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    What Do You Think Of As "Modern TTRPG Mechanics"?

    Considering that literally every "modern" game I've seen come out this year has been explicit about the separation between PC and NPC design I think we can say that's a core characteristic. Even 5e.24 did this to a degree. Somewhere over in another D&D focused thread I saw somebody saying their...
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    Fabula Ultima general thread [+]

    Gotcha, that would explain the sad. Neo-narrative? Lmao
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    Fabula Ultima general thread [+]

    heh, fair. I guess we don’t really have a good “bin” for whatever it is that FU/DH/DW2 are trying to do. A bridge between more classic narrativist ethos especially on the GM side but a completely different game feel and kinda implicit “characters in complete concert + OC aspects + arcs of story...
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    What Do You Think Of As "Modern TTRPG Mechanics"?

    You're supposed to embrace the chaos and collapse. Seriously, that's the point of the game. I think we tried to hammer home how the Player Best Practices demand this in other threads, and the interlocking systems are indeed supposed to make it hard for your fledgling crew to thrive (that's...
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    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Sure, I was just pointing out specific examples of intentional design attempts to do exactly what the OP was positing that exist.
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    Fabula Ultima general thread [+]

    The thought comes to me that you could grab all the non-mechanical aspects of this and directly use it with Daggerheart mechanical design and it would work really well (the one aspect of FU I personally like the least is the very intentionally designed and well executed JRPG-esque combat). I...
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    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    I don't see that in the same vein as the ones I linked though, it's still mostly 5e generic but + stuff right? The 4 I linked are doing fundamentally different rules due to the specific setting and vibe they want to evoke (eg: The One Ring's classes not really having magic) as per OP.
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    What Do You Think Of As "Modern TTRPG Mechanics"?

    You also have some like really interesting random tables driving play in the most recent NSR games (I'm thinking like Electric/Mythic Bastionland, HMTW Meatgrinder examples, etc).
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    Fabula Ultima general thread [+]

    Oh, I dont think that's it at all. Ema had a very specific vision of how they wanted the arcs of play and relationship between GM and Players to go and has done all they can to try and make it happen. The actual gameplay constantly has things the "programmer" didn't think of happening (see...
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    Fabula Ultima general thread [+]

    FU is as opinionated and directive towards the GM as games like AW and BITD, if less deliberately provocative in word choice then the former. The mechanical tools for getting there are very different and the eye towards goals of play as well, but it has a vision and by god will it do its best to...
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    Crunchy Tactical RPG like 4e/pf2e but for Urban Fantasy?

    Early access / unclear how much work is going on, but Wyrdwood Wand exists.
  12. Z

    Limited Run Systems

    DH is pretty consciously designed for ~30 sessions of play, averaging ~3 sessions per level. I think it even states this in the book? Lots of tight focus narrative games fall into that 15-20 session spot where you see an arc of characters and narrative through to a solid conclusion and wrap...
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    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    I've got at least 4 5e compatible setting+rulesets that tackle this question. The One Ring, Symbaroum, Beyond the Woods, Historia... All rejigger the core classes, add rules to adjust resting in different ways, lean harder into the exploration pillar, often red-line out certain spells (or go...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    And to your previous point, most 5e players have never really heard of 4e or have negative opinions of it; or if they have it’s probably rose tinted stuff via the Colvilles of the world. I think the changes in 5.24 from the original encounter guidelines are an acknowledgment of that along with...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Not to mention a lot of the adjustments to this very topic in 5.24 (along with other design choices) also bring things back towards the 4e style of encounter design.
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Any "in combat" ability that costs Heroic Resources you can use once per "respite" (or again once you gain more Victories). Stuff like "teleport back to a place we've been" is a simple fictional permission ability a L3 elementalist can use at the end of a respite.
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Daggerheart went this way along with a story focus with how it deals with resting; on a long rest the GM advances a Dastardly Plot or similar countdown (plus on both sorts of rest they get the GM currency). If what the players care about is story and narrative, makes sense to have your system...
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    Draw Steel General Thread [+]

    Well I went ahead and turned this into a full campaign frame (yes Daggerheart just has me doing this by default now). None of us are FR lore geeks so we can just vibe it (most of my affection is because BG2 was a formative experience for me, lol), and the weirdness of the 4e / Spellplague...
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    Draw Steel General Thread [+]

    The later / community 4e Skill Challenge stuff might help there? I think anything in this realm Works best if there’s clear stakes for success/failure of the overarching montage, and then each obstacle (conflict) gets framed out at the player but the solution left open. When I run stuff like...
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    Draw Steel General Thread [+]

    The Vanguard is a master of weapons and melee combat, entirely mundane, and the sort of glorious warrior fantasy is chock full of. A Knight that dominates the scene on and off the battlefield. This is, quite seriously and literally, a matter of flavor. Lots of the Null's stuff would fit...
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