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  1. Neurotic

    [OOC] Quickleaf's Rime of the Frostmaiden [recruiting 1 player]

    We can wait half an hour for the dwarves to go back and return to us. Waiting for two hours for the dwarf to awaken or lugging him around is impractical and/or dangerous And besides, if there is nothing more to this temple and we're just getting out after the metal door (I doubt it or they...
  2. Neurotic

    (IC) DND 3.5 The Flames of War

    Edmund fades into the shadowed corner. He readies the bow, but he lacks strength to keep it taut while waiting and pulling the bow might alert the incoming creature. So he just keeps it steady, ready to fire if they are spotted to prevent raising of an alarm. neurotic: D20 + 3#edmundhide →...
  3. Neurotic

    [OOC] Quickleaf's Rime of the Frostmaiden [recruiting 1 player]

    Because if we take a long rest, we lose our killer.
  4. Neurotic

    (IC) DND 3.5 The Flames of War

    Keep it mostly hooded unless there is a disturbance, then get the light up as fast as you can. We will get by, we're used to light, but whatever is down there may not be. Edmund nocks the arrow on his bow keeping it lightly against the wood of the bow. "Let's hope we get that first creature...
  5. Neurotic

    (OOC) DND 3.5 The Flames of War

    The ones inside don't get the updates - the one outside can watch, but cannot interfere unless we're back and he can help with fighting retreat (if that is the case). In all other situations, he gets a day of waiting, maybe day and a half, wait until noon next day just in case and then leg it...
  6. Neurotic

    (IC) Quickleaf's Rime of the Frostmaiden

    Keeping silent in the darkness of the temple, Lumrolur thinks about the wall. It makes no sense that there is nothing at the end of the tunnel that isn't a mineshaft. Well, at least there is little sense. He checks the walls around him for illusion, but leaves the suspect relief alone for the...
  7. Neurotic

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Well, Virus(es) in general aren't knights, so he's technically correct. The best kind of correct 😜
  8. Neurotic

    (IC) DND 3.5 The Flames of War

    Edmund thinks about the torch. He gets few theories, each wilder than the other. 1. It is a caster from inside, someone that renews the spell without appearing at the entrance 2. It is an invisible creature, replacing the torch 3. It is an invisible servant, which again means caster inside 4. It...
  9. Neurotic

    (IC) DND 3.5 The Flames of War

    Edmund takes the first watch, using the last light of the day to keep a lookout. He also takes time to speak about goblins and kobolds from various stories, the bandits that are smaller than normal. Especially about the comical traps that kobolds in the mines are fond of. After he partially...
  10. Neurotic

    (OOC) DND 3.5 The Flames of War

    Edmund with the bow should be in the middle, he cannot attack in melee so our backs should be covered with someone armed. The farmer maybe? 😀
  11. Neurotic

    (OOC) DND 3.5 The Flames of War

    Just in the interest of PbP speed, we should do the adventurous thing rather than the logical one. We send the kids back. We keep one NPC and we go down the hole 😜 Ofcourse, if we in-game return to report, another farm may get hit @OneCrappy DM hint would be helpful so we don't 'waste' a week...
  12. Neurotic

    (OOC) DND 3.5 The Flames of War

    5th option is to return and report and let real soldiers deal with this. But we're not here for realism. I don't like #4, it assumes that whatever is at the farm is friendly and not scavengers or monsters. #3 and #4 split the party, not recommended in normal games, in PbP it is a nightmare...
  13. Neurotic

    (IC) DND 3.5 The Flames of War

    "I'd say we replace the torch with a new one if you're worried about visibility. But realistically, Eos can see, sleeps little and while he rests the rest of us will se well enough if there are no clouds tonight. We'll see movement if not the details. So, you two, Byron, Eos, rest first...
  14. Neurotic

    (OOC) DND 3.5 The Flames of War

    Lead on, you're the best looking for the role. I'll be a gray eminence :p
  15. Neurotic

    (OOC) DND 3.5 The Flames of War

    I'm not sure we will have time to both bury the dead AND find the bandits this same day. Even shallow graves take time. But I guess, we can lose 1 hour for that while Eos and Edmund go over the tracks and find general direction to go?
  16. Neurotic

    (OOC) DND 3.5 The Flames of War

    @doghead for the next level you should take melee two weapon fighting because Taran needs flanking buddy and I too am ranged (and I don't have the option to go melee with STR 8)
  17. Neurotic

    (OOC) DND 3.5 The Flames of War

    Hm, my understanding was that he was leaning on the scythe looking at the fire... EDIT: re-read. The man LIES in soot a soot covered man clenching on to his scythe. His body still as ash congeals with blood all around him, MEA CULPA, correcting
  18. Neurotic

    (IC) Quickleaf's Rime of the Frostmaiden

    "I cannot help." Lumrolur feels sadness "I only kill. I'll go scout ahead a bit. Stay here. Collect what you can from the church artefacts, they might help in cleansing." Looking over and around the statue on the stairs (investigation?). Checking the stairs for traps and moving down until he is...
  19. Neurotic

    (IC) DND 3.5 The Flames of War

    Tracking and clue-finding...not his job. But the farmers...Edmund takes farmers close. They are aware of death as part of life, but the younger ones maybe never so the aftermath of a raid. They may have heard stories though. It is important to keep the morale. "Note the loss of life here. But...
  20. Neurotic

    (IC) Quickleaf's Rime of the Frostmaiden

    Given his natural caution and quick reactions, Lumrolur gets through the wall with moments to spare and escapes unscathed. neurotic: D20 + 5#lumrolurdexteritysave → 18(13 + 5)#Lumrolur dexterity save saved! If this was a spell or spell-like he would get an advantage too for being svirfneblin :)
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