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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    @pemerton thanks for this. A few questions. 1. Did the second evil water spirit taint the water that was already on them? I ask you because you said they emptied their waterskins and you never mentioned they refilled them. 2. This sentence I equipped Malicious Pranks, and scripted...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Goodness! - I meant repository ofc. Ah well! Let's leave it for the laughs :ROFLMAO:
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I'm always amazed at the amount of innovative fixes that exist for the system and creative narrative behind it. Enworld is a great suppository for these.
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I struggle a little with that sometimes. I know SC in 4e are explicit with the stakes declared upfront but in this retaliation (assassination attempt) was a consequence which would have been unknown to the PCs (and by extension the players). If I was transparent with it, the fiction is known...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    So, this actually happened in our last session. I offered the PC (through the fiction, via an NPC) the opportunity to Short Rest since they had been up the whole night through to the following morning. Had they taken it the opportunity, it would have led to their 3rd failure in the Skill...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I've been running high level characters for a while (currently 16th level), but I do not have any monks or warlocks. In fact I've banned monks outright, but that was a thematic preference and because the 1-time I did allow them to the min-maxer of my group, he just created the most annoying...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    This was an idea for the setting. But exploring this idea of residual energy collection - since in my games we play with Magical Disease which may occur by one having too much exposure to magic retaining that residual energy may bring about arcane afflictions.
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Yes the rules should do A LOT OF THINGS. That 5e's Rest system is a design failure is something I have repeatedly said in this thread and over the many years of the game's existence. I'm not sure how 5e24 handles it as I did not acquire the books but I would imagine they never addressed it. My...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    To say that there is no mechanical force behind it is the understatement of this site. An 8 intelligence caster per 5e RAW can cast 9th level spells! The dude has the ability to cast the highest level spells IN THE GAME but is incapable of determining that a Dispel Magic will be useful in a...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I have replied to the email you quoted and provided my own rationale. We attempt to fix those too at our table :) Cantrips do not require energy or a tapping into the Weave, the wizard can use the invisible residual magic which exists all around. Level 1 slots and higher require that extra...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    The 2 per day rule makes sense and follows the rests required by flying beasts such as the griffon which needs 1 hour rest between 3 hour flights. Fly 8am-11am Short Rest 11am-12am Fly 12am-3pm Short Rest 3pm-4pm Fly 4pm-7pm Settle in for Long Rest Some Enworld fixed their Short Rest abuse by...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    How many short rests do you allow in an adventuring day?
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    The game as designed doesn't support this. Its why at our table we immediately addressed Intelligence and all ability scores early on including benefits for odd numbered ability scores. We went back to earlier editions where you need 10+x number in your spellcasting ability to cast spells of x...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I could see this working when one attains the bloodied condition for instance - a certain level of adrenaline or desperation. But EVERY 3 rounds (12-18 seconds) of combat does not work for me as you could reach those emotions within the first round if the fight is particularly deadly... Since...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Fiction emerges from play but I can't cast my Fireball on the first round because of? Why do I need to wait till x round to cast it? That's rules messing with my fiction. I'm all for gamist mechanics that help to inform or facilitate fiction (minion mechanic) but this mechanic limits fiction...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    IMO this is good stuff by your DM. I would have had similar expectations to yourself as a player. If I want a static setting I'd play a boardgame. I want a dynamic logical roleplaying experience - on both sides of the screen.
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    That's interesting. I've only applied or seen 'the cookie' applied to story/setting notes never to the type of documents you mentioned (not that I have made a 'welcome pack' before). Apologies I meant short or quick storylines/campaigns. Perhaps some AL. That's what I kind of imagine it was for...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    That's impressive! In 15 years of our face to face game I have 6 past players and 5 current players, so not even a 10th of your count. I suspect a factor here may be that many of the players were just acquaintances thus being unfamiliar with DMing style and therefore it's easier to gravitate to...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    This is very true. Consistency in ruling, being transparent where possible, using player facing mechanics frequently, revealing to players how their ideas bested the scenario, open dialogue between GM and players re mechanics (because both sides make errors), elevating gamism and allowing...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    A day here and a day there might not make a difference, however cumulatively they may become impactful particularly in your typical 5e AP or module where you will see at certain story points the time pressure will become an issue... Murder in Baldurs Gate - days lost sees the city gradually...
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