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    D&D 5E (2014) Ben Riggs talks to Richard Baker. Phandelver in 2018 alone sold 300k copies.

    The core of the module's "story" isn't anything special, really. The beauty is in how it presents a very quickly "open" set of directions and possibilities to the party with multiple options for progression and flow that don't assume a singular path (or that you do even do everything!). It...
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    Does Anyone Care? (Cosmere RPG)

    Oh, they're not a set of options defined? They're entirely open definition?
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    Does Anyone Care? (Cosmere RPG)

    Ok, so the bonuses to rolls are far more capped than in 5e? Stat + a couple? Does the Endeavor portion have a table of suggested difficulties or the like?
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    Does Anyone Care? (Cosmere RPG)

    So I went through the Demiplane free content and unfortunately it seems to have very little about the actual mechanics of the Endeavors. One problem I had trying to do Skill Challenges in 5e (even using Giffyglyph's Darker Dungeons framework) was that between Expertise + the deeply varied skill...
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    Does Anyone Care? (Cosmere RPG)

    Besides the plot dice thing, can you talk a little bit about the core mechanics setting exclusive that have you excited based on what you've been prepping? Have you had a chance to run yet? I see stuff about how the classes (?) can have emphases apart from combat but not feel like htey're...
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    Does Anyone Care? (Cosmere RPG)

    Ok, but my brain still goes to the geometric shields of the Gnosis (?) school & some of those scenes of magic as just plain awesome. Definitely stopped after book 2 of Prince of Nothing though. Alas, as a teen I read quite a bit of Goodkind before coming to the realization of what an absurd...
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    Daggerheart General Thread [+]

    Depends entirely on where you want to go. A lot of those are D&Disms that may not be required (what if wizards only learn in a Sith Master / Apprentice style? Or they bind with Codexes that are actually AI matrices? Etc). I built out the shell of everything you listed apart from Patrons for my...
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    Daggerheart General Thread [+]

    Yeah, I’ll have to sit down and think if I want to significantly change things weapon wise (most of the time in an urban fantasy story guns are often no more effective then anything else or even less so).
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    Daggerheart General Thread [+]

    Heh. So a little bit of personal nostalgia (I moved away in 2004), coming in pre-smartphone era in that technological inflection point, and shifting the dates around to bring in a couple of real life building completions (the Experience Music Project and something else?) that are just cool...
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    Daggerheart General Thread [+]

    I think I've got a solid draft [dropbox link] of my Seattle urban fantasy frame/setting done. Looking forward to a session 0 in two weeks! If anybody takes a gander and has feedback, happy to take that.
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    Daggerheart General Thread [+]

    Somebody is building a Compendium site similar to the super simple 4e one.
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    Daggerheart General Thread [+]

    But they've also announced that the two of them are doing creative products for DH. So I was curious what in either's past is a good show / something interesting that displays a good potential fit in for DH (I find most of the 5e campaigns terrible as written). _____ I got to use the Ambush...
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    Daggerheart General Thread [+]

    The only thing I don't like about teh Ancestries is the mixing part tbh. I've never been a big fan of the genetic mixing that seems assumed in many settings, without doing something more like "halflings / humans / dwarves are just all branches off the same root" a la Canids. OTOH, I do like the...
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    Daggerheart General Thread [+]

    Yeah, so nothing that I’m excited by :P. Ran COS and knew that was mainly Perkins and boy howdy I don’t want anything like that on my DH table (others might and good for them).
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    Daggerheart General Thread [+]

    What creative work have those two done that I should know about and would be a good endorsement for them building the sort of open ended PC focused gaming DH is ideal for?
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    Daggerheart General Thread [+]

    I need to just sit down and think about a bunch of exploration/environment stuff and add in an Action and then consequence/Fear spending. Not unlike all the cool 4e traps/hazards (which I should totally rip off…).
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    Daggerheart General Thread [+]

    Gotcha, yeah it's not an entire "Monster Manual" full of creatures (teh first kickstarter 3rd party supplement has been a monster manual of sorts), but the ability ideas and math are pretty clearly provided in the core and Homebrew Kit such that you can make stuff that fits what your narrative...
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    Daggerheart General Thread [+]

    What do you mean by this?
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    Daggerheart General Thread [+]

    They're also "aquarium rocks" off Petco!
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    Daggerheart General Thread [+]

    Got my Deluxe Edition in today from the extra-stock resupply. Total impulse buy, very silly of me, but the Hope and Fear rocks are very sparkly. I posted a while back about extracting the bones / beats of play from the QS adventure and going a lot looser. There's some great potential there to...
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