A classic argument. Though its not about where you end, its about how much you moved in the turn. All the firing happened simultaneously while the mech ran a circle. Teh nature of jump jets doesnt allow one to move forward and back. Which is why many had a problem with the side table playtest...
So, yeah he would have had a 1 TMM from the jump not TMM 3. The rules state you cant jump away and back in a single movement. Now, if it was a spider it could potentially dosey doe as a run and end at the same spot with a nice TMM,
Playtest report 4 (Package 2; mobility)
We had our open BT night last night. Fedcom Civil War Era 4K BV per player 3v3. We had two maps so 12 players total.
Folks really enjoyed this package compared to the previous. We have been using backwards level change with PSR as a standard optional...
I think an issue with random tables and why they fell out of favor is how little thought was put into their execution. Early games had piles of them and often they made little sense. The outcomes were funny in a random way, but not satisfying in delivering a good experience way. I think...
Solving them perhaps to your satisfaction, but I can tell you 4E was no solution to me. I actually like the 5E approach and slower evolution. You can say im too safe and too grounded in tradition but at least I still want to play the game. Though, thats the rub, I could also point to a number of...
I think Golarion is being sold as a setting that pulled folks in (and not to short cut it its a cool setting) but I think the adventure path campaigns had more to do with it. The players guides were fantastic for saying, "in this campaign warlocks rule, and wizards drool" and they backed it up...
Im not really following the setting thread. I might find the idea of specific playloop vs a general one persuasive, but I find settings to be independent of rules mechanics unless the system is particularity made with a setting in mind (both class and classes systems have those).
Thing is, that nut that cant be cracked doesn't really matter to the masses. Its a problem for the hardcore .0001% of players who will argue it all day on forums and reddit. D&D's ambiguous hack it if it dont play right to you, seemingly oberoni design, is something folks expect from the brand...
My answer was to split the difference. Basically everything became a 5 room dungeon. In a city? Encounter a thieves guild HQ. Hexploring? 5 or so Random encounters (not all monsters to fight either) per day/hex of exploring. Every adventure had several components that made it not 1 simple...
Really its because D&D has to accommodate so many playstyles it cant pick a lane. When it does, things tend to get incendiary one way or the other. I think the modular concepts of the design were supposed to allow folks to lean in, meaning the foundation had to be flexible. Turned out the...
A buddy of mine is/was a musician the title is kinda iffy. For a time, he tried to make a career out of it but he found it made doing what he loves like a job and his enjoyment plummeted. These days he doesnt perform live anymore and just records stuff in his free time.
I've been there. I had a group I was running an AP for in PF1 era. I was putting a ton of work into bringing the AP to life. The players though? Yeah lots fo goofing off and all just dick and fart jokes. It was trying my patience and I was about to toss in the towel when we finished a good...
I think a good way to get over "pirates are pure scum" problem that arises is to have a good reason for pirates to exist. Often, pirates were creations of nations to terrorize their enemies which they conveniently disavowed when the time was right. So, political intrigue is a good option for a...