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  1. Maxperson

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    If you removed one adventure from those books, they'd sell just the same. There's no subsidizing going on. Instead of removing one adventure, they would be making it high level.
  2. Maxperson

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    Not even close. There's a massive difference between a solo adventure for levels 13-20 that would only appeal to the small percentage, and an anthology book with 5 or 6 low/mid adventures and 1 high level adventure that would still appeal to just about everyone.
  3. Maxperson

    GMs: What is your prep to play ratio?

    30-60 minutes per 4 hour session.
  4. Maxperson

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    You're still talking about single adventures. You're talking oranges to my apples.
  5. Maxperson

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    I never suggested a stand alone high level adventure, so I cut no one out.
  6. Maxperson

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    Dragonmount was created by Lews Therin simply using all of his personal power. The breaking was just men using their power to drain oceans, move rivers, create mountains and more. The Angreal and Sa'angreal were needed to go beyond 9th level magic, but were not necessary for anything else...
  7. Maxperson

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    What 5th level spell can call lightning that goes in many different directions along every corridor and room of a giant castle, killing only the enemy? What 5th level spell can raise a mountain or destroy one? What 5th level spell can remove the tops off of several hills at once? What 5th...
  8. Maxperson

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    When did anything I suggested cut anyone out?
  9. Maxperson

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    Absolutely right, which is why I am arguing it. You said it was closer to 1%. It's not. 7% is closer to 10% I wouldn't pay you to run any game. I do it for free every time I run a campaign. My campaigns go from level 3-16+, usually ending at 18th-20th.
  10. Maxperson

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    7% is high level. High level starts at 13th.
  11. Maxperson

    Unearthed Arcana WOTC still can't get the backgrounds right in the new FR book.

    Beeecause your PC is a Sailor and not an Acolyte?
  12. Maxperson

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    On one of those charts of theirs 20th was at 2%. 13-20 was at 7%.
  13. Maxperson

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    Mid level is for the non-channelers. In the books, Channelers often perform 9th level magics almost as soon as they start learning how to channel, because power level is established at birth, rather than learned.
  14. Maxperson

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    No it's not. D&D Beyond's campaign level spread image shows 13% of campaigns at levels 10-20, and their Campaigns by Tier of Play image says 90% stop by level 10, leaving 10% for high level. So their information shifts a bit, but at least 10% are at levels 10+.
  15. Maxperson

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    This is just pure curiosity on my part, but is there a reason that you didn't just write 13-20?
  16. Maxperson

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    Really? I haven't heard about any separate high level books being made by WotC. Can you link the articles on those?
  17. Maxperson

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    The larger niches like entire settings that WotC aren't touching, like Dark Sun. Very small niches aren't going to be what those 3pp folks are going to go after. They might make money on Dark Sun products, Birthright products, psionics, etc. since a lot of folks liked those settings, but...
  18. Maxperson

    D&D General Has Tiny Hut actually affected your game? Or has it otherwise mattered?

    There's no fiat. It's is unknown vs. known. Invulnerable vs. vulnerable. Resting vs. disrupted resting. And so on. let's say the town was raided and the party has made camp nearby town for whatever reason. A patrol coming up up on a hut cannot see inside of it, so they don't know if it...
  19. Maxperson

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    What suppositions? Um, no. Small companies without the resources can't afford to go after only 10% of the market. They will go after the other 90%. A large company with the resources to put out an anthology book that contains 1 adventure for that 10% and 5 or 6 for the other 90% will reach...
  20. Maxperson

    D&D General Has Tiny Hut actually affected your game? Or has it otherwise mattered?

    In the context of this thread, it's very telling that they felt they needed to make that change for 5.5e. Clearly it was an issue to enough people for them to change things.
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