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  1. R

    Necromancy and AL

    I fully agree with (most) of your list, as I've also stated several times. Part of your conflusion regarding my arguments is that I quoted your post while summarizing other arguments that have been made throughout this thread. For example, I'm aware you didn't make the statement regarding...
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    Necromancy and AL

    Except that's not what you're doing. The last statement you make clearly shows that you just simply don't like minionmancy, period. If they were fact as you say then this argument would take about 0.2 seconds because you could point to the object fact and bam, done. Ironically that's actually...
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    Necromancy and AL

    It's time for you to offer coherent counter arguments to my points. See, has about the same effect. Agreed Skerrit. I tried to play it up a lot more than the written mods established during Season 3 regarding non-humans in Hillsfar. Personally I would LOVE for a mod that shuns Humans...
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    Necromancy and AL

    Will you graciously accept that you're being a hypocrite for imposing a penalty on a Necromancer for the reasons you're aspousing? I've yet to see one argument that doesn't have a literal factually analogous counterclaim. 1. Paladin of good not liking undead = Dwarf hating Half-Orc, Paladin...
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    Death House For 5th Level Characters

    Can't do that either. Death House = you're locked into the Demiplane.
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    Necromancy and AL

    Agreed on the Simulacrum HP/Spell slots. But the same problem arises with other items players have that are perfectly AL legal such as Shield Guardians stored spell, etc. Just have the player record the Simulacrum's HP/Spell slots each session. If the player doesn't want to record it, then...
  7. R

    Necromancy and AL

    Wow, quite a few assumptions you're making. You absolutely cannot "technically" have a player attack another player's resources anymore than I could just go attacking your summoned Find Steed. If a Player attacks another Player's resources without permission, that's table PVP and clearly...
  8. R

    Necromancy and AL

    To quote myself: "1. Magnetic tokens. I'm thinking those ones that are about the size of a nickel. Plan is to have 2 Skeletons minis and then stack tokens underneath to represent more than 1 Skeleton. Should be helpful for grid combat with the horde." My post literally asked for advice on how...
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    Necromancy and AL

    That's actually not true anymore since the latest ruling for CoS addendums. It's actually adds for an interesting method of tracking "time" based spells/effects. The use of realtime for the Dark Gifts suddenly makes it very easy. Just look at the actual date when your character last recorded...
  10. R

    Necromancy and AL

    Because that's not how improvements to a gaming system get made? Because pointing out the hypocrisy of being against one thing (recording skeletons) that is functionally the exact equivalent of another thing (recording PHB equipment) might make someone realize their thinking might be incorrect...
  11. R

    Necromancy and AL

    Okay so let's break this down: 1. I've already stated that I'm looking for ways to maximize efficiency at a table. Dice rolling apps pretty much solve the problem of rolling 16 d20s for at-advantage Skeleton Archers. I just give the lowest rolls until I hit, then damage totals. Boom...
  12. R

    Necromancy and AL

    A few problems with your statements: 1. Barovian people see dead/undead literally every night at midnight from the procession that happens from the graveyard. So yes, they do see weird things involve ghost/undead every night. 2. I forget the exact number, but the expeditions that were just...
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    Multiclass Vengence Paladin for Curse of Strahd or no?

    Please don't listen to Kithas's advice. 1. Reation attacks are extremely rare without PAM or Sentinel. So is forcing an enemy to move without eating an Opp Atk yourself, at least as a Vengeance Paladin. 2. His math is horribly wrong. Here is the real math: Booming Blade Levels 1-4...
  14. R

    Necromancy and AL

    This is the land of Barovia. A literal land of undead. People see more weird stuff happen in a day than regular Forgotten Realms people do in a year. No, I'm not that worried. No, it doesn't force a DM into a corner.
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    Necromancy and AL

    Because that's definitely how the spell and Strahd's abilities work in the villages of Barovia!!! Oh wait, no, no it's not. Go back to your homebrew DMing.
  16. R

    Necromancy and AL

    Awesome ideas! I'm loving the one about offering free labor in exchange for food and shelter. Likewise for the collars. Sadly I don't have a bag of holding, but I'm thinking of salvaging some heavy crossbows to up their damage die. Still not sure how their proficiencies should be...
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    Multiclass Vengence Paladin for Curse of Strahd or no?

    You are a GWM Paladin, so ignore those people telling you to MC before level 5. You want to go to Paladin level 6. If you are V Human, then grab GWM as your feat and go to Paladin 6. Boost either Str or Cha, your call whether you want to be more tanky, or more offensive. Then go either...
  18. R

    Necromancy and AL

    Lets assume that people have read the earlier parts of this thread and they realize that no, it isn't dependent on implicit DM approval any more than any other playstyle. The biggest problems with the playstyle are largely the mechanics of having one player hog all the combat/RP time, so I'm...
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    Faction Rank 4 Mentor benefit suggestion

    Because of DDAOs, Rank 4 AL legal characters exist.
  20. R

    Necromancy and AL

    About to crack level 5 and open up that sweet, sweet Animate Dead sauce on Barovia. Does anyone have any suggestions for the following: 1. Magnetic tokens. I'm thinking those ones that are about the size of a nickel. Plan is to have 2 Skeletons minis and then stack tokens underneath to...
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