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  1. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    more outside than niche probably, none of these three a niche...
  2. mamba

    D&D General Has 5e become noise?

    what is this counting? Sound too high for Kickstarters, does it include DTRPG and DMsGuild titles?
  3. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    most encounters aren’t hordes of weak minions, the encounters in the books are basically the same, use the new version of the monsters and chances are the encounter is at least as well balanced as the original 2014 one
  4. mamba

    D&D General Has 5e become noise?

    I am not so sure about that…
  5. mamba

    D&D General Has 5e become noise?

    Yes, it is about general interest, and a good measure of that is profit (or at least revenue). The question is not about a single person, it necessarily is about the aggregate / general interest
  6. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    this is the problem right here, it has a relatively easy fix too ;)
  7. mamba

    D&D General Has 5e become noise?

    you never cared for 5e to begin with, so not sure how much of a change that is… we will only know that we are past the peak once we are well past it. I think we might be around peak, but I am not expecting a steep decline anytime soon, so a few months will not make a difference. As to 5e...
  8. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    when was the last time 30 seconds of exercise counted as strenuous activity? ;)
  9. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    ah, I see, I am looking at different rules than you do ;) Googled it and used the link, which is from 2014 rules https://www.dndbeyond.com/sources/dnd/basic-rules-2014/adventuring?srsltid=AfmBOoo0pf5Eaumw0LQ9GghEfGqqRGuZN2DY-QpsAZ9HwFuYT5lzne9t#LongRest The full text is “A long rest is a...
  10. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    that is not what the rules say, am I missing something? Are you thinking of short rests? yeah, not everyone needs to, some people are ok with playing with a suboptimal strategic approach ;) I wish the game would encourage it more rather than actually discourage it through the rules, see Draw Steel.
  11. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    So if I understand this correctly, there is a 2/3 chance per hour for an encounter in a dungeon, so 8 hours of uninterrupted rest are essentially never happening? Given that no fight should take that long, does it take 3 fights or so before the rest is ruined? guess not then, suppose they do...
  12. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    that is only a problem if you do not gain some resources from not resting. I like how Draw Steel makes you stronger in combat if you do not rest while attrition comes from your health. So you have an incentive to not rest every chance you get but to push forward (and if timed right, you are at...
  13. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    sure, the point was more that the danger is by default artificial doesn’t matter, I could have written no one ever makes it to level 5 just as well, which affects your game whether you play an AP or not
  14. mamba

    What Do You Think Of As "Modern TTRPG Mechanics"?

    I didn’t mean to say that there is zero fiat, only that there is less room for it
  15. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    yeah, but usually a welcome one. No one is really expecting anything negative from going to a haunted house ride either, and they are popular for the scares I mean, the danger mostly has to be fake, if the odds are 50:50 and you have a hundred fights over your adventure path, no one will ever...
  16. mamba

    What Do You Think Of As "Modern TTRPG Mechanics"?

    I guess that is my point, AW is more prescriptive (a rule for resolving any declared action), D&D leaves more up to DM fiat
  17. mamba

    What Do You Think Of As "Modern TTRPG Mechanics"?

    yeah, that is where the 'giant' part comes in ;) I agree the analogy has it limits, but the available 'moves' and their resolution to me still feel more restricted than in say D&D I'll drop the analogy though, did not help clarifying things...
  18. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I doubt it too, I believe it should
  19. mamba

    What Do You Think Of As "Modern TTRPG Mechanics"?

    you explained it better below mostly the bolded part (I am aware of the rest, but that is where the analogy does not work as well)
  20. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    yeah, especially since they gradually shaved off most of the actual attrition… 6e should move away from that to a per encounter approach or something like this one
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