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  1. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    so… one monster out of the MM with 500+ in it? ;)
  2. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I like the idea, esp. since I like their Doom system to begin with
  3. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    but it doesn’t, you are not spending your first round casting it already, you do something else, and in, say your third encounter, you have enough points to cast it in round one Yes, it is a gamist element in that it was designed to achieve a specific result in the game mechanics, that does not...
  4. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    well, the Fighter does not get much else, while the Wizard keeps up for free and then has their spells on top. Before there at least was some attempt at balance
  5. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    starting at level 11, and just barely barely, with the gap starting to widen from level 13 on up, so for levels that are mostly ignored...
  6. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    what about the Death Domain Cleric then? To me they are in the DMG because the DM can decide to not allow them as they are villain class options (per their header).
  7. mamba

    D&D General Why Enworld should liberate D&D from Hasbro

    most people do in fact grow out of D&D. You can of course keep playing, the current version is supposed to be what teens want however. You can enjoy it despite that, or play something else. You can even keep playing the version you played as a teen
  8. mamba

    D&D General Why Enworld should liberate D&D from Hasbro

    we have no way to actually measure this, if anything the declining 1e sales tell a different story
  9. mamba

    D&D General Why Enworld should liberate D&D from Hasbro

    it’s not because you are old, it’s because what you want from the game and what young players want is not the same. The game has evolved and not everyone wants to / is keeping up with that development
  10. mamba

    D&D General Why Enworld should liberate D&D from Hasbro

    those people were correct though…
  11. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I am not sure that the failure of 4e means that we can draw this conclusion, there was more ‘wrong’ with 4e than the tight balancing. From the dry descriptions to the setting changes, it feels like 4e tried its best to be as different from prior editions as possible, and it kinda got the...
  12. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    we have milestone leveling, maybe we should have milestone short and long rests too…
  13. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    sure, but I would prefer to not always have to find reasons for why it might not be the best idea, and want the players to have a mechanical reason to push on
  14. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    that would be true for any baseline and degree of ‘tightness’ As I wrote it is not just about that anyway. While I would prefer somewhat tighter math, there definitely is a limit to that, esp. with an attrition model, and I prefer that over an encounter based one. The real goal is to not make...
  15. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    it’s not like you can opt out of the rest based approach of D&D either, the only difference is that in D&D taking a rest is always the right answer whereas in DS! it depends on the situation
  16. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    my understanding is they don’t, you decide on which option you pick for a campaign based on its style
  17. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    tight rules do not mean things have to be challenging, it just means they are pretty predictable 6-8 encounters per day does not feel like a combat-light story. If people can ignore that, they can also ignore 3-4 better controlled encounters and either reduce the number or challenge as needed...
  18. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    no idea what their current sales numbers are. I was not interested in most of their recent offerings, but that means nothing to WotC
  19. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    well, then I hope their other market research does its job
  20. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I did not say they should not poll, I agree they should.
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