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  1. Neurotic

    (IC) Quickleaf's Rime of the Frostmaiden

    The longer the wait the greater the chance to miss the surprise. After he waited for what he through suitable period of time, Lumrolur decides that the group can discuss things endlessly and then get discovered. He carefully aims and tags one of the creatures in the back. Susurrus surrounds...
  2. Neurotic

    [OOC] Quickleaf's Rime of the Frostmaiden [recruiting 1 player]

    Lumrolur stealthed across the room to prevent them from running away.
  3. Neurotic

    [OOC] Quickleaf's Rime of the Frostmaiden [recruiting 1 player]

    Do something IC then. Lumrolur stays hidden for the moment. I will post an attack on Tuesday afternoon so we keep moving
  4. Neurotic

    D&D 5E (2014) (IC) Scourge of Daggerford

    Lunn is too tired to pay much attention. They just agreed to return back for some rest. neurotic: D20 + 1#lunninsight → 13(12 + 1)#Lunn insight neurotic: D20 + 4#lunnperception → 9(5 + 4)#Lunn perception @Kobold Stew Generally, I'd say we push on - I've never played barbarian and I'm not...
  5. Neurotic

    The Dark Squad in the Secrets of Saltmarsh #167: The Ceremony.

    That is a dare. Someone wants you to get them rid of the fury (note the lack of second r :p).
  6. Neurotic

    (IC) Quickleaf's Rime of the Frostmaiden

    "If you show as you are, they will flre or attack, they won't try and negotiate. If you start talking appearing alone the will flee or attack. And we appear too strong, they will flee and bring the tribe. We're not at the surface. Enough talk. If you want to talk, give at least time enough to...
  7. Neurotic

    (IC) Quickleaf's Rime of the Frostmaiden

    Hissing back and swiping off 'friendly' "Kobolds!"
  8. Neurotic

    D&D 5E (2014) (IC) Fitz's Folly

    Myrral looks at the situation and bares his teeth in a dangerous smile when he sees Weed and Qawasha moving away. "Incoming!" he yells gesturing again. Another bead of fire flies in and bursts around the hag. He watches carefully, he knows some of the monsters are resistant to magic or fire or...
  9. Neurotic

    (IC) Quickleaf's Rime of the Frostmaiden

    "There are some kobolds here. I can try and take them quietly. Give me a moment. And tell Spideraric that I plan to ambush them." He drops from the back of the monstrous spider and motions toward the kobolds, going across his throat with the dagger. He mimes slow movements with his fingers in a...
  10. Neurotic

    (IC) Quickleaf's Rime of the Frostmaiden

    "No, take me first. I can scout up there while you ferry the rest. And I can probably remain hidden while the reinforcements arrrive." Lumrolur suggests as he loads his hand crossbow and checks other weapons.
  11. Neurotic

    D&D 5E (2014) (IC) Scourge of Daggerford

    "No, actually. We had some tough fights. It won't re-pop-yulate in one night. Let's call it a day, eh?" Can we take that long rest now? :)
  12. Neurotic

    [OOC] Quickleaf's Rime of the Frostmaiden [recruiting 1 player]

    I believe I mentioned it at the start - it is better to have one very deadly encounter in PbP than attrition encounters (such as this without long rest) - not because that's better in general, I like having to marshal resources - but because PbP is slow. It is just better to have smaller number...
  13. Neurotic

    (IC) Quickleaf's Rime of the Frostmaiden

    "I agree, we wasted lots of time and resources to help and ti gain access to The Deep. It doesn't appear this inner sanctum has been breached. But if we want to be thourough, we might need to sever those pipes going from the gem" Lumrolur wants to move on, but they promised safe temple. Minor...
  14. Neurotic

    D&D 5E (2014) (IC) Scourge of Daggerford

    Lunn breaks up the cowering skeleton.
  15. Neurotic

    D&D 5E (2014) (IC) Scourge of Daggerford

    "Not random. Some magic, evil magic, center. And that titan organized evil beings into activating old, forgotten stuff. 'Why' isn't important if we burn it all to the ground. Or leave elves to purify it, we just kill everything."
  16. Neurotic

    (IC) Quickleaf's Rime of the Frostmaiden

    "You might want to move a bit back, in case there is a trap behind this." Lumrolur suggests as he takes the pendant. He waits just long enough to allow anyone who wants it to move away before opening the door. He moves back as soon as he pushes them open. Ooc: bonus action move
  17. Neurotic

    [OOC] Quickleaf's Rime of the Frostmaiden [recruiting 1 player]

    I'm traveling today on vacation, for the next 10 days or so I might be spotty with posting so please bot qs necessary. Stealth, scout, kill in that order :p Temp blockage: put a candle under each pipe. Nope, ok, put a cold-water compress around it, have one of the prestidigitators freeze it...
  18. Neurotic

    (IC) Quickleaf's Rime of the Frostmaiden

    "Let's check the temple first. That way, you can inform those above about full layout and we xan say we cleared thentemple as agreed." Lumrolur suggests "There might be something we can use too. Although, we're in a hurry so if you're confident the dwarves can clear out the rest...let us go."
  19. Neurotic

    [OOC] Quickleaf's Rime of the Frostmaiden [recruiting 1 player]

    Lumrolur had a critical on his skill check. Might he temporarily block the trap? Otherwise we just move out with the toads
  20. Neurotic

    Kulan: Knightfall's Crisis in Bluffside Game [IC]

    Akos is too close to melee for his own comfort. There are bad experiences with these guys that know to grapple him, to keep him silent and worst, that have ready cold iron weapons. Still, there are normal humans among them. "Tuck! We have to go! Run!" "You, cultists, you really should take heed...
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