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  1. Naszir

    D&D 5E (2014) Should 5E have Healing Surges?

    I'm reposting this from a thread that happened earlier in the week: How about going about this a different way? Instead of a way to "heal" what about a way to "avoid" damage? Instead of healing surge you could have a heoric surge. A character can use a heoric surge to turn what might have...
  2. Naszir

    Reforms so you don't need healing surges

    Because narratively I think they are a little difficult to deal with. I think the narrative gets a little weird when a character takes minor damage from an attack and then describes how he just narrowly avoided something that would have crushed him to a pulp. But this is currently how we are...
  3. Naszir

    Reforms so you don't need healing surges

    Yes, that is true. But this way you can still have clerical healing but have it more limited. I would also advocate more ways for temporary hit points to be involved. Second wind should be considered temporary hit points. I believe clerical healing fits better in between combats than during...
  4. Naszir

    Reforms so you don't need healing surges

    How about going about this a different way? Instead of a way to "heal" what about a way to avoid damage? Instead of healing surge you could have a heoric surge. A character can use a heoric surge to turn what might have been a severly damaging hit into a glancing blow or the heoric surge can...
  5. Naszir

    Hit Point style preference

    Plot immunized rocket tag here. Take healing surges and change them to just heroic surges. Basically, a character can use a heroic surge to change a hit to a minimum damage hit. This represents the extra effort to dodge the attack in some form. To me this represents and would reflect the near...
  6. Naszir

    D&D 5E (2014) Should 5e classes be Complicated or Simple?

    I will go simple as well for the core but the easier add on would be to put out "Paths" like the Midnight setting did or use "Themes" like 4e. You can have a Fighter core class that gives you your starting class abilites and then just tack on a Path. A couple of Paths (I guess Essentials is a...
  7. Naszir

    Legends and Lore - What Can You Do?

    I see your point. However, if you make a one action per turn type of game you have to make changes. You can't take the 4e rule of prone and then try and stick it in a none 4e system. What if you make it so that you are considered prone only until the start of your next turn? This takes into...
  8. Naszir

    Legends and Lore - What Can You Do?

    How about just building the movement into the powers? Just like Charge, you can include movement and attack into a single action. Many powers are built like that already.
  9. Naszir

    I don't get the dislike of healing surges

    I guess what a lot of people are looking for is more consistency in the system. Don't give us hit points and say they are abstract and then give us a power or magic item that does bleeding damage (which clearly is not abstract). Don't tell us that an attack "hits" only to allow us to...
  10. Naszir

    I don't get the dislike of healing surges

    Hey no problem. I don't feel picked on. Unfortunately I couldn't find what you are talking about with the closing of wounds in regards to Second Wind. From what I can tell healing surges mean many different things. Spending a healing surge and using Second Wind gives you a "burst of...
  11. Naszir

    I don't get the dislike of healing surges

    To clear up the fuzzy memory of yours, second wind more represents getting an adrenaline rush and finding the fortitude to recover. It's not that hard to visualize. You see it all the time when someone has been presented with a crisis. There are times where you just feel like you cannot give...
  12. Naszir

    I don't get the dislike of healing surges

    Healing Surges within the context of 4e make sense for the most part. 4e hp are considered abstract and represent many different factors as has already been quoted. The issue of dropping below 0hp might be able to be dealt with narratively if the only way to get a character back above 0hp is...
  13. Naszir

    Ways to play D&D online?

    Another vote for Fantasy Grounds here. Such a time saver for tracking effects/conditions. Once you get the hang of it, ease of use is nice. I did a 4e version of the Shattered Gates of Slaughtergarde for my group. If you don't mind laying out the cash it is a well done program that still gets...
  14. Naszir

    New Mearls Article - Skills in D&D

    What I am liking about this is that generally D&D is about heroics. It's just not "awesome" when you are trying to climb a wall and your character is generally good a climbing but you have a bad roll and the character falls when their may be no particular reason other than the bad roll. The...
  15. Naszir

    Hit points as Action point currency?

    Not necessarily. The barbarians and the fighters are already getting dinged while they are in the thick of combat. The spellcasters should be trying to stay out of the thick of combat and hang back using some of their "hit points" to push their limits when the opportunity presents itself.
  16. Naszir

    Hit points as Action point currency?

    Nope. I've seen a lot of people lift weights and not be able to lift one more time and not die. :) If hit points are supposed to represent several different things then why couldn't this be one of them? Instead of only losing hit points because someone else does something to you why couldn't...
  17. Naszir

    Hit points as Action point currency?

    I like this idea despite the negative initial implementation that Star Wars D20 had (personally I haven't played this, just going on the comments of the others in the thread). The point would then be how do you make sure that you don't get the glass canon effect? And how do you prevent some of...
  18. Naszir

    Why is bigger always better?

    I'd still wish D&D would get away from the "hit" term. It may be semantics but it makes more sense (to me) if your character makes an attack and you roll well the attack is a "success" rather than a "hit". The "hit" term and asking people to take hit points as abstact doesn't mesh very well.
  19. Naszir

    Why is bigger always better?

    I'd like to break this down into two parts: 1) In the real world can a dagger be just as deadly as a greatsword? I think the answer is yes it can. Hit the right spot on person with a sharp blade no matter how big the blade is and that person will die. 2) In an rpg is it a good idea to make a...
  20. Naszir

    New Legends and Lore:Head of the Class

    I'd prefer if to flip things around. Lay out all the options first and then give example/suggested builds afterwards. Players, if they wanted to dive right in, would just choose one of the suggested builds and follow the class progression. A little off topic but I also like to see the definiton...
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