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  1. Ruin Explorer

    Common Pitfalls in Game Design

    Facts not in evidence. Without a source for this claim, I don't think you can rely on it, especially many human cultures used a base-12 system for thousands and thousands of years. I don't think most people "think in base 10" to that degree at all, nor that it impacts what dice work for them...
  2. Ruin Explorer

    Does Anyone Care? (Cosmere RPG)

    I disagree quite strongly. He's an apparent nihilist and a "neuroscience" bollocks artist. His most recent deal is he's obsessed with nearly conspiracy-theory level absolute nonsense stuff he's made up in "neuroscience" - all unprovable, unfalsifiable stuff with no apparent basis in existing...
  3. Ruin Explorer

    Daggerheart General Thread [+]

    The revolver is easy but important to tweak even for Drylands, just change the mechanics from the needlessly fiddly (and fictional-positioning-limiting - you can never, ever, ever "fan the hammer", for example): Six Shot: Place 6 Ammo tokens on your character sheet. Spend 1 Ammo token to make...
  4. Ruin Explorer

    Does Anyone Care? (Cosmere RPG)

    I feel like my RED FLAG sensor was just working really well when I read the first one, because the combination of both glorified and exploited sexual violence (in various configurations) with certain other factors (attitudes of characters, terrible names) told me the writer and any further books...
  5. Ruin Explorer

    Spoilers Star Trek: Strange New Worlds - Season 3 Viewing (Spoilers)

    Sure but you've got to think about how TV shows are written, especially when different writers are the primary writers. Like I said, if we don't see it mentioned again, I guess we do have to assume they just dropped it - and sometimes that is the right thing to do because maybe a character...
  6. Ruin Explorer

    Does Anyone Care? (Cosmere RPG)

    I suspect very strongly that, were someone sufficiently motivated, they could compare the amounts of money/numbers of backers IP-focused games made/had in their KS-type campaigns, and then look at where those RPGs were now, and look at non-IP-focused RPGs in the same ballpark, and see how many...
  7. Ruin Explorer

    Spoilers Star Trek: Strange New Worlds - Season 3 Viewing (Spoilers)

    Sure, but that's a premature comment. If we hit the end of the series without her PTSD deal coming up again, then absolutely, it was probably forgotten/dismissed (i.e. I guess whatever Number One recommend just worked!), because it's not something that just goes away (especially not in a...
  8. Ruin Explorer

    D&D 5E (2024) How do you rule using a Hand Crossbow with a nick weapon

    You love to see it. This is why 3E/PF1 existed. If you were playing those games, and it wasn't for this sort of complete idiocy, I feel like you were doing it wrong.
  9. Ruin Explorer

    D&D 5E (2024) How do you rule using a Hand Crossbow with a nick weapon

    No staring like that, you know perfectly well that in a movie a character could fire a light crossbow, throw a dagger, and reload the light crossbow in six seconds! No problems mate. If you want the realism-not-heroism shop I think I saw Zweihander two streets over, and that's two doors down...
  10. Ruin Explorer

    D&D General D&D: Literally Don't Understand This

    Yeah and honestly your average D&D adventurer often has three items from like, 600+ years of history, when in fact there was no period where all three of those crossed over as technologies really, so it's not even that different from that perspective.
  11. Ruin Explorer

    D&D General D&D: Literally Don't Understand This

    I mean I can get behind being scared of a big ape because it's a big ape. The only monster that inherently scares me is well-drawn/rendered, really-scary-looking and bull-like minotaurs for similar reasons.
  12. Ruin Explorer

    D&D General D&D: Literally Don't Understand This

    I mean, it's a common but not very accurate criticism, if you look at the actual product. It's basically Japan and nothing else. And it's notable that it was the first RPG book, and only RPG book, that used cultural consultants, for like, I think over a decade, maybe close on two, despite an...
  13. Ruin Explorer

    D&D General D&D: Literally Don't Understand This

    I mean honestly I think you could set D&D in the 1940s without too many issues. Eberron basically has it in the 1920s for goodness sake.
  14. Ruin Explorer

    What makes a successful superhero game?

    Yeah I'd classify HERO as leaning more gamist/tactical than simulationist, whereas GURPS Supers was simulationist, because GURPS inherently is. That's very true, it's just that the peak power level of DC Heroes tend to be more epic, but yeah if we listed every power that Jean Grey, say, had...
  15. Ruin Explorer

    Does Anyone Care? (Cosmere RPG)

    ???? It seems like you're saying you're unfamiliar with the Cosmere but want to make some extreme claims on how much lore there is and so on? What are you talking about? That is a wild thing to say. Especially when you're praising 5E, which has the same basic setup - i.e. no specific built-in...
  16. Ruin Explorer

    Worlds of Design: The Problem with Space Navies, Part 1

    Also vehicle combat tend to reduced to rolling just like, one roll to manuever/evade maybe, and one roll to attack, and like, that's it. If you're very, very, very lucky and it's vehicle-combat-focused maybe there will be some rules about moving around/manuevering but usually not. Or like in...
  17. Ruin Explorer

    Does Anyone Care? (Cosmere RPG)

    < insane person laughter > BWHAHAHAHAHAHAHAHAHAHHAAHAHAHAHAHAHAHAHAAHAHAHAHA I read 3600+ words of Stormlight Archives and there was about 3x as much exposition/world-building (albeit often a bit repetitive) in those, than like, 3 normal setting books!!! I couldn't even remember or keep track...
  18. Ruin Explorer

    What makes a successful superhero game?

    Agree completely. You can really just chop off the very top end entirely if you're not explicitly emulating the most elite DC male heroes. That's for bad guys who take special methods to defeat, not for PCs (see the Thunderbolts movie for an example). Marvel's guys just don't really get into...
  19. Ruin Explorer

    What makes a successful superhero game?

    I think this waaaaaay overstated. Like 10x overstated. It's obviously not meaningfully true, I'd say. Plenty of supers games manage balance that at least as good as say, D&D 5E whilst having different superheroes. What does "physics simulation" even mean in this context? AFAICT the only supers...
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