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  1. Naszir

    How do you explain overnight Healing in your game?

    Actually, can't you still heal someone with powers like Healing Word and Cure Light Wounds even if a character doesn't have any healing surges left?
  2. Naszir

    How do you explain overnight Healing in your game?

    Garth, If this were true why come up with the Bloodied Condition? It would have made more sense to come up with a different word. It seems that a lot of the confusion that comes from how the loss of "hit points" comes from "damage" and then reaching a "bloodied condition" is poor wording...
  3. Naszir

    How do you explain overnight Healing in your game?

    By failing skill challenges you can cut into Healing Surges. Healing Surges seem to me can be thought of as a reserve of hit points. All of the things described as fatigue can be represented by reducing healing surges as part of a failed skill challenge. I'll agree with you on this one...
  4. Naszir

    How do you explain overnight Healing in your game?

    Doesn't some damage have to be explained as actual wounds? How do you take poison damage from the stinger of a giant scorpion without actually being hit? I am sure there are other examples of this. So far I have liked 4e but it seems in all of the editions (including this one) there is some...
  5. Naszir

    Intimidate in combat: viable?

    I like this idea Saeviomagy. However, being able to just scare minions to death is not to my liking. If you intimidate creatures I would think what would happen is that they become weakened. Maybe the it could look more like this: Intimidate (in combat) Encounter, standard Fear All enemies...
  6. Naszir

    Attempting to change spellcasting

    Good point. Then all spells will do their spell level +1 point in damage each time they are cast. Hmm, how about Divine spellcasters in this case take more damage. Let's say they take damage equal to the spells level +1 and that gets multiplied by 2. My other thought is to make divine...
  7. Naszir

    Attempting to change spellcasting

    Good points Andre. Thanks for the input. 1) Non-lethal damage makes sense. 2) Not being able to heal until the duration of a spell is done seems like it would be a good add on. 3) Action points as stated in UA are 5 + 1/2 character level per level. It may be a little work to divide all spells...
  8. Naszir

    Attempting to change spellcasting

    This is an attempt to tone down the power of spellcasters without totally shutting them down. It is also an attempt to get 3.5 away from vancian magic without having to completely rewrite the system. Without a doubt some of the inspiration comes from 4e. A few assumptions first: 1) No...
  9. Naszir

    Ludicrous Magics

    Personally I prefer Busta Rhymes magic: Don't Touch Me Now (You might burn yourself) Level: Sorc/Wiz 3 Components: V, S Casting Time: 1 Standard Action Range: Self Target: Self Duration: 4 min Saving Throw: Reflex (Half) Spell Resistance: No When casting this spell the caster is wreathed in...
  10. Naszir

    D&D version of Lembas Bread?

    The world of Midnight by Fantasy Flight Games (loosely based on LoTR with the premise of "What if the Sauron had won?") has something called Erethor Tea. Erethor is the homeland of the Elves in this world. The tea helps most people survive without the need for food for several weeks but there...
  11. Naszir

    True Critical damage

    I like this idea. How about instead of creating a new power just say that any power with the keyword Healing can cure critical wounds? Healing surges used by characters on their own will not heal critical wounds but any healing surge that is prompted by a power with the keyword Healing will...
  12. Naszir

    Alternate Initiate Multiclass options

    Strength of the Divine [Multiclass Paladin] Prerequisites: Str 13, Cha 13 Benefit: You gain training in one skill from the paladin’s class skill list. Once per day, you can use the paladin’s Channel Divinity power. In addition, you can use a holy symbol or a holy avenger as an implement when...
  13. Naszir

    Alternate Initiate Multiclass options

    Strength of the Divine [Multiclass Paladin] Prerequisites: Str 13, Cha 13 Benefit: You gain training in one skill from the paladin’s class skill list. Once per day, you can use the paladin’s Channel Divinity power. In addition, you can use a holy symbol or a holy avenger as an implement when...
  14. Naszir

    Alternate Initiate Multiclass options

    Student of Combat [Multiclass Fighter] Prerequisite: Wis 13 Benefit: You gain training in one skill from the fighter’s class skill list. Once per encounter you gain a bonus to opportunity attacks equal to your Wisdom modifier. An enemy struck by your opportunity attack stops moving, if a move...
  15. Naszir

    Alternate Initiate Multiclass options

    Vessel of the Divine (Probably could be named better) [Multiclass Cleric] Prerequisite: Cha 13 (Should this be kept as Wis?) Benefit: You gain training in the Religion skill. (Could make this a different skill) Once per day, you can use the cleric’s Channel Divinity power. In addition, you can...
  16. Naszir

    Alternate Initiate Multiclass options

    Would their be any consequences in creating alternate initiate multiclass options? For example, have an Initiate multiclass option that would allow you to gain the Channel Divinity class feature.
  17. Naszir

    Cleric - Guardian of Faith

    I don't agree about the zombies moving away. With such a low intelligence the zombies would just keep attacking the guardian in an attempt to kill it so it would stop damaging them. I don't think they would run away, they have no idea if it is a living object or not.
  18. Naszir

    Cleric - Guardian of Faith

    A friend of mine just relayed this situation to me; His party entered a room full of zombies, knowing that a very tough fight was ahead of them he suggested the group go back through the door they came, he'd cast Guardian of Faith, they'd close the door, and the zombies would just mindlessly...
  19. Naszir

    Warlock - Multiple Cursed targets and damage

    A warlock has two targets cursed and then is able to damage them both with an AoE spell. Do both the targets take Curse damage or do only one of them take Curse damage?
  20. Naszir

    Midnight 2nd Edition

    Healing is not quite as hard to come by if you have a PC with the Healer heroic path. You are correct about the healing surges and how they might affect the overall feel of Midnight but like GMVictory touched upon you can find ways of reducing healing surges through various ways. You could...
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