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    Fighters vs. Spellcasters (a case for fighters.)

    Isn't the argument that the DM blanket authority is in opposition to some of the player abilities, which override DM authority and that to regain DM authority, the DM has to make rulings contradictory to the ability presented? If resolution is always handled through DM authority, why list every...
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    Fighters vs. Spellcasters (a case for fighters.)

    Shared Storytelling hasn't been discussed in anyone's game style as yet. I will bring it up now though, because I have several online games that are entirely Shared Storytelling. One is a sci-fi game in the vein of "Firefly/Serenity." Members of a crew go about getting jobs and dealing with...
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    The chamberlain, the king, and the dragon (drobe)

    Theren doesn't mind being acknowledged last or not at all. :) "I have not seen or heard from Quinn," Theren responded. "But his services might be needed. There is some evidence that magics have been used on guards in the city. I had a run in with some fellows who bore a concealed arcane mark...
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    The chamberlain, the king, and the dragon (drobe)

    Theren shrugged. "They will die, as all do eventually. But now they have a choice, which they didn't before, being men who feared. They can serve the city and perhaps die in battle or they can continue on the path they were currently traveling and die by my hand later." Theren glanced back at...
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    The chamberlain, the king, and the dragon (drobe)

    I'll make note of the glyph and keep my eyes out for more. I'll mention it to the others, specifically Quinn, although those who practice magic serve two masters, and one can never be sure which one they're serving at any one time. Still, he'll probably have some insight into it and that...
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    The chamberlain, the king, and the dragon (drobe)

    Theren nodded at Lucann, he was a different type of beast than Theren, more refined, less wild, but all weapons had their uses. He wondered what man or god he served and the level of commitment he had towards them. Each man would be weighed by their own merits, he didn't judge others, only...
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    The chamberlain, the king, and the dragon (drobe)

    Player: Sheadunne Character: Theren "The Hound" Level 12 Half-Elf Fighter (weapon master) Background: Broken Lands Theme: Iron Wolf Warrior Acrobatics +8 Arcana +7 Athletics +15 Bluff +7 Diplomacy +9 Dungeoneering +10 Endurance +14 Heal +15 History +7 Insight +14 Intimidate +15 Nature +12...
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    D&D 5E (2014) Q&A 10/17/13 - Crits, Damage on Miss, Wildshape

    Thanks! I haven't been keeping up on the nuances of 5e as much as I should. I am a proponent of unique mechanics which are limited only to particular classes or unique to only certain circumstances. If the action is unique, so should the mechanic be. I'm not as concerned with meta as long as...
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    D&D 5E (2014) Q&A 10/17/13 - Crits, Damage on Miss, Wildshape

    How so? My mind's not wrapping around it. Would this mechanic be used to represent a character kicking someone after they miss with their axe swing? And it's use would be to represent a certain style of fighting unique to a particular character/class? Kicking Axe Swing When you miss with your...
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    D&D 5E (2014) Q&A 10/17/13 - Crits, Damage on Miss, Wildshape

    Is "damage on a miss" similar to "escalation" in 13th age, in that they're both tools to keep the action moving, rather than reaching a point where the battle drags? Both are very meta elements that are a bit hard to accept but easy to imagine. Are they tools to "fail forward" in combat? Is...
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    Fighters vs. Spellcasters (a case for fighters.)

    That's a good question. I hadn't thought about it that way, particular since I don't play 4e. Technically there is some of that since you can fail on one part of a skill challenge but then succeed overall. I think then it comes down to player goals? I suppose it would be possible to get to see...
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    Fighters vs. Spellcasters (a case for fighters.)

    I was under the impression that the bluff on the drake was used to effect the chamberlain. In indie-play it is the intention of the action that matters, not the results of the action. Success in that roll was that the chamberlain was further convinced, rather than that the drake was bluffed...
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    Fighters vs. Spellcasters (a case for fighters.)

    The circle is now complete but I don't think any of us has become a master in the process :)
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    Fighters vs. Spellcasters (a case for fighters.)

    I'm having trouble understanding this definition. Could you help me? Are you suggesting 1) That "thinking outside the box" does not involve a mechanical resolution to the action? 2) That the game(s) in question do not cover all possibilities of mechanical resolution of actions (such as with...
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    Fighters vs. Spellcasters (a case for fighters.)

    In most games like this, wizard players tend to focus on blasting, since blasting spells don't contain narrative baggage that can be manipulated on the narrative level. Fireball doesn't require a negotiation (99% of the time anyway). The non-blasting spells that are selected tend to be ones that...
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    Fighters vs. Spellcasters (a case for fighters.)

    I could be up for it. It would be nice to see how it played out
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    Fighters vs. Spellcasters (a case for fighters.)

    You are 100% correct. It's a bastard and I hate it. I also hated taking notes in school and I hate doing it at meetings. Thankfully most groups I've gamed with, regardless of the play style, have been fairly tolerate of forgetting or misremembering and usually someone at the table remembers...
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    Fighters vs. Spellcasters (a case for fighters.)

    The example, when I wrote it, made me think of Buffy The Vampire Slayer and the demons playing poken with kittens lol
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    Fighters vs. Spellcasters (a case for fighters.)

    I'm up front with the players that I'll adapt to their goals and interests and that they are free to add to the fiction and backstory as they want. This isn't, however, how I tend to run PF games, as I'm experimenting for this one-shot game I'm running. I also don't create new fiction from their...
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    Fighters vs. Spellcasters (a case for fighters.)

    While I don't necessarily play in an "indie style" I do use elements that I find interesting in my games. For instance, if the players were really pushing (ie making assumptions they were excited about) I'd play it that way, even if I had other ideas about how the situation might unfold. I am...
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