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  1. mellored

    Unearthed Arcana New Psion update, Dungeons and Dragons Unearthed Arcana

    Ectoplasmic Trail doesn't seem to work. Duration is Instant, and it gives an ongoing movement buff. Seems like that should be at least 1 minute, possibly 10. Edit: Never mind. I miss read it.
  2. mellored

    Unearthed Arcana New Psion update, Dungeons and Dragons Unearthed Arcana

    Could of gone half caster with unlimited energy dice. Or warlock slot caster. Or better yet, a completely new spell slot mechanic (i.e. power points). This was THE opportunity to do something different. Agreed. Still reading the changes though.
  3. mellored

    Unearthed Arcana New Psion update, Dungeons and Dragons Unearthed Arcana

    Boo, still a full caster. Still like the subclasses.
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    D&D General Wild Shape: Inefficient or Useless?

    Have you tried casting Skywriting? Possibly the only time that the spell would be useful, but they specifically stay in place. Remember Druids can swap spells after a long rest. So your not stuck with it. Or if your 5th level, 2014 Conjure Animals can summon 8 beasts that can each go a...
  5. mellored

    D&D General Wild Shape: Inefficient or Useless?

    Assuming 2024, i would use the familiar option. Send it ahead to find any warp points. Or just be a horse to run faster. Or a wolf, and then pee on stuff so you can smell it later.
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    Dungeons & Dragons Provides Guidance on How to Run Heroes of the Borderlands As More Traditional Campaign

    This. But also, the starter set specifically suggests different people take turns as a DM. You can't have an overall plot if you swap seats unless you want to spoil it for everyone.
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    D&D General Wild Shape: Inefficient or Useless?

    It's much more balanced in 2024. Mainly, you keep your HP and get scaling THP. Also, at level 5, you can expend a spell slot for more wild shapes (i.e. THP). So you can stay in animal form longer than 2014, at the cost of spells. Just burn most of your slots and you can be a tiger every fight...
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    D&D General Wild Shape: Inefficient or Useless?

    Generally you cast a concentration spell (preferably before combat, scout with your Familar), turn into a beast, and charge in. Cast spiked growth, then change into something that can push/grapple (giant scorpion) and drag them though the spikes. Any druid can cast Moonbeam/Conjure...
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    D&D 5E (2024) DM Special CR2?

    Yes, overpowered for CR2. An CR2 ogre also has +6 to hit. But deals deals 2d8+4 = 13 Or 2d6+4 ranged = 11 You're dealing (1d6+4+1d6)*2 = 22 So I would remove the multi-attack. Also Vex would be annoying to track IMO, so I'd drop that too. Possibly make it a longbow with Slow instead. Which...
  10. mellored

    D&D General Wild Shape: Inefficient or Useless?

    that's changed in 2024. You can speak in wild shape.
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    D&D General Wild Shape: Inefficient or Useless?

    You get access to a large variety of abilities. Just taking the basic suggested option. Rat: Tiny, doesn’t provoke opportunity attack, climb speed. Example use: Bonus action disengaged. Riding Horse: speed 60 Example use: cast heat metal, ally archer hops on your back and you run around...
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    D&D General Does Lessons of the First One -> Magic Initiate count as Warlock spells?

    Yea. That seems to be the consensus. Not that I had a build in mind. Especially since Tome gets you any cantrip anyways. Just kind of ran across it.
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    D&D General Does Lessons of the First One -> Magic Initiate count as Warlock spells?

    Seems I was wrong. The rule about things being warlocks spells only applies to "always prepared" spells. So i guess technically, Mask or Many Faces does not count as a Warlock Spell since it is not always prepared. Also you can't cast it with a spell slot. Which also rules out ALL extra...
  14. mellored

    D&D General Does Lessons of the First One -> Magic Initiate count as Warlock spells?

    It says it at the beginning of each caster class. "If another Warlock feature gives spells that you always have prepared, those spells don’t count against the number of spells on the list you prepare with this feature, but those spells otherwise count as Warlock spells for you." And Invocation...
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    D&D General Does Lessons of the First One -> Magic Initiate count as Warlock spells?

    Any other spell gotten from an invocation would be a Warlock spell. I.e. Mask or Many Faces. Not saying your wrong, but what's your reasoning? Sure, but that uses Cha.
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    D&D General Does Lessons of the First One -> Magic Initiate count as Warlock spells?

    Does Lessons of the First One -> Magic Initiate count as Warlock spells? "If another Warlock feature gives spells that you always have prepared... count as Warlock spell" Lessons of the First One: "gain one Origin feat" Magic Initiate: "You learn two cantrips" I.e. can I get Thorn Whip...
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    D&D 5E (2024) Circle of the Sea. Under Rated DPR?

    Doesn't hit allies. "you can force that creature to" Also thorn whip seems like it would be good here. Pull an enemy into the zone. Or just Dodge.
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    D&D 5E (2024) House Rule: Con mod HD Recovery instead of Full

    To go a slightly different way, leave HD alone, but give them something else that doesn't recharge. Such as Healing potions. You have a limited supply (enforce carrying capacity) when you leave town and use them up over time. Or a magic item with 10 charges but only regains 1 charge a day, and...
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    D&D General Radiation & nuclear waste

    As far as radiation, I would keep it simple and just use exhaustion. Low radiation area: DC 12 Con save after a long rest or gain exhaustion Medium: DC 13 Con save every hour, or gain exhaustion. High: DC 14 Con save every minute or gain exhaustion. Very High: DC 15 Con save every round.
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    D&D General Radiation & nuclear waste

    Steel the plot of Fallout (1,2, or any of the 3d games). Can steal some of their maps too.Fallout locations Or if you want to try a new system, the Fallout RPG (never tried it, so no idea if it's any good). Fallout The Roleplaying Game
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