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    D&D General 5.5 and making the game easier for players and harder for DMs

    Of course they care about players. The rule is it is better to have too many players than too many DMs. That said, they have been wooing DMs too. I mean, a Greyhawk campaign setting. That is built to woo DMs.
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    D&D General 5.5 and making the game easier for players and harder for DMs

    You're right, it's part of the DM's job to adjust and tailor, especially encounters. But adjusting for some things might be easier than others. We'll have to wait and see it this is easier or more difficult for the majority of DMs. That's all I was trying to point out. And fingers-crossed on...
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    D&D General 5.5 and making the game easier for players and harder for DMs

    I agree, it should have. But I would argue the DMG and MM are wooable books, they just have a smaller audience.
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    D&D General 5.5 and making the game easier for players and harder for DMs

    That is a good point, but again, we'll have to wait and see how it plays out. It might just as well make it where almost nothing their level challenges the group, or it might make 3 out of 4 combats inconsequential, or it might make it where combat becomes a slog and players with short focus...
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    D&D 5E (2024) 2024 Player's Handbook reveal: "New Ranger"

    The ranger is all of those things. I think that is the point of sub-classes.
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    D&D General 5.5 and making the game easier for players and harder for DMs

    Again, that might be true, it might not. We'll have to wait and see. But none of that refutes what I said: He is a spokeperson for a company, and he will do the same schtick when it comes time to woo the DM.
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    D&D General 5.5 and making the game easier for players and harder for DMs

    That same lead rules designer will be grinning ear to ear explaining how the players are going to hate the new (fill in the monster here) and its ability to (fill in the power here). That is part of his job.
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    D&D General 5.5 and making the game easier for players and harder for DMs

    I was with a group of six players once. We each rolled 4d6 one time. Dropped the lowest. That determined the abilities for all the PCs. I was the lucky one that rolled a 17. We had two that rolled 9s. The rest were all solid, I think the 12-14 range. So it worked out nicely, in the fact they we...
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    D&D 5E (2024) 2024 Player's Handbook reveal: "New Ranger"

    I agree with you. But there are only so many knobs and dials to turn because of the core mechanics. Maybe once you start going down the control board, there are only so many knobs and dials to turn up for the ranger.
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    D&D 5E (2014) Is trafficking in soul coins ostensibly evil?

    Yes, it is evil. A good person would want to rehabilitate the person, not turn them over to eternal damnation. Also, a good person understands the morality of what they did that was wrong, like make a deal with the devil, is circumstantial. A father saving his child, a lover saving their one...
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    D&D 5E (2024) 2024 Player's Handbook reveal: "New Ranger"

    Fair point. Maybe within that ruleset, it's just difficult to make 4 sub-classes of fighters, 4 sub-classes of paladins, 4 sub-classes of barbarians, 4 sub-classes of monks, and 4 sub-classes of rangers without overlapping greatly. Hence, maybe one of the classes falls between the cracks.
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    D&D 5E (2024) How you going to roll... 5.24 into your game(s)?

    Our DM wants to wait until there is more material, so we will continue down the 2014 path. That said, I will definitely buy the 2024 books and read through them.
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    D&D General 5.5 and making the game easier for players and harder for DMs

    I think the framing of kill here is incorrect. I am around a lot of new DMs, and their frustration comes from not being able to challenge the PCs without the threat of having a TPK. If framed that way, then these new class powers will indeed frustrate some DMs, even experienced ones. The old...
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    D&D General Race Has No Mechanics. What do you play?

    I would pick a trope; the half-orc fighter, the elven ranger, the gnome wizard, the halfling bard, the dwarven cleric, all come to mind. I think the only reason I would do that is to try to keep some consistency of lore Yes. Character creation is supposed to be a series of tradeoffs. It starts...
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    D&D 5E (2024) 2024 Player's Handbook reveal: "New Ranger"

    ☝️ This. 100%. I think the problem comes from everyone looking at the other classes, where the word "enhanced" is used about a million times. Then, this ranger, doesn't look as "enhanced" as the other classes. On a side note, the backwards compatibility for the PHB is not really compatible as...
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    D&D 5E (2024) 2024 Player's Handbook Reveal: Feats/Backgrounds/Species

    That is your claim then: All characters should start with the same score in their primary ability. (Quick question, should their starting secondary ability be the same too?) It's a good claim. I don't see why you care though if you are only DMing. Would it still bother you if none of your...
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    D&D 5E (2024) 2024 Player's Handbook Reveal: Feats/Backgrounds/Species

    You accuse me of false assumptions regarding your intent. Please read the first and last paragraph of your sentence. You can't seem to find a way to build your urchin that starts with a 16. That is my entire claim. People are not really upset that the urchin kid is less learned than the noble...
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    D&D 5E (2024) 2024 Player's Handbook Reveal: Feats/Backgrounds/Species

    Of course those people exist. They are called outliers. Outliers, like the street urchin that starts with a 15 intelligence and is in the top 10% of the fantasy population, can conceivably go on to enter magic school and graduate with honors. It's a common fantasy trope. We root for those...
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    D&D 5E (2024) 2024 Player's Handbook Reveal: Feats/Backgrounds/Species

    Absolutely. They learned how to provide for themselves. In context, that means food and shelter, as stated in the next few sentences. It doesn't necessarily mean learned how an airship works or how the planar magic interacts with one another. Again, top 10% in intelligence if you want them to be...
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