Search results

  1. Ruin Explorer

    TTRPG Genres You Just Can't Get Into -and- Tell Me Why I'm Wrong About X Genre I Don't Like

    Who is saying that though? "People" is such a truly pointless thing to say when literally no-one here is doing that. I don't think you can really dial GURPS down to below the lower end of heavy crunch unless 4E has some exceptional dials I'm not aware of (which is not impossible, tell me if it...
  2. Ruin Explorer

    TTRPG Genres You Just Can't Get Into -and- Tell Me Why I'm Wrong About X Genre I Don't Like

    I mean, it's quite a lot more complex than just roll stats, pick race, pick class or whatever the old exact 1E order was, but it's not complex, so actually yeah let me revise my statement - 5E's chargen is significantly more straightforward than how 5E plays (assuming you start at L1). 2E though...
  3. Ruin Explorer

    TTRPG Genres You Just Can't Get Into -and- Tell Me Why I'm Wrong About X Genre I Don't Like

    Daggerheart is massively more straightforward than D&D in terms of rules complexity. I've played both recently. It doesn't even have initiative or actions or movement ranges in any conventional sense. I take it you're basically unfamiliar with it? Cosmere is also more straightforward based on...
  4. Ruin Explorer

    TTRPG Genres You Just Can't Get Into -and- Tell Me Why I'm Wrong About X Genre I Don't Like

    Which ones specifically do you disagree about? I could understand saying something similar to @Micah Sweet re: overall viewpoint but I cannot immediately/easily see any logical basis for even attempting to argue most of the games are lighter. Perhaps I've overlooked something? There are 2-3 I...
  5. Ruin Explorer

    TTRPG Genres You Just Can't Get Into -and- Tell Me Why I'm Wrong About X Genre I Don't Like

    Yeah I think a lot of people here do, because it's when they really got into RPGs, especially as the internet came online and they started discussing them.
  6. Ruin Explorer

    Tall vs broad advancement in RPGs

    Definitely agree. I've seen this a bunch with older point-based systems. I thought I felt that way for most of the time I played RPGs, but having played games that basically don't have rules for advancement (Mothership might as well not, for how much of a fantasy the rules it has for that are)...
  7. Ruin Explorer

    TTRPG Genres You Just Can't Get Into -and- Tell Me Why I'm Wrong About X Genre I Don't Like

    It's a scale, and if you put 5E at medium (especially in the middle of medium), then you create a ridiculous situation where almost all games are light or medium. 5E has more and more complex rules (even accounting for exception-based design) than easily 85% of games out there (especially 2024...
  8. Ruin Explorer

    Daggerheart General Thread [+]

    I noticed this and am sure it's intentional. There's a common and well-evidenced theory of game design that basically people can only deal with 5 to 9 options (or thereabouts) at any given time if you want them to make quick and intentional choices they feel good about. This was why 4E capped...
  9. Ruin Explorer

    TTRPG Genres You Just Can't Get Into -and- Tell Me Why I'm Wrong About X Genre I Don't Like

    Generally you roll when there's stress (in the non-mechanical sense) and or tight time pressure or your character doesn't really know how to do something. Obviously in combat situations that's hard or impossible to avoid though you can often get Advantage initially if you get the drop on...
  10. Ruin Explorer

    What videogames are you playing in 2025?

    Playing through the latest early access version of Path of Exile 2 and it seems pretty massively improved from the previous one, despite them not adding any new classes or skill gems this time! They revised how a lot of systems work, add Act 4 (which is fun), added some new temporary content to...
  11. Ruin Explorer

    TTRPG Genres You Just Can't Get Into -and- Tell Me Why I'm Wrong About X Genre I Don't Like

    Advantage is just 5E style, ie if you have it you roll twice and take the best. And whilst I don't know the exact conditions for handing it out, from a player side it's typically been similar to D&D and other games that use Advantage/Disadvantage. If you've never used it that's a bit rough...
  12. Ruin Explorer

    TTRPG Genres You Just Can't Get Into -and- Tell Me Why I'm Wrong About X Genre I Don't Like

    So like to me that's what means it's definitely not a meatgrinder lol. If the number of casualties is way lower than an a sci-fi horror movie across an entire campaign... And one that I'm told is a "megadungeon" (I dunno if this is true, it's just what the DM said) to boot - I carefully avoid...
  13. Ruin Explorer

    TTRPG Genres You Just Can't Get Into -and- Tell Me Why I'm Wrong About X Genre I Don't Like

    I disagree, I have to say, re: "meat grinder". I think it's much like CoC here as @MGibster described. In that, in a lot of situations, so long as you actually have guns and get the drop on enemies, you can be extremely effective. Especially if PCs have the stats to support that. It can be...
  14. Ruin Explorer

    Star Trek United

    Right? The West Wing always seemed deeply self-satisfied and bombastic. Now it seems deeply self-satisfied, bombastic, and hopelessly, childishly naïve. Like "should not be allowed out of the house on its own" levels of naïve. Further, it's seemed that way for quite a long time - I don't think...
  15. Ruin Explorer

    TTRPG Genres You Just Can't Get Into -and- Tell Me Why I'm Wrong About X Genre I Don't Like

    Yeah cozy I can see because that's not a genre it's a tone, like D&D is absolutely a game it's extremely easy to make "cozy", in fact I've seen it happen without any intentionality at all, just convergent ideas from the players and DM. But it is not a tone I'm fond for RPGs either lol. I'm not...
  16. Ruin Explorer

    D&D General GMing and "Player Skill"

    You are absolutely coming straight in with the a very insightful analysis! Yes this is absolutely key to "player skill". I don't think it's entirely that, but it's a big part of it. Another aspect is the DM being reasonable and willing/able to listen to what the players want to do, and to think...
  17. Ruin Explorer

    D&D 5E (2024) What’s the difference between sorcerers, warlocks, and wizards?

    When did they decide that? I know they did, I just don't remember when. Because it kinda looks like in the DNDnext playtests, they sort of were looking at diegetic classes, but by the time 5E came out, we had a bunch of bland non-diegetic classes mixed in with others that seemed like maybe they...
  18. Ruin Explorer

    TTRPG Genres You Just Can't Get Into -and- Tell Me Why I'm Wrong About X Genre I Don't Like

    1) I gave examples and specifics upthread. That you ignored them or w/e isn't on me. So you have no leg to stand on when you complain there. 2) You claimed, without any apparent evidence or basis, and directly contradicting an awful lot of people in this thread, that the only way a horror RPG...
  19. Ruin Explorer

    D&D 5E (2024) What’s the difference between sorcerers, warlocks, and wizards?

    D&D 5E refuses to commit hard enough to make classes diegetic though. The only edition which really did commit in that way was 4E. Plenty of D&D-inspired games commit on that level too (indeed it's pretty common). On example is Earthdawn, which was an early attempt to basically fix all of D&D's...
  20. Ruin Explorer

    TTRPG Genres You Just Can't Get Into -and- Tell Me Why I'm Wrong About X Genre I Don't Like

    Are there significant TTRPGs for any of those genres? Or are you like, really opposed to games written by one guy on Itch.io that have sold like 80 to 300 copies lol? If we were talking videogames I could definitely see being opposed to bloody farm sim though good god talk about oversupported!
Top