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  1. Zardnaar

    Netheril's Fall - First Impressions

    Alot of people aren't that interested in real world events or history. So if they dont watch the news, read much and neither do their friends.....
  2. Zardnaar

    D&D 5E (2024) Ranged Builds Thread

    They're the best archer imho. Ive been looking at that plus vex with a shirtbow. Hand crossbows as well I suppose. Take precise shot.
  3. Zardnaar

    Netheril's Fall - First Impressions

    So very few elves that could potentially remember Netheril. And they would probably have to live in the vicinity as well.
  4. Zardnaar

    D&D 5E (2024) Ranged Builds Thread

    Should be fine a d switches on early. Level 10 for dual wielding champions a long time to wait.
  5. Zardnaar

    Netheril's Fall - First Impressions

    Surviving wizards or others generally are in hiding. From the shades or other Netherese survivors. A few are no longer human if they're not undead.
  6. Zardnaar

    Netheril's Fall - First Impressions

    They might remember Netheril but it wasnt at its prime when it fell. Wasn't it only one subrace of elves that lived 2000 years?
  7. Zardnaar

    Netheril's Fall - First Impressions

    That we know off. Can always add another surviving city. My idea is another one survived. It was small exploration one and it could "land" to collect samples. Its in Osse. There were 54 total but theres not 54 named and maybe a dozen crash sites known off.
  8. Zardnaar

    D&D General How Was Your Last Session?

    That was me as the DM. With advantage 1 and a 3 on saves. Then a 1 and a 6.
  9. Zardnaar

    Netheril's Fall - First Impressions

    Well there you go. I downloaded them years ago.
  10. Zardnaar

    Netheril's Fall - First Impressions

    They didnt last remotely as long though. Few hundred years vs 1000.
  11. Zardnaar

    D&D General Mike Mearls says control spells are ruining 5th Edition

    If youre smart you only need to prepare two. Intelligence and wisdom. Intelligence is best one to target the spells are rare. Wisdom has the most spells and powerful effects and monster wisdom saves are generally bad.
  12. Zardnaar

    Netheril's Fall - First Impressions

    Yeah even list empires of faerun points out Netheril is fairly well documented. Surviving liches also contribute to Candlekeep. Its more like Rome but probably better documented. Its not Punt, Akkad, Sea People or Atlantis.
  13. Zardnaar

    Netheril's Fall - First Impressions

    Been a bit longer than 250 years
  14. Zardnaar

    Netheril's Fall - First Impressions

    Its more than 3 elven generations. Its 3 very long lived elves. 250 years is 10+ generations for humans. 3 long lived ones.
  15. Zardnaar

    Netheril's Fall - First Impressions

    Well remnants of Rome lasted 1000 years. Last Romans 19th century. Netheril is approx 1700 years ago to 1840ish. Depending on edition.
  16. Zardnaar

    XKCD: What if ALL the sun’s power was focused in one place?

    Dont think about it.
  17. Zardnaar

    XKCD: What if ALL the sun’s power was focused in one place?

    I'll episode 9 you and everything doesn't matter. Or make sense!!!
  18. Zardnaar

    Burger me!

    Probably not a bad idea.
  19. Zardnaar

    D&D General Mike Mearls says control spells are ruining 5th Edition

    Im leaning towards elements of 3.5 returning. Overhauled saves would be one of them though. Going in a more 4E/OSR direction though. In hindsight starting to think 3.5 is a nice median between OSR glass cannon and 4E+ hp bloat.
  20. Zardnaar

    Burger me!

    Extra frie would probably cost $4-6. Dessert was under $5 and garlic bread was huge portion under $6.
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