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    TSR Why would anyone WANT to play 1e?

    Lethality was one of those things that saw a lot of the house rules. If you didn't play with henchmen (or large parties in general), likely the death's door rules got more leeway. Or the resurrection rules were more B/X-like (no -1 con, failure chance%, or lifetime limit), and there was a...
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    What Lost, Abandoned or Short Lived TTRPG would you like to see get a re-issue and new support?

    I considered your point #1 part of what I called convolution. Agreed that the basic mechanics were not grandly complex. However, everything from the lore to the factions to the language to, well, figuring out what you were expected to be doing in the game was all hidden behind wild layers of...
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    TSR Why would anyone WANT to play 1e?

    It could equally be that they didn't think real-world infectious diseases had enough (or the right) resonance for many western audiences in the early 00s. Or the simple 'D&D isn't set in the real world' mindset that made them remove Lucerne hammers and include double-bladed swords, etc...
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    D&D General Why do people like Alignment?

    Perhaps splitting law/chaos into ordered/disorganized and law-abiding/criminal?
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    Things the Report button is NOT for

    Most of what I report falls under the broad category of 'this looks like it is about to culminate in a fight' -- not necessarily be the instigation, but the point where things look to start spiraling out of control. I feel that's when myself commenting instead of (or in supplement to) reporting...
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    What Lost, Abandoned or Short Lived TTRPG would you like to see get a re-issue and new support?

    Technically Immortal: the Invisible War got 3 editions, but the last two were pretty much abortive after initial publication and none of it got much support, so I'm considering it a valid option. This would be mostly for curiosity purposes, but I'd love to see what someone could do with the...
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    TSR Why would anyone WANT to play 1e?

    Read this back to yourself.
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    D&D General Why do people like Alignment?

    To start with, there is value in a 'shorthand' for something, even if it is inexact. Likewise, cosmic forces of 'good' & 'evil' (or 'law' and 'chaos') can be fun, even if (perhaps sometimes because) they don't line up with the actual real deal -- certainly other fiction like Charmed and the...
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    Have You Used The X Card Or Seen It Used In Person?

    I have used them and seen their use by others. Or at least an identical analog (we've tended to say 'I'm calling X card' instead of having a physical card). As I've been rather public about, I once had my head nearly caved in in a mugging. Likewise, many of my main gaming group are veterans...
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    US Tariffs: $80-$200 Surcharge On All Packages Regardless of Price

    You're right. It's much more complicated.
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    Starting Daggerheart campaign. Any pitfalls?

    In case anyone is interested: We had our session 0 this weekend (one person could not attend and will make a character before the first session). The group includes: Wanderborne Faerie Druid: Warden of Elements Ridgeborne Faun(kick)/Giant(reach) Guardian: Stalwart Wildborne Fungril Ranger...
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    TSR Why would anyone want to play 1e?

    I think it ends up being a situation where we each define the term/the limits of the term before deciding when it started. On some level, just the existence of rolling for attributes (and starting hp and gold) means there's some notion of excelling with (/being able to plan out) a character's...
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    Common Pitfalls in Game Design

    If you enjoy the game, I am glad. We certainly enjoy many aspects of it. I don't think this response really addresses or even recognizes the point I made, so I don't know how else to engage with it.
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    Starting Daggerheart campaign. Any pitfalls?

    Interesting. Kinda the whole 3e 'your class feature is my entire character' complaint. I don't think we'll have a particularly min-maxed combat scenario, and the person most likely to play a druid is one who probably won't enter combat unless prompted, so I don't think we'll be able to offer...
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    Common Pitfalls in Game Design

    What I've seen a lot of is people designing games where they have excessively massive amounts of rules ideas covering character creation, the game world and its history/interesting NPCs, and perhaps even a rock solid task resolution system -- but little or nothing related to a central loop of...
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    Starting Daggerheart campaign. Any pitfalls?

    Coming back to this. What about the druid is said to be overpowered (regardless of whether you agree)? Just being able to turn into animals (with a host of abilities), class abilities, or the specific Domain pairing? As for too-broad experiences, what did you think might have been pushing it...
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    Starting Daggerheart campaign. Any pitfalls?

    No, I'm not among the people I'm worried might lose interest if their first experience with the game is extra frustrating. However, yes, I certainly would rather have an enjoyable experience than a non-enjoyable one. I will be sharing advice from this thread with the rest of my group. My point...
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    Starting Daggerheart campaign. Any pitfalls?

    To clarify, I am not the GM.
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    Starting Daggerheart campaign. Any pitfalls?

    So my group is finally starting a Daggerheart campaign. We're keen to explore the system and all it has to offer. However, there are some less-experienced players and players who are only somewhat interested in gaming (who might leave if they have a truly frustrating experience). I'm wondering...
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    TSR Why would anyone want to play 1e?

    Interestingly, I think (TSR-era) D&D is 'about' easy-come/easy-go advancement and setbacks, and keeping PCs in a goldilocks zone of playability while still handing out demarcation of accomplishment is laudable and all that; yet I dislike energy drain. That despite enjoying rust monsters and...
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