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  1. Thomas Shey

    What Do You Think Of As "Modern TTRPG Mechanics"?

    I agree they have a worldview--as you say, its why you can run the same campaign with GURPS and Hero and get a pretty different play experience--but I'm not sold that's actually a support of theme.
  2. Thomas Shey

    What Do You Think Of As "Modern TTRPG Mechanics"?

    There are two problems with that: 1. He may have pushed the dungeon pretty hard, but there was also a heavy focus in parts about wilderness play, and it was much more poorly supported; 2. Even within the dungeon play mode, there were design elements that appear pointlessly ad-hoc. Once he'd...
  3. Thomas Shey

    What Do You Think Of As "Modern TTRPG Mechanics"?

    You start to have serious questions about the purposefulness of design when you see a bunch of independent subsystems for different things where the particular choice of subsystem does not point at any particular reason for the decision in the first place. It at least suggests a lack of care.
  4. Thomas Shey

    What Do You Think Of As "Modern TTRPG Mechanics"?

    There are plenty that have degrees of success or failure. Eclipse Phase has both. While they often have combat applications, its pretty rare for the system to end there.
  5. Thomas Shey

    What Do You Think Of As "Modern TTRPG Mechanics"?

    How do you view generic systems in this context? Or, as @Campbell referenced upthread, games that have, from lack of a better term, a topic, but don't really seem to have a theme, or at least the mechanics aren't set up to support that theme particularly?
  6. Thomas Shey

    What Do You Think Of As "Modern TTRPG Mechanics"?

    While I get the distinction you're making, I'm not sold you can do a proper degree of success without at least addressing what you were trying to do. Or put another way, I'm not sure conflict and task resolution are always as separable as this post would success.
  7. Thomas Shey

    What Do You Think Of As "Modern TTRPG Mechanics"?

    I don't know what to tell you man. I'm not exactly an enemy of generic systems (I spent probably half my gaming career running the Hero System with some step-outs to GURPS), but its not exactly hard to tell the difference between that and what, say, Chill 3e is doing. Basically, knowing the...
  8. Thomas Shey

    What Do You Think Of As "Modern TTRPG Mechanics"?

    But that's not a specific intention. That describes every halfway complete game ever. The question is what kind of experience it was supposed to produce, and it didn't have much focus there.
  9. Thomas Shey

    The official EN World puppy/doggo thread

    Mine have been mixed too, except the first one. They've just largish breeds and have had runs of bad luck.
  10. Thomas Shey

    Pineapple Express: Someone Is Wrong on the Internet?

    Yeah, its a big part of why I'm only gaming every other week right now.
  11. Thomas Shey

    Pineapple Express: Someone Is Wrong on the Internet?

    The thing that always amuses me about the pineapple pizza question is that it doesn't always seem a coherent position. I dislike it, but then, I don't usually like mixing savory and sweet on, well, anything, but other people who have no problem with savory and sweet still sometimes seem to have...
  12. Thomas Shey

    The official EN World puppy/doggo thread

    I hope you will take it right that I am supremely jealous of getting that much time with a dog.
  13. Thomas Shey

    The official EN World puppy/doggo thread

    While obviously they're dogs, herders of almost any sort are kind of their own thing as dogs go, and until you've been around them for a while its hard to realize how true that is.
  14. Thomas Shey

    Will the complexity pendulum swing back?

    Confused since forever by it being repaired by healing magic and medical treatment.
  15. Thomas Shey

    Will the complexity pendulum swing back?

    Liavek. Its a little obscure these days, but its a setting where people's luck is the source of all magical power in the end, and everyone has some (and a finite amount, at that).
  16. Thomas Shey

    What Do You Think Of As "Modern TTRPG Mechanics"?

    There's a lot I can call "more modern" than others, but "modern" without a qualifier is not terribly useful. Yeah, its a matter of degree. There probably are in the former case, but I'd probably need to see them in use before I gave them a nod that way. "Regressive". Not sure I'd go so far...
  17. Thomas Shey

    Will the complexity pendulum swing back?

    In the game, everyone. Everyone gets a Force Point or two, and prior to the whole mandicloreans business, there was nothing to suggest they shouldn't.
  18. Thomas Shey

    Will the complexity pendulum swing back?

    What I'm saying is that there are settings where they absolutely should be reflected, and that's true whether you like them or not. You might avoid those settings if you dislike that, but it'd be silly to say those settings shouldn't do so or that its not, to a degree, simulationist to...
  19. Thomas Shey

    Will the complexity pendulum swing back?

    Note a lot of the Force point usage is done by people not Force sensetive, so its frequency should probably be pretty uncommon--which it is. Past that it gets back to what way you want to express that.
  20. Thomas Shey

    Will the complexity pendulum swing back?

    Yeah, but that's like getting fussy about them being gamist. Its absolutely true, but it puts an awful lot of things off the plate that even someone who's not fond of gamism probably wants to be able to do. Similarly, if you accept that luck and inspiration are a real thing in the setting, you...
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