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  1. payn

    What Do You Think Of As "Modern TTRPG Mechanics"?

    I think mechanics that focus on narrative are rather modern. Games in which are designed to give the player a little more choice, or decision points, rather than random luck of the roll feel modern. Degrees of success as opposed to straight binary results, etc.. I want to say the changing to...
  2. payn

    D&D General Friday Fun: Now THIS Is D&D Rock!

    One evening as the sun went down and the temple fire was burning Down the track came a murder-hobo hiking and he said boys I’m not turning I’m headin for a land that’s far away beside the crystal fountains So come with me we’ll go and see the Big Storm Horn Mountains In the Big Storm Horn...
  3. payn

    Pineapple Express: Someone Is Wrong on the Internet?

    We've come a long way since Too Many Cooks.
  4. payn

    Are you ready for some Football (Americano)!

    lol the end of that game was crazy. Fumble on 1 yard line… I was certain it was heading for a tie.
  5. payn

    Hasbro Opens New Wizards of the Coast Video Game Studio in Montreal to Support D&D Franchise

    Yes, being a jerk about it is totally called for.
  6. payn

    D&D 3.x 3.5e Skill Rules Modified To Perfection?

    In a nut shell the 5E system is designed so that everything lives within the D20. So, no more +X armor and weapons are necessary to hit things. Your stats top out at 20 so you dont need to pump them ever skyward. Skills will go from 0 to +6 or so from progression. The progression math is...
  7. payn

    Battletech Public Playtest Thread

    I'll be trying them out tonight at weekly Battletech at the FLGS.
  8. payn

    D&D General I asked AI: "What's the Most Common Cause of Character Death?"

    Bards most common source of death is role playing decisions. :ROFLMAO:
  9. payn

    D&D 3.x 3.5e Skill Rules Modified To Perfection?

    On one hand, I love the rank up by using the skill, on the other I've been moving away from XP type systems because play tends to become about just spamming skills instead of engaging the game narratively/organically. In a progression system like Traveller this might go over better as you dont...
  10. payn

    Traveller: the iconic science fiction roleplaying game

    That is an interesting idea and you could even link events between the main and secondary Traveller. For my last PoD game I made up a handful of NPCs to round out the ship crew in case somebody bought it and wanted to use one or at least to finish the session.
  11. payn

    Hasbro Opens New Wizards of the Coast Video Game Studio in Montreal to Support D&D Franchise

    Yes, folks want 100 books. Why not a thousand? :rolleyes:
  12. payn

    Battletech Public Playtest Thread

    The first packet seemed like the designer's pet interest disguised as a speed of play benefit. This second packet goes a long ways though for making the game a bit better. Immobile definition change aside; water isnt a death sentence anymore, getting up is easier, you can walk backwards down a...
  13. payn

    Traveller: the iconic science fiction roleplaying game

    5-6 career terms (38-42 years old) seems to be the average for my games.
  14. payn

    Pathfinder 2E Skill feats shouldn't give you abilities that normal people have

    Yes, this. I feel like both 3E/PF1 and PF2 didnt find the Goldilocks zone for trained untrained, feat no feat. I think the 5E bounded accuracy is a better shot at it, but that game lacks anything beyond tools to interact with the skill system.
  15. payn

    Hasbro Opens New Wizards of the Coast Video Game Studio in Montreal to Support D&D Franchise

    Its 30 years later so maybe not? Im more curious why 4 is the magic number?
  16. payn

    Traveller: the iconic science fiction roleplaying game

    My players did have a very good time pimping out the Harrier ship. For Pirates of Drinax I made battle armour nearly impossible to get and no station was going to let you wear it anyways. The players never even tried to get it. Combat was like maybe every other session becasue there was so much...
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