Search results

  1. Naszir

    Pronounciation of Justiciar

    Yeah, it is probably because I'm American. But German as a language, I think, to American ears can sound like a harsh language with very hard sounding words. Unlike French or Spanish which come off a bit more soft. Tee fling sounds soft, fluttering, not demonic or sinister. But again, that...
  2. Naszir

    Pronounciation of Justiciar

    Hmm, Justice with scissors is awesome. Not silly at all. Thanks Hong. Grrr.
  3. Naszir

    Pronounciation of Justiciar

    How about a compromise and pronouncing it this way: Just i kiar (with kiar sounding like liar). Those who have pointed out that the word Justicar sounds like Just a car have ruined that word for me now. In return I liked to point out Just a sheer sounds just as silly. Justice with scissors...
  4. Naszir

    D&D 4E 4E PrRC ~v2.7~ FINAL UPDATE May 29.08

    Hunter's Quarry Hunter's Quarry is missing from the Class Feature/Exploits for the ranger. When I went to look at the Ranger from DDXP it is strange that WotC put Hunter's Quarry under Class Features but not under Exploits.
  5. Naszir

    Goblin Picador

    This is a very good point.
  6. Naszir

    Goblin Picador

    I would think having a bullet pass through a shoulder you can make a case for but a harpoon that stays lodged and is meant to rip flesh if an attempt to remove it is made? That is one wound that you just don't heal overnight unless you have magic.
  7. Naszir

    Goblin Picador

    But doesn't the Goblin Picador imply that it has to hit enough to be more than a little scratch? The harpoon has to sink in deep enough so that it has enough grabbing power to be able to pull a character to wherever it wants to go.
  8. Naszir

    Goblin Picador

    What I have a problem with here (and I subscribe to the "Hit Points are abstract and loss of hit points does not mean that actual physical damage takes place every time" side) is Consistency. With a creature like the Goblin Picador, every time he "hits" with the harpoon, it has to be physical...
  9. Naszir

    D&D 3.x Vitality/Wound points variant (4e to 3e)

    Looks like that would work. Relatively simple and the design seems to match with the fact you want to be able to keep the characters going for longer stretches but still have some repercussions for tough battles. Just a question though: With the spells, if they are lost do they come back...
  10. Naszir

    Trip is an Encounter Power now

    Has it been explicitly said that you cannot trip unless you have the "Trip" power? Seems like that would be a silly thing for the designers to say and I cannot imagine that this did not come up in playtesting. And it looks like you can still attempt to do things on the fly and get them...
  11. Naszir

    D&D 3.x Vitality/Wound points variant (4e to 3e)

    I was thinking of Wound Threshold as an alternative but I do understand how it is more deadly than what you are proposing. As for negative levels, I have never liked those either. Again, too much change goes on. You'd have to modify Saves, BAB, and any other bonuses or class abilities, hps...
  12. Naszir

    D&D 3.x Vitality/Wound points variant (4e to 3e)

    Having a Wound Threshold does this. However lower level characters are clearly at more risk to take wounds. All other damage that is not a wound gets healed after combat is over. Again, with a Wound Threshold unless the character has taken a wound they should be at near max capability before...
  13. Naszir

    D&D 3.x Vitality/Wound points variant (4e to 3e)

    Wound Threshold Anytime a character takes damage equal to 1/3 of their hit points in one shot they take a wound. Wounds can only be healed quickly through magic. Otherwise the character must rest. Wounds also have some negative effects: 1st 1/3 = Battered Effect: May only take a...
  14. Naszir

    D&D 3.x porting 4E healing surge/second wind into 3.5

    One of the things I have been toying with is: Wounds Only when a character takes damage equal to 1/3 of his total hit points in one hit is it considered a wound. All other damage is considered fatigue, brusies, luck and minor cuts (non-lethal damage). Once an encounter is over and a character...
  15. Naszir

    Two stats per defense!

    Is that true? Shields add to reflex defense?
  16. Naszir

    Racial Abilities/Modifiers

    I believe you are correct. Think this applies to all Saving Throws: d20 roll 1-9 Effect continues 10-20 Effect ends.
  17. Naszir

    So Int does NOT add to skills

    To me Wisdom would have been better to use here because of its tie into Perception. This is very much like the Monks ability to get a better AC because of high Wisdom. Int would make more sense to be used for Willpower Defense. A sharp mind can better defend itself against mental attacks.
  18. Naszir

    Eric Mona says the GSL is nearly ready

    Midnight would seem to do well with 4e in my opinion. It is a serious points of light setting. Also, several of the classes had "tiers" for special abilities that I think would be very similiar to "talents" that 4e is using. Midnight also has ritual spellcasting. Though whether or not it is...
  19. Naszir

    Guideline for creating Feats/Talents/Powers

    I don't think they would be wasting time, they must have some in-house "how-to" creation structure all ready to go for Feats/Talents/Powers. In the effort to maintain balance within the system I would think this would be just good game design. If this is the case (I hope it is) then it would...
  20. Naszir

    Guideline for creating Feats/Talents/Powers

    I hope that in the 4e DM's guide we will get some guidelines for creating balanced Feats/Talents/Powers. I don't recall anything like this showing up in the 3rd edtion DM's guide. As a DM I enjoy trying to come up with new and interesting abilities for characters to try out. It wasn't overly...
Top