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  1. Z

    Is Acquisitions Inc. switching to Daggerheart?

    When a PC succeeds with Hope, I tend to ask if they want to follow-up or pass the spotlight. Once in a while they follow the fiction and take a second action, but most of the time they've handed it over to somebody else.
  2. Z

    Shadowheart...Daggerdark [+]

    Ok, because I was one of the people in the DH thread saying "this isn't a great game for classic-style dungeon crawling" over and over, I'm now pretty invested into seeing what we can do with it. Having read the Shadowdark Quickstart core yesterday I'm really impressed with teh simplicity and...
  3. Z

    Daggerheart General Thread [+]

    Well, I might play around with taking the core of Shadowdark and making it into a campaign frame to hit the vibe of dungeon crawling. I was reading through the quick start this morning and the emphasis on "pushing back the dark" is actually an excellent thematic match for DH's mechanics and...
  4. Z

    Shadowheart...Daggerdark [+]

    I think it would be far more interesting to start with a DH base and see what you need to par away or tweak to get a dungeon crawler. Shadowdark is built off d20 after all, and cares about a lot of stuff that DH abstracts away. Keeping that level of abstraction but hitting the vibe of dungeon...
  5. Z

    Daggerheart General Thread [+]

    If you wanted to play with real-time light you could make it a Countdown (6), ticks down on 10 min increments.
  6. Z

    Daggerheart General Thread [+]

    Really nice set of GM tracker sheets somebody tossed up on the subreddit.
  7. Z

    Daggerheart General Thread [+]

    Inspired by the shadow dark melding thread & thoughts about an ancient ruin my players might be exploring I thought I'd do a little brainstorming on a generic environment you could layer over any dungeon-y style place: THE SHADOWED DARK Exploration, all tiers A place of velvet deep shadows that...
  8. Z

    Shadowheart...Daggerdark [+]

    Have torches run on a countdown that gutters on rolls with Fear. “Attack the light” is an easy add to DH Moves (there’s a couple it can fall under - Change the Environment & Take Something), and adversary actions. You'd probably have to do a pretty comprehensive reconsideration of what classes...
  9. Z

    How Special Are The PCs?

    I generally conform to the 4e/Eberron idea of “the player characters are exceptional.” That doesn’t mean that NPCs don’t have powers of their own, but they’re different. Of course the flip side is that their opposition is exceptional as well!
  10. Z

    Apocalypse World to Get Third Edition, Kickstarter Launching Soon

    Assuming it’s as per the playtest stuff, there’s now one “engaging in combat while under fire or vs something that can and will defend itself” move (Do Battle). It wraps in Act Under Fire and Attack Someone. That’s it for Basic/Standard direct violence moves. Some of the old Seize by Force...
  11. Z

    Daggerheart "Description on Demand" a GM DON'T

    My favorite PBTA’s XP move includes “did you act in accordance with or struggle against your instinct” which functions very similar. It’s led to the best character introspection and growth I’ve seen. If there’s one thing I wish DH had but it doesn’t it’s space in the design for this. You can...
  12. Z

    Daggerheart "Description on Demand" a GM DON'T

    Absofreakinglutely. In the FITD game we just wrapped a couple weeks back, the players ran with this idea of a pre-collapse AI I'd introduced and wound up like jumping through hoops to save it from its facility self-destruct (through to risking the synthetic character's consciousness to act as a...
  13. Z

    Daggerheart "Description on Demand" a GM DON'T

    I’ve alluded to this a few times, but it’s also really important to note that Harper is explicitly talking about the context of designing custom moves for Apocalypse World. There’s lots of games out there with mechanics that “cross the line” and let the players author fiction advantageous to...
  14. Z

    Daggerheart "Description on Demand" a GM DON'T

    The actual name this group of techniques usually goes by in my experience is “paint the scene” or “ask questions and build on the answers.”
  15. Z

    Daggerheart "Description on Demand" a GM DON'T

    Oh, and to quote from the DH Book a bit, here's the GM guidance around this. You'll note it presents a range of possibility here, and things beyond character-POV or background bits are "a step further." "ASK QUESTIONS AND INCORPORATE THEANSWERS In Daggerheart, the GM doesn’t have to do all the...
  16. Z

    Daggerheart "Description on Demand" a GM DON'T

    It sounds cool! I’d like to try it sometime, the Delian Tomb adventure book really impressed me with its content.
  17. Z

    Daggerheart "Description on Demand" a GM DON'T

    We’re about to retread 300 pages of the Conservative D&D Players thread here.
  18. Z

    Daggerheart "Description on Demand" a GM DON'T

    No, they won't, if they're engaging with teh game the way it exhorts them to engage with it. It presents a player agenda and principles for a reason. If your players can't bring themselves to be honest brokers in creating an engaging and dramatic narrative with each other and the GM, don't play...
  19. Z

    Daggerheart "Description on Demand" a GM DON'T

    In hundreds of hours of play I’ve had it come up … twice? And I was like “interesting! So I don’t think that’s quite it…” and we pivoted. Also the times when we bumped into that it was because I have a prompt that was too open.
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    Daggerheart "Description on Demand" a GM DON'T

    But we should be very clear, that's not what Daggerheart expects or intends.
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