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    What do YOU plan on doing with Daggerheart?

    Also considering that it's basically "what if everything you liked about 5e and Critical Role but different" vs a completely separate vibe and ruleset like Shadowdark. After the juggernaut that is D&D, I've seen more games forming for Daggerheart in the local discord that spans the entire DC...
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    D&D General 70% Of Games End At Lvl 7?

    The 4 major 5e campaigns I ran all got to ~10-11. At that point we'd resolved the story (Curse of Strahd twice, a home-brew Eberron campaign, and Call of the Netherdeep) we'd set out to explore and I was uninterested in moving further. Level 7 feels more like we hit the end of a constrained...
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    What do YOU plan on doing with Daggerheart?

    What difficulty were you rolling against? Assuming using an ability with a +1 you should be at a 65-70% chance of success before party members aid or you maneuver to get advantage. Most T1 adversaries have a -1 to +1 to hit, leaders and solos being the notable exception.
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    Daggerheart General Thread [+]

    I think that unless the players are rolling super hot, two solos are going to do some serious hurt (at least at T1). Especially if you pick a pair that synchronizes. My read of how Solos generally up their threat level is by being able to put damage down against multiple targets up to the...
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    Daggerheart General Thread [+]

    You subtract 2 from your budget with more than one solo. They have abilities and defenses that often scale higher than 2.5 standards IMO. Eg: the demon’s hope drain, plus fear gen, plus relentless, plus a 1d20+6 AOE.
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    Daggerheart General Thread [+]

    Yup, this is what I’ve been saying and my experience yesterday bore it out! The ones with relentless can be a good thematic “oh naughty word” challenge but not really a full boss. Which is fine! Sometimes you don’t want a near death encounter but do want a solo guardian or stalker or something. I think...
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    Daggerheart General Thread [+]

    I ran a little extemporaneous one-shot for my Tuesday night group, since one of our players couldn’t make it & we’re hitting the end of our arc/game in our usual FITD thing. Had a great time, due to the limits of short one shot play I wanted to make threats interesting and reskinned the Minor...
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    The Daggerheart Inspirational Thread [+]

    Suggesting Golden opportunities aren’t just for the GM imo!
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    The Daggerheart Inspirational Thread [+]

    And then GM can facilitate this by on their turn tee up something towards a player who hasn't acted yet, giving them a natural hook in. It's like a soft version of the classic PBTA "telegraph a punch and then just before it lands ask the character 'what do you do?'" I do have one player who...
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    Daggerheart General Thread [+]

    I think this is going to be one of those things that's also dependent on your player count. A single solo vs 5 PCs is a different budget/setup then one vs 2-3. I've got an encounter with a 2phase solo set up for the kinda conclusion of the current arc if the Players pursue in a specific...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Well, D&D 2024 tells the DM that they should ensure changes are fun for the table and discussed with the players. So you know, that’s a nice step towards formalizing the idea of “consider what and why you’re doing things and what your players think.”
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    Daggerheart General Thread [+]

    I’m glad to see this sort of post-example introspection making into a game with a lot of buzz. It’s been common in “indie” games for a while, and is absolutely helpful in illustrating all the bits of play that are judgement and table dependent and how different choices there can result in very...
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    Daggerheart General Thread [+]

    It’s definitely closest to 13th Age’s Background mechanic (which inspired Experiences), where they’re mechanical widgets for bonuses to Actions but also a way to denote narrative character growth that can be used as a Flag & as a set of permissions.
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    The Daggerheart Inspirational Thread [+]

    The relative low-levels of baked in lore combined with pretty solid magic-heavy class foundations have inspired me to put together and run with a pair of game ideas I’ve had kicking around for a while: one classic D&D trappings campaign heavily based on the world of the Paksennarion books; and...
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    Daggerheart General Thread [+]

    Have you considered that what we see and understand and onboard from the structure and guidance of the game and you don’t may instead be a difference in perspective? Like, if we’re saying “we’re simply not experiencing these issues” we’re not gaslighting you about your “concerns” but just not...
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    Daggerheart General Thread [+]

    I mean yes but also it’s a pretty explicit “I’m good at this because of what my life has been” set of fictional permissions and the game spends an entire paragraph telling the GM how to think about it. There’s a lot of abilities you can take in games like Blades or PBTAs that are “when you’re in...
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    Daggerheart General Thread [+]

    You spend them to add a bonus, but the GM is encouraged to look at them when judging what a character can accomplish/know/etc without any roll (or perhaps by just paying a cost). My players brought a couple of their experiences up as a baseline and I used them in adjudicating the situation...
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    Daggerheart General Thread [+]

    Already in one short session the players tonight were talking about how their experiences + the lite world details id constructed with them were firming up and the collisions between their characters were opening avenues to change and grow. Also as part of the admin work before we jumped in I...
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    Daggerheart General Thread [+]

    So one player got in a car accident (rear ended at a red light), making it a session 1 with 3. Opened pretty soft, doing some scene setting around town for people to get into character and know each other before rolling into a background/reasons for being here threaded "town council" meeting...
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    Daggerheart General Thread [+]

    No, I mean using the Fear to impose the Cost/Consequence. Eg: Fail with Fear on traversing the river and use the Environment's Fear effect (or tick a negative countdown forward, or whatever). Spending that Fear as that Hard Move. Maybe I'm just consistently lucky with the sorts of players I...
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