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  1. mamba

    Hasbro Opens New Wizards of the Coast Video Game Studio in Montreal to Support D&D Franchise

    sounds like it, but it's not like the 2024 UAs went much better. They too scrapped stuff instead of iterating on it even once, and not just things that were deeply unpopular. They even threw out things that did meet the threshold because apparently some individual comments are enough to make...
  2. mamba

    What Do You Think Of As "Modern TTRPG Mechanics"?

    I don’t see anything you wrote here contradict anything I wrote…
  3. mamba

    What Do You Think Of As "Modern TTRPG Mechanics"?

    I never liked race as class, I can live with each race have a handful of unique classes though I guess (never tried) Race only in a very wide context is what you are if humans are anything to go by however. Certainly in a way that encompasses all (A)D&D classes
  4. mamba

    What Do You Think Of As "Modern TTRPG Mechanics"?

    not sure, they replace what used to be the class sure, but that doesn’t mean they are all that similar. The class defines abilities the character has, the playbook goes beyond that, it tries to drive a narrative / define the narrative role of the character. The class-character can also attempt...
  5. mamba

    What Do You Think Of As "Modern TTRPG Mechanics"?

    for a Tomb Raider RPG it would not be different, I don’t think that is a wide enough scope however to keep things interesting, that is my point
  6. mamba

    What Do You Think Of As "Modern TTRPG Mechanics"?

    the ‘it’ is not important, let me rephrase it to ‘your description sounds like you envision TTRPGs as giant state machines’ you may be right, I used theme more as setting / topics of fiction. I agree that it covers a wide scope of those while creating similar experiences across them out of...
  7. mamba

    What Do You Think Of As "Modern TTRPG Mechanics"?

    I guess I agree with this, in general playbooks and a rules restricted DM are part of modern rules
  8. mamba

    What Do You Think Of As "Modern TTRPG Mechanics"?

    they have control over their character’s actions, they have no control over worldbuilding, and I agree that AD&D / OD&D are not modern games
  9. mamba

    What Do You Think Of As "Modern TTRPG Mechanics"?

    I think it is simply aiming at providing something else that is not as tightly controlled. Not every game tries to force players into a narrow theme, and not all that do not try that are ‘old’ to me Your description makes it sound like you envision TTRPGs as giant state machines, I do not
  10. mamba

    What Do You Think Of As "Modern TTRPG Mechanics"?

    if it covers a wide enough scope, sure. If it only covers things that occur in Goldfinger, then that might not be enough. At no point did I say it need to be universal rules, I was just concerned about a truly narrow scope. Bond to me definitely is a wider scope than Tomb Raider
  11. mamba

    What Do You Think Of As "Modern TTRPG Mechanics"?

    This (more narrative games, players having more control over the fiction) falls under modern mechanics, doesn't it? Not a space I am that familiar with, but Outgunned Adventure seems to be pretty well regarded, so that would be the first one I would look at more closely. As to why not a Lara...
  12. mamba

    What Do You Think Of As "Modern TTRPG Mechanics"?

    I guess my problem with this is that it assumes that the only possible intent can be to want to create a particular, narrow experience. I do not think that is a valid assumption at all…
  13. mamba

    What Do You Think Of As "Modern TTRPG Mechanics"?

    sure and my reply was meant to say that claiming that intent is something only games with a very narrow focus can have is patently false. Maybe there was a bit of me disagreeing with the ‘modern is always better’ discussion that is going on in parallel too, but that does not really belong in...
  14. mamba

    What Do You Think Of As "Modern TTRPG Mechanics"?

    no, I was using the latter as hopefully sufficiently universally known examples for strongly themed games vs less strongly themed (the ‘generic’ action adventure). Action Adventure is still a theme, but it is a wider scope than Lara Croft. The narrower your scope, the more the mechanics can...
  15. mamba

    What Do You Think Of As "Modern TTRPG Mechanics"?

    you say that strongly themed games are better at mechanically representing their theme than more generic games. Sure, they probably are, they certainly better be, otherwise they have no reason to exist. My point was that this does not necessarily mean that strongly themed games are better. If...
  16. mamba

    What Do You Think Of As "Modern TTRPG Mechanics"?

    as I wrote in another post, much of that is personal preference rather than some objectively measurable improvement. I agree that OSE’s rules are clearer and better organized than Gygax’s (not that hard…). I am a lot less sure that leaning a lot more narrative, giving the players a lot more...
  17. mamba

    Unearthed Arcana New Psion update, Dungeons and Dragons Unearthed Arcana

    it can either have been dropped or passed, but even if it passed, that does not mean it will be published unchanged
  18. mamba

    What Do You Think Of As "Modern TTRPG Mechanics"?

    and highly themed games strike out when you want to play something outside their theme, even worse than more generic games do There might be games that cover one narrow theme very well, but I don’t think I ever learned of one where I was fine with being restricted to such a narrow scope. I want...
  19. mamba

    What Do You Think Of As "Modern TTRPG Mechanics"?

    my take is that they were resisting an implicit ‘newer is always better’ in some posts kinda like this one ;) I would disagree with ‘almost all’ just as I disagree with ‘always’. It frequently is a matter of preference, not objective improvement in an objective, measurable way
  20. mamba

    What Do You Think Of As "Modern TTRPG Mechanics"?

    sure, just like ‘sometimes newer is better’…
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