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  1. payn

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    That unreliable combat math is exciting because its not predicable across the entire adventure. Adventure day is a marathon not a sprint so obviously it isnt gonna work entirely the way you want an encounters based game to. 5E is trying to give us both what we want, but I suspect neither will...
  2. payn

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    That wont work for me because I want the adventure day attrition model. More importantly, I want those resources in the hands of the players not the GM. Based on what? I think the issue I have is folks seem to use "the community" and "most stories" as weights to their arguments. Its not...
  3. payn

    Worlds of Design: Grounding the Game

    I dont use D&D Illl tell you that much. I dont see that as an issue, I like the complex combat systems in RPGs as much as I like the streamlined ones that facilitate TotM. In the latter, I usually let the narrative drives spatial relationships to creatures and objects. We dont have codified...
  4. payn

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Its always going to be a rub, but at the end of the day I dont blame the designers for what we have. There is absolutely no right answer to this (despite folks thinking there is). What they have done is given us a middle of the road system on a easy to mod/hack system to make it work the way you...
  5. payn

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Its a complicated answer. I think folks have moved from old school survival sim where death is just a likely outcome of any particular adventure, and a more narratvist take in which the PCs are main characters of a story and if they die easily its not for the betterment of the game. The middle...
  6. payn

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Some people do. Some people want what you want. Not everyone does. Please speak for yourself.
  7. payn

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    You might feel like you cant do any of those things or that WotC must do them for you, but I certainly dont. I think its time for you to read the DMG again.
  8. payn

    Worlds of Design: Grounding the Game

    I was gonna say the same thing.
  9. payn

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Key word is eventually. You think its tomorrow but its really 20-30 years from now.
  10. payn

    Contemporary Simulationist TTRPGs [+]

    It isnt a game day, its an adventuring day. It's not a simple game mechanism for deciding outcomes, its a series of systems that can interact in a myriad of ways to deliver eventual combined outcomes. Which is why when it was written in a way to explain at wills, encounter, and daily in 4E...
  11. payn

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    This is an sssumption that your preferences are what folks want in D&D I wouldn’t be so sure of. Lotta folks trying to do the talking today for everyone else it seems.
  12. payn

    Contemporary Simulationist TTRPGs [+]

    That’s a very odd game play mechanism to model a “game day” and not be a simulation.
  13. payn

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Not of benefit because it’s old school. You got the taste part right to which there is clearly no accounting here.
  14. payn

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    If you want the game to be an encounters game, then yes short rest makes sense. If you want an adventure day attrition model, long rest works better. Having both leads to 7 lunch break work days.
  15. payn

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    4E encounter powers drove the quantity up. Folks dont want to give them up so now we got 7 lunch break work days for encounter power short rest classes..
  16. payn

    Pineapple Express: Someone Is Wrong on the Internet?

    Ours were a lot like the recent chat logs from -redacted- that got made public recently.
  17. payn

    Pineapple Express: Someone Is Wrong on the Internet?

    Social media just took the bathroom stall wall and expanded it to everyone everywhere.
  18. payn

    D&D General Combat Against Player Engagement: A Systemic Challenge

    Depends on the group. I mean, the rule book is 80-90% combat stuff. So, its not like folks are wrong to think its a significant part of the game, but I don't understand it either. As a wargamer id rather be playing something thats all good stuff all the time. Though, a lot of these groups form...
  19. payn

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    They dont have to say it for it to feel like its a concept they are trying to achieve. I think 5.24 spoke volumes on the subject. Even if they make it 30+ years folks will still chirp about being right about evergreen being an impossibility and something they never should have "promised" despite...
  20. payn

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    It just occurred to me that a PFS scenario is likely a 6-8 encounter thing (Probably closer to 4-6). Are adventure league nights set for the one adventure day is one session dynamic?
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