fantastic use of the scene! Love it! I think you've got the Hide action right on when they go into the smuggling compartments, and also how they subdue them after with advantage. Where I would differ with your breakdown, is that after that, the invisible condition no longer comes...
  10. OB1

    D&D 5E (2024) New stealth rules.

    Exactly! And, like yelling to a friend, if you move from your hidden position you may also make enough noise to qualify. You didn't make the Dex check when you were moving, you made it when you were standing still behind or in cover. Movement is a change to what's happening in the scene. My...
  11. OB1

    D&D 5E (2024) Current Stealth Rule Actually Works As Is. If Moving Out of Cover After Hiding Makes Enemies Immediately "Finds You", Hide Would Be Totally UNUSABLE.

    Except with the new actions, they can. It's one of the biggest rule changes in 2024 that players can now take an action that directly results in an abiliity check both in and out of combat. Now, Influence or Search as actions don't have the absurd results of Hide, because they require specific...
  12. OB1

    D&D 5E (2024) New stealth rules.

    Right, I wouldn't bog down play with an acrobatics check every 5 feet or a stealth check every 6 seconds even though RAW I could. I ask for Ability checks to abstract many small things going into what the players are trying to acomplish when they tell me what they are doing in response to the...
  13. OB1

    D&D 5E (2024) New stealth rules.

    The last example is based on my fix to the rule, that movement while hidden breaks the invisible condition at the end of your turn. But it's also my logical reading of the action. I'm giving the benefit of having successfully hid until the end of your turn when you move for ease of play and...
  14. OB1

    D&D 5E (2024) So IS it a new edition?

    I see this as the same as a video game getting Remastered for an updated console. Same game, but updated to create a better user experience. But also, I could care less if it's a new edition, revised edition, updated, remastered, 5.24, 5.5, 2024, or whatever anyone wants to call it. It's D&D...
  15. OB1

    D&D 5E (2024) New stealth rules.

    Right, I was suggesting a fix to the rules of hiding that adds, "Once hidden, if you use movement, the invisibility condition ends at the end of your current turn." It is absolutely both RAI and RAW for a DM to ask for a Dexterity (Stealth) check if a player describes trying to sneak past a...
  16. OB1

    D&D 5E (2024) New stealth rules.

    There is a difference between sneaking and hiding. Hiding implies staying in one position. You don't say, I'm going to hide down the hallway past the guards. That's why I don't ask for the check again if you don't move, because you are still hiding. That's how you would set up an ambush for...
  17. OB1

    D&D 5E (2024) New stealth rules.

    If they're moving down an empty halway, there is no need to take the hide action every turn. They can just walk down it. If they want to do so stealthly, and there is a meaningful chance of failure, the DM can ask for a Dexterity (Stealth) check.
  18. OB1

    D&D 5E (2024) New stealth rules.

    Here's a thought for a simple fix. While hidden, using movement will end the invisible condition at the end of your turn. So you can hide, then move and attack an enemy or run down the hall to escape them (ie dash action), and keep the invisible condition through that turn, but the invisible...
  19. OB1

    D&D 5E (2024) Current Stealth Rule Actually Works As Is. If Moving Out of Cover After Hiding Makes Enemies Immediately "Finds You", Hide Would Be Totally UNUSABLE.

    @Soulknife_Infiltrator thank you for the wonderful breakdown. I think this all makes sense, but with one caveat. For it to work in all situations (not just combat encounters), I would have liked to see the rule state that "you gain the Invisible condition until the end of your next turn."...
  20. OB1

    Project Sigil Now You Can Watch WotC's 3D VTT 'Project Sigil' In Action!

    Just as a point of comparison, here are the minimum system requirements for BG3, I'd be shocked if Sigil was heavier than this at the recommended level and I'd imagine will likely be quite a bit lighter at the mimimum, since Sigil won't have nearly as much going on in the background as BG3 and...
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