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  1. Ruin Explorer

    Does Anyone Care? (Cosmere RPG)

    Netflix produce almost nothing I like these days. And that which they do produce tends to be 1-2 series then cancelled. Almost all their movies are D/E/F-tier (occasionally reaching C with an non-comedy action movie). That Ryan Reynolds/Rock/Gadot thing was physically painful to watch. The only...
  2. Ruin Explorer

    What are your thoughts on TTRPGs with non-standard dice?

    Don't you? That sounds awfully like Daggerheart or PtbA or Spire. What's the distinction you're making? I mean Daggerheart has you roll two dice, no special dice, and the potential results are: 2 of the same numberCritical success Beat DC and Hope die is higherYes and... Beat DC and...
  3. Ruin Explorer

    Ben Riggs: 'The Golden Age of TTRPGs is Dead'

    Given Shadowdark's apparent continuing popularity it seems like as per Pathfinder 1E benefiting from 4E, people liked what they got enough to stay with it too, which is interesting. Sometimes, esp. with videogames, people will resentment-buy a game, but then just go back to the one they resented...
  4. Ruin Explorer

    Ben Riggs: 'The Golden Age of TTRPGs is Dead'

    So what is the figure for their licencing? Because it's below, like $20m, they're pretty much got to be counting the BG3 sales revenue cut elsewhere (maybe in "digital" or something?), because BG3 is selling very well still (and at full price or close to it), and there are quite a few other F2P...
  5. Ruin Explorer

    Ben Riggs: 'The Golden Age of TTRPGs is Dead'

    Wow I'm actually really surprised by how low that is for like, GenCon where you're looking at very serious RPG enthusiasts. I honestly would have expected close to 100% of games to be using 2024 rules. Maybe my expectation is what's faulty here but wow.
  6. Ruin Explorer

    Ben Riggs: 'The Golden Age of TTRPGs is Dead'

    I'm sure that's true but given 20m+ of them are likely "people who played BG3" (given it hit 15m last year), and probably tens of millions of people saw DADHAT either at the cinema or in streaming (given it looked like it did pretty well when it was on Netflix), so that could be easily just the...
  7. Ruin Explorer

    Ben Riggs: 'The Golden Age of TTRPGs is Dead'

    Which doesn't mean it isn't the majority of their licensing earnings or the like, just that they didn't name it - indeed I am not surprised by that given it's embarrassing that they screwed up the relationship. And "down 3%" is an incredibly small amount to be down as a % lol.
  8. Ruin Explorer

    Ben Riggs: 'The Golden Age of TTRPGs is Dead'

    That's why I said compare 2018 to 2028, not compare 2018 to 2025 so... not sure what your point is... could you explain? LOL no it absolutely is not, what are you talking about? Do you think that Larian stopped paying WotC? I assure you they did not and cannot. They've got is believed to be a...
  9. Ruin Explorer

    Ben Riggs: 'The Golden Age of TTRPGs is Dead'

    I'd definitely believe that! 5E had a slow-ass start. Hell I didn't buy it for a long time. I think the big question will be after a few years, what do sales look like? Because my perception, which may or may not be correct, what that 5E sold a certain amount at launch in 2014, and not a...
  10. Ruin Explorer

    What makes a successful superhero game?

    I remember a long-ago thread on maybe Shadowland.org or something (so like, probably 1997 or something) where people had to try and make HERO versions of major comics characters on a strict budget actually showed off some really cool build ideas as a result of the inverse of this.
  11. Ruin Explorer

    What are your thoughts on TTRPGs with non-standard dice?

    I suspect if we look at the actual examples of this they will be a lot more specific and less general than you're suggesting. I.e. someone will be moaning about a game having a D&D-like class and level system in one thread, and then suggesting that a game should use an HP system like D&D...
  12. Ruin Explorer

    Does Anyone Care? (Cosmere RPG)

    Yes that's true. I mean, I know executives coming and going has also factored into major decisions re: cancelling and commissioning and the like (as has nepotism of a very literal kind c.f. a certain conspiracy theorist getting multiple seasons of a show when his son got in charge of documentary...
  13. Ruin Explorer

    What makes a successful superhero game?

    Yeah that's extremely difficult to model outside of narrative situations because it's essentially a narrative ability even in the comics. JLA-tier Batman has a plan and methodology and potentially equipment to defeat basically every single superhero and supervillain in the setting. That's a hell...
  14. Ruin Explorer

    What makes a successful superhero game?

    Yeah I think that actually was kind of true of lot of 1980s and 1990s, if you really looked at the math, many choices in combat were just either: A) Objectively a bad idea - i.e. simply does less damage than normal or is an obviously bad trade-off mechanically (like a big penalty to hit in a...
  15. Ruin Explorer

    Does Anyone Care? (Cosmere RPG)

    Did he? That's slightly surprising, because I always assumed, from the initial two books, that the main characters were pretty much exactly the colours they were on the show, and it's weird that he'd missed that. But then I guess half the people who read Hunger Games somehow missed that Rue was...
  16. Ruin Explorer

    Common Pitfalls in Game Design

    I think you were being deliberately difficult but just linking links and not explicating what it is you think I should be looking at, so y'know. But I can see from the above that you literally missed the point of my argument, which was never "humans don't use base-10" (though the...
  17. Ruin Explorer

    What makes a successful superhero game?

    Absolutely agree. But it's a very different kind of combat to what HERO delivered, for better or worse. I think actually HERO is really good for like, some kinds of battle fantasy, but like, for superheroes, I get that theoretically a speedster acts faster than other people, but that doesn't...
  18. Ruin Explorer

    Does Anyone Care? (Cosmere RPG)

    They mean the TV series, not the books, but it's equally implausible. I'm not sure Sanderson actually hates anything, let alone that he has enough time with churning out implausible numbers of pages per year to get mad about TV shows.
  19. Ruin Explorer

    What are you reading in 2025?

    Yeah I think a lot of this comes from authors coming at the issue of worldbuilding "backwards" as it were. I.e. instead of thinking about the society they envision and how it would work, and how things would come to be from that society, and just building things up, they decide on the...
  20. Ruin Explorer

    What makes a successful superhero game?

    Because HERO/Champions specifically mechanically feels like a game in a way that's very perceptible to a lot of people, not like a superhero anything. Specifically in combat it feels like a very detailed squad-level skirmish wargame, that just happens to be superhero-themed. It got in early...
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