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    GURPS - What is it?

    While no system is perfect, I do think that GURPS has some significant advantages. Recently, we just wrapped up a Deadlands campaign. We took Deadlands, Deadlands d20, and GURPS Deadlands and compared them and we came to the following conclusion: GURPS encourages tactical thinking because it's...
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    Seriously, what's so great about a class-less system?

    You're right. Though you can also do the same sorts of things with a skill-based system by creating packages that produce archetypal characters like "swordsman," "ranger," or "burglar," which can sort of be identified as "classes." The disadvantage of this approach is that it requires work to...
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    Seriously, what's so great about a class-less system?

    How is that a class-based system? If you spend points to purchase perks and skills for a character pretty much as you choose, then you're not really playing much of a class.
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    Seriously, what's so great about a class-less system?

    I actually like GURPS. Granted, a lot of the things Psion said about it are true, but GURPS is a very game-master intensive system. I'm an attorney. I also have a degree in biology. I am also an experienced rapier fighter and a black belt martial artist. I'm also a writer and a part time RPG...
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    Seriously, what's so great about a class-less system?

    Mainly because archetypes are just that. Archetypes. Why, simply because I am a skilled fighter (Fighter class) am I limited in my ability to be educated? How come I know how to fight with swords, axes, maces, bows, spears, hammers, and any number of other bizarre weapons, but it takes extra...
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    d20 Modern = GURPS but better?

    Honestly, it's just a matter of taste. I actually prefer GURPS for (1) it's incredible flexibility (I'm sick of classes), (2) it's point based system (I like being able to improve my character modestly every session instead of waiting to "level"), and a couple other things. I think it's just a...
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    Masters of the Wild: First Impressions

    So the DMG *assumes* that the character's going to have a zillion? Why is it harder for an 8th level adventuring druid to support one 16 HD Legendary Wolf than it is for him to support 1 8 HD Dire Wolf? They're both just one creature, and the Legendary Wolf is smaller and (presumably) eats less...
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    Masters of the Wild: First Impressions

    True, though Masters of the Wild changed that and made Awakened companions count against your hit die total for animal companions. This brings up another question: If a druid or ranger has Leadership, can he take an Awakened animal companion as his cohort and thus free up the hit dice it had...
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    Masters of the Wild: First Impressions

    However, Animal companions (as opposed to beasts and magical beasts) can be given sentience (and therefore gain class levels) with the Awaken spell. Can you imagine a character whose best friend is a 18 hit die Dire Tiger with 3 levels of Barbarian? How about a Dire Ape monk? Let's not even get...
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    Masters of the Wild: First Impressions

    That's not the point. With Animal Empathy and Animal Handling, a character with enough time can train beasts like owlbears and dinos to do tricks just like animal companions.
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    Masters of the Wild: First Impressions

    Uh... what? Player's Handbook, p. 173: "At any one time, you can have only a certain number of animals befriended to you. You can have animal friends whose hit dice total no more than twice your caster level." From the System Reference Document, under the "Animal Friendship" spell: "At any...
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    Masters of the Wild: First Impressions

    Funny... I never thought that something as clearly written as the Animal Friendship spell needed clarification at all. It made perfect sense to me. Here's something to toss out at ya. Are these "clarifications" OGL? Or will "The Quintessential Druid" or some other similar book be operating with...
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    [Spelljammer] New Dungeon?

    Well, I took a look at the latest copy of Dungeon/Polyhedron magazine, and maybe I just skimmed over it, but I didn't see the promised Spelljammer article there at all. What's up?
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    How old is our gaming population of EN World?

    24 here... until May 11. Then again, youth is fleeting. Immaturity is forever. <g>
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    The next 'Big Thing'?

    I dunno. Personally, I think that the next "big thing" we're going to see will be Epic campaign stuff. Once people figure out how to write OGL stuff that's compatible with the Epic Level rules, I expect that we'll see plenty of high level campaign settings, adventures, and supplements designed...
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    Can Planescape and Spelljamer be combined?

    Interesting that you should mention such a thing. My group recently wrapped up a Planescape game that had been heavily influenced by Spelljammer, thanks to one of the characters, who was a prime from the Spelljammer setting. The first time he got his ship out to the Outer Planes, it caused quite...
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    (Avalanche) Vlad the Impaler release date?

    It's supposed to be out this month. Typically, they've been running a couple weeks behind on their release dates, so look for it in either late Feb. or early March.
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    Dragonstar Questions

    Re: Sniper Rifle issues. Range? It has the same range as a blaster rifle. Though it's not that big. I still have problems with the fact that a sniper rifle does *less* damage than a compound bow (1d12+4).
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    High fantasy and gunpowder, with a twist: How would such a world look like?

    One thing about cannon. They didn't spell the doom of the medieval castle quite as quickly as many people think, if the History Channel is to be believed. I was watching a special on guns where they fired a replica of an early metal cannon at a stone wall built like a castle wall. They filmed...
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    High fantasy and gunpowder, with a twist: How would such a world look like?

    Problem with guns in D&D (any world). They suck. OK, your average Sniper Rifle does 1d12 damage. A 5th level fighter with a +2 Con modifier has an average of 42 hit points. So that means it takes an average of four shots to drop him, which is pathetic. These are high caliber, high precision...
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