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  1. Maxperson

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    While I agree with your general premise, I don't think the bolded necessarily follows. One example isn't enough to establish a pattern. I think that 3e/3.5e/Pathfinder 1e/Pathfinder 1e Unchained all pumped out products at an incredible pace, and that contributed to shortening its lifespan.
  2. Maxperson

    D&D General Weapons should break left and right

    Yeah. Standing is even harder to balance on, so I'm not sure why they would change it to "stand on" and then not include language stating the magic keeps the person on the broom with no ability check.
  3. Maxperson

    D&D General Weapons should break left and right

    There is no "screw over" or "nerf" happening here. Nothing in the language written says or implies that you just stick there with no need to balance. Now, if required ability checks to simply stay on while it is moving, that could be seen as a nerf. Here's the thing. If an item grants an...
  4. Maxperson

    D&D General Weapons should break left and right

    There are no rules, which leaves what is written and common sense. All that is written is that you mount it. Not that it magically glues your hind end to the stick so you can't fall. You can't fall off the boots for starters, so spellcasting would be easy since you don't have to hold on to...
  5. Maxperson

    D&D General Weapons should break left and right

    Yep. And some of those are badly injured or killed doing it. If you want to let go and try to fly a thin stick, controlling it's movement, while casting a spell, you're going to be making a check to see if you fall 10's or 100's of feet. If you are dumb enough to actually try and swing a...
  6. Maxperson

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    What's broken? They aren't entitled to use all 8 of those spells and no cantrips mixed in there. If they do, they aren't entitled to rest right afterwards. The might be able to. The might not be able to .
  7. Maxperson

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    When you read the books or watch the movies, it takes time. Uses the imagination. In the case of the movies, involves acting(roleplaying). The fights are handled closer to RPG combat is handled than video game combat. Boromir didn't respawn after the orcs shot him. Gandalf did respawn, but...
  8. Maxperson

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Sure. I'm not saying that there are not also video games of those two. I'm saying that the stories lend themselves more towards RPGs than to video games.
  9. Maxperson

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    A lot of art. Greyhawk. And so on.
  10. Maxperson

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Maybe. A lot of the optional rules are gone. I think it has more to do with space issues than with player priorities.
  11. Maxperson

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Most don't, though. And all of the ones that do have long recovery times that I can remember are either D&D video games, or ones heavily inspired by D&D.
  12. Maxperson

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    And Baldur's Gate 3 is a great one. I don't want my sit down game to play like a video game, though. I want it to play like a sit down RPG.
  13. Maxperson

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    D&D is both LotR and Conan. I know this because I've played D&D LotR and played through the D&D Conan module a long time ago. Those two IPs are a billion times closer to what roleplaying games are than a video game.
  14. Maxperson

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I have video games for when I want that. RPGs are not video games and shouldn't be treated that way.
  15. Maxperson

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    It's not hard to make expertise a static bonus and alter a few of those others a bit.
  16. Maxperson

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Bounded accuracy is a good thing, but I just think they over bounded it. In my opinion, going to +10 at 20th level would have been better. The numbers wouldn't be stretched out all that much more, and folks would feel like they were advancing more if their proficiency changed a bit more often.
  17. Maxperson

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    5e for me has been in a knock down, drag out, scrappy fight with 2e for my 2nd favorite edition since I first started playing it. I keep going back and forth between the two. 3e is handily in 1st place.
  18. Maxperson

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    While that's not my cup of tea, that's understandable. My point is still that attrition is present, so it's not that you are anti-attrition, but rather that you are anti-certain kinds of attrition and/or basing encounter balance around long term attrition like 5e did. You're still in the same...
  19. Maxperson

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    That's fair. For me, though, the improvements to the game present in 3e-5e outweigh the negative here. Even with these issues, the game is still very much better in my opinion.
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